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AwesomeRomchik

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Everything posted by AwesomeRomchik

  1. https://www.creationkit.com/index.php?title=Misc_Tab - I think this is what you are looking for. There is a "Hello" subbranch, which is "Said by actors when the player first approaches them, or when the player interacts with them, when not prevented by a Blocking Branch."
  2. I am currently working on a certain spell, which I managed to finish and also added a cooldown dummy Magic Effect which kinda works. However, when the spell is on cooldown (100 seconds) and I try to cast the spell again (after the spell duration has ended), the Magicka decreases (which I don't want to happen), but the spell doesn't cast (which IS what I want). My question is: how can I stop the magicka from decreasing when I attempt to cast the spell that is on cooldown?
  3. I managed to find a Source 1 Dota 2 VPK, and there are 5 items that I would like to port to Skyrim for my follower. The problem is I have no understanding of Blender and no experience with working in Blender, which is required to actually port the models. Is there anyone experienced with that who can help me/guide me/teach me? I did read that article on Making an Armor Mod, but that seems to be outdated...
  4. I have a follower who I want to have the following magic effect: when the follower dies, he gets resurrected (aka respawn, NOT like resurrect zombie) and the "Reanimate" animation plays with some sounds - after that the follower is "back to normal" as he used to be before he died, he is not a zombie, still a follower after that. What is the best way to make this happen? I think that involves some scripting, which I have never done in CK.
  5. I eventually figured it out, in case if someone finds it helpful. GetLastHitCritical doesn't seem to work for followers to track their combat targets being hit with crtis (or perhaps it was mistake on my end). However, there is a workaround: you can make a crit perk for your follower, then create a magic effect that lasts for, say, a second and applies the perk you created (in my case the effect was a crit with swords), and finally enchant a weapon with that magic effect. You can then have the voicelines check whether the follower's target HasMagicEffect which will trigger that specific voiceline.
  6. I've got a follower with a custom perk: "Has a 15% chance to deal 300% damage" aka critical strike. My question is: is there a way to make a follower say a specific voice line when a critical hit lands on a target? So far I've found GetLastHitCritical condition, but I am unsure where to put it: should it go into the Perk conditions or the follower Combat dialogue tab? Also who to run it on: the subject, the target or the combat target? I have only found one thread on Nexus Forums where a user tried to make something similar, but that condition seemed to be too much trouble. And the official CK page has very little information on that condition.
  7. By the Gods you are a life saver!! I completely forgot about the quest stages and was too focused on the Dialogues! Thank you very much for helping me!!
  8. I am making a custom voiced follower for Skyrim. I have made an actor, a custom voice type, linked them all together and that's all fine. I've got two issues: First, when I get to the Quest part to have a dialogue option to make the follower follow me, aka: "Follow me, I need your help", the option does not show up! I've read tons of articles on Internet, I got my SEQ generated, I started a new game, tried saving and reloading, tried deleting a quest and making a new one from scratch, disabled all other mods - none of that works! I have my Dialog View created, Dialog Branch, Topic, GetIsID check condition (screenshot provided). Maybe I am doing something wrong? This is the first mod I'm attempting to make. Second issue is that CK does not generate file path to the voice files when I hit "Record". Status bar is stuck at "Copying WAV files to voice directories...". However I do see a "Temp.wav" file being created in Data/Sound/Voice directory, but not the mod specific folder. Moreover, the field where you select a voice file and see the voice type is empty, and the "View valid NPCs for that voice type" button returns an empty list. My VoiceType is linked to my actor, I double checked that. I am really desperate, I did read the CK documentation, watched tutorials, read forums but nothing worked for me. I would greatly appreciate any help, thank you!
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