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Goldeathorus

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  1. In response to post #10250210. #10250238 is also a reply to the same post. Just because a mod author may be a colossal douche doesn't mean that their work is bad. People shouldn't be stopped from downloading a mod just because its author doesn't like them; at the very least, let people choose whether they want to stop supporting them. An example of something like this actually happening would be that on New Vegas Nexus, the author of URWL was banned. Does this mean his work was bad? Of course not. Is it fair to stop people from downloading a mod just because its author is a bit of a douche? It certainly isn't.
  2. I'm not playing anything else. I'm using TTW alongside Nevada Skies (URWLified) and the weather looks exactly the same in both wastelands, complete with an annoying bug I'm working to get rid of that moves the sun's lightsource out of range every day at noon. If they do use separate weather presets, then the only possibility I can come up with is that Nevada Skies may have altered them both to look exactly the same. If it didn't, then there may be something its code that forces the game to use the Mojave's weather upon entering an outdoor cell. Since you're saying that there's nothing I can do to alter this aside from using various shaders that have annoying side effects, then there are three possibilities for this: There's no texture for it, which makes sense but is a little inconvenient. You've neglected to mention that there is a texture for it, which may be because you believe that I have no idea what I'm doing. You may have forgotten that there was one, or not have realized it existed.Finally, could you please stop implying that I'm some kind of simpleton with no idea what I'm doing? It's getting a bit annoying, and I really don't want to start an argument.
  3. Yes, I know what I'm talking about. By a "flat colour texture", I mean a texture with no more than a single colour; although my use of the word "almost" implies that it would have slight differences, but that they would be fairly subtle such as mild diferences in shading. I know that it would be highly unlikely for Bethesda to have used such a thing, since it would take far less effort to simply choose a colour by defining the RGB/HSV values within the code and apply them upon rendering the sky. I don't want to alter the weather using G.E.C.K. because, as I've said numerous times already, I'm using other weather mods, and so that would likely be incompatible. As for that second part; how exactly does that make a differrence to anything? TTW uses New Vegas' weather for the capital wasteland, and I plan on removing the mod I'm requesting shortly after finishing the Fallout 3 main questline. I fail to see any differences that would make.
  4. The problem with altering the weather for something so simple is that it likely wouldn't be compatible with other weather mods, which was something I mentioned in my original post. If an almost flat colour texture file was changed, however, it'd make little to no difference on its compatibility with them. I also understand that normally it's realistic and lore-friendly, but I happen to be using Tale of Two Wastelands, so the events of Fallout 3 haven't happened yet in my game, thus it is no longer lore friendly or realistic. As for being pretty, I really don't think that the game looks right if that word can be applied to it; it is supposed to be a post-apocalyptic wasteland, after all. As for using the capital wasteland weather type, I'm pretty sure that would also tint absolutely everything in a single colour as well; just green instead of orange. That's not exactly what I'm looking for; I've already got a pretty large number of mods sorted out, including a weather mod that accomplishes the same things it does, so this isn't hugely helpful. Sorry if I'm being a bit annoying with this; if I could figure this out for myself, I wouldn't have asked.
  5. I've searched far and wide, yet I can't seem to find a mod that does this, and this alone, anywhere. Like many others, I really can't stand the fact that absolutely everything in the game is orange, and so I've been looking around for a realistic looking lighting mod to improve this. While I have succeeded in finding plenty of good mods for improving the lighting and getting rid of that horrible orange overlay, there's one thing that I really can't stand about just about alll of them: Despite the fact that the game is set in an irradiated to hell and completely desolate wasteland, and there's barely any clean water anywhere, they all make the sky bright blue. While some may think "that's just how the sky is", to me it makes the world as a whole seem far too clean and nigh unaffected by any of the radiation corrupting it. Normally, the sky appears blue because of light refracting from the water in the air. In fallout, the water doesn't look blue; or at least not quite as blue. I'd like to have a mod that changes the colour of the sky during the day, and nothing else (in order to maintain compatibility with other lighting mods) to have a shift in its hue in order to become a sort of pale greeny colour. Not too overwhelming of a change, just enough that it looks a bit sickly and unclean. tl;dr: I'd like a mod that makes the sky a more sickly green colour, but doesn't put that shade onto absolutely everything else, and is compatible with lighting/weather mods such as Nevada Skies and ENBSeries. I mostly know how to and would do this myself, but I have absolutely no idea how to modify textures in the format that the game uses.
  6. As an Australian, I can confirm that this layout is still upside down. As well as confusing.
  7. There's another one I can think of that's going to have a form of mod support. Or, well, at least a map editor with a REALLY large amount of customization: http://www.kickstarter.com/projects/urealms/unforgotten-quest It's called Unforgotten Quest and it's made by Rob Moran - the same guy that made Splash Attack (A well known animation on Newgrounds. If you haven't heard of it, look it up.), Unforgotten Realms (A web cartoon based on a couple of guys playing DnD which can be found on his website; urealms.com) as well as many other things. It's going to be a 2D action RPG based on Unforgotten Realms. Right now, it kind of seems like the funding has slowed down to a crawl, so I'm sure that if anyone here were to make a pledge, all of Unforgotten Realms' fans as well as Rob himself would be very appreciative of it.
  8. I'd recommend against IP logging for the most part. It's probably often simply people that live together and use the same computer who just happen to appreciate each others' work, as opposed to people endorsing their own mods.
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