Jump to content
ℹ️ Download History temporarily unavailable ×

Deleted1308005User

Account closed
  • Posts

    2191
  • Joined

  • Last visited

Everything posted by Deleted1308005User

  1. Took me a while to get any sense of this post. So you wish that when dragon is killed on air it will do the crashlanding thing? Long slide on ground and stop? I guess this needs some scripting, so its not actually that easy. But I love the idea of dragonrend causing this, as its supposed to be something dragons arent aware of, as Alduin is only dragon who has "seen" dragonrend being used, so normal dragons wouldn't be able to "resist" it, thus just crashing to the ground when hit by it. About the ragdolling, I am not sure if its possible with dragons, at least they don't have correct "get up" animation, so they will just instachance animations. anyway, looking forward to dragonrend crash thing.
  2. I saw the coat at modgames, not providing link, look for yourself, you need to be registered to DL. Also, rebellion was at nexus, not sure if its anymore. And about guns, no, there's no guns currently.
  3. I'd like to have shield in right hand, and sword in the left, So shield would look like "main" weapon. But two shields.. a bit silly, but well, it would be kinda balanced, you take very few damage, but you wont deal much damage. Heh... Dovahkiin turtling around, shouting enemies to pieces while dual bashing with shields.. I support the idea, even though its a bit weird, its player's decision if he wants to use two shields at the same time.
  4. Wait a second... If I got script at Skyrim/scripts folder, do they run even though mod that uses them is disabled/removed?? Makes me wonder if that's the reason I got some weird bugs.....
  5. What I suggest is that we: 1. Ask author of playable flutes to take a look at this 2. Look at the scripts he made, and try to make something similiar ( Actually, might take a look into this for personal use, if going to upload, gotta ask his permission) 3. Just get one good modder to do this, I guess its not that hard, it just takes some concentration to make it work. Edit: Well, I guess "amplifying" shouts is a bit hard, would need to redo some stuff very much and such. But some brand new stuff would be fun. Maybe just those shouts you and I suggested.
  6. What you guys think about warhorns? There is already animation for blowing warhorn, why not to make them usable by player too? Same kinda script that is used with playable flutes, but with custom effects. (This is also possible, as tumbajamba has scripted summon sabrecat spell on his flute) I am not really good at scripting, but just rolling up ideas so someone could start to work on this. Possible effects: Buffs on allies ( Call to arms) Fear/weaken armor/hp degen (Effect from marked for death plus fear) Summon animal Y for time X (Maybe rely on conjuration?) Turn everyone in front of you to chickens (Just kidding with this one) Also, I am not sure if it would be possible, but to replace the model of warhorn from animation with Horn of Jurgen Windcaller ( Its just so cool and curvy) What you guys think? Edit: Oops, didn't notice that there was thread about this made at yesterday. Well, anyway, I rolled up more ideas than he did ;)
  7. Nivea, that bear fur cape is awesome, make it as an accessory? Also, when making mods, release them if you aren't sure about something, Don't just keep it to yourself just because some scripts are missing. I've seen already two really good modders lose all their fans just because they keep/kept uploading images, but never uploaded any mods. Really good work with the cape! Now I just need some drud skills.
  8. Have you installed any new mods lately? And when starting, let launcher download all mods before starting. I guess this might be the reason most ppl have problems.
  9. I think most of bugs nowadays are because workshop. Everytime you start game, you must wait that all mods are up to date. As when mod is downloaded like halfway, it causes problem. Though, I am not sure about this, but this is what I am thinking. As I got same kinda problem, but only sometimes, and I remember it mostly happens when I install multiple smaller mods (Many mods = need to wait longer till all are up to date) For me, all cells won't ALWAYS load succesfully, but sometimes game works like charm. Should try to unsubscribe from all mods so it won't check them all on startup.
  10. Mmmmm.. Well, hydra isn't really a dragon, so it would be a bit off the lore. But as idea its very nice. Someone requested before "Sea Serpents" really, any "dragonic" beasts are awesome. I hope bethesda makes some new beasts into DLC.
  11. This one has been requested million times already, but I ask again. Some kinda "passive" light, which is apparel item. Much like magelight, but this would suit better for archers and warriors. (Well, as warrior you might as well use torch, but you know what I mean) Maybe a simple lantern that just hangs from belt? I am not sure if the light effect from torch could just be attached to just about anything. Ideas, suggestions, and mods for this one are really appreciated!
  12. pffft.. Guys can't think about MAKING animations, just thinking about ripping nowadays. Of course its possible to make those animations, its just tons of work, and it would be replacer. (For now) Ripping IS impossible, because I believe all the games have: A) different skeletons B) Different formats of data Etc. etc. Anyway, some of AC style animations would be cool, maybe a bit more "skyrimized" versions of them.
  13. Guys, have you installed any magic mods, And then disabled them? When you add custom spell to your magic list (learn new spell), and then disable mod which gave that spell, you might get crashes. To prevent this, when going to disable magic mod: in console, type: help nameofthespellyouwanttoremove 4 You see list of items with same name, look for Spell. Next to spell there is ID Type in console: Player.removespell Spellidhere And you are done. Unless something else is causing problem, but this is most typical problem.
  14. I have this problem too. Its not just those two caves, any interior might lose a bits of it, I am reinstalling skyrim atm. And Its not bug on mod. Its something on the skyrim itself, maybe the beta patch? Can't say for sure.
  15. Okay, I redownload game, without beta patch, gonna try if this works. Anyway, does anyone else have this problem? If someone has it, they will recognize the problem which causes stuff not to load correctly. I am pretty happy about the fact how stable skyrim is. When compared to NV or Fo3 after release/couple of months after release, its like... Huge difference.
  16. Mmm.. Well, I had put my agreement on the beta test thing before, but I am not sure if it works so that it will never ask it again? And I am not 100% sure, but I believe that I started to have problems before patch downloaded. It's something related to downloading/updating meshes, as when I go a bit forward from the place where I loaded, characters, npc's and walls start to disappear.
  17. Okay, yesterday my game started to be unstable. I believe that it's so because sometimes areas won't load correctly, like, missing walls, floors, ceilings etc. etc. I am not sure if this was because of the beta patch, or because of something else. As for the mods, I haven't installed any new mods that could have caused this. I even downloaded the skyrim.esm again, and problem still persists.
  18. Skyrimized wow weapons, now we have really good stuff incoming! Some wow weapons really have good designs, but modders tend to keep the "original" look, so they won't even try to change textures to something more realistic. Even with textures, some miracles could be made.
  19. Actually, dwemers aren't dwarfs, they just looked small to giants, so that's why they were called "dwemers", but yeah, I would love REAL dwarf, not just rescale
  20. I think I know what you mean. I guess levitating would be possible somehow, it just needs replacing all animations with.. levitating ones. And make it somehow so that you are the only one using these animations. ( Every city guard flying around would be pretty funny)
  21. Well, there is this "Mjolnir" in nexus, which actually has the effect of fus ro dah on it. But I think it makes the weapon too OP, so it would just be a cheat weapon? I am not sure how it works on mjolnir, I haven't played with it, just tested how it looked in-game. I'd make it random (aka. 1%-5% chance) of making people fly, so it wouldn't be so cheatlike.
  22. Well, beasts have different skeleton, because of tailbones ( I am not sure i argonian and khajiit use same skeleton?) So it would be possible to edit the skeleton without making everyone to look silly. So, I guess its possible. All armors would just need some re-doing and such, but its possible. Animations would maybe need some work too?
  23. http://www.skyrimnexus.com/imageshare/image.php?id=26219 this helmet looks a bit like helmet of talos. Tough, its not a mod, yet.
  24. For different version I got some ideas: "Shamanic"- like, bones, skulls as shoulder pads, maybe kneepads? And such, and feathers. Basic Leather like, could also be combined with shamanic one to make more.. hunter like werewolf- look. Ebony/metallic For ones who prefer heavy armor instead of lame leather.
  25. I've been thinking about this one for some time. Simply it would be just visual armor for werewolves, no stats boosts, no armor, nothing special, just visual armor (like horse armor) I know it might be a bit weird to transform into fully armored werebeast, but hey, its a game.
×
×
  • Create New...