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HeavyLocust

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About HeavyLocust

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    Morrowind
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    Morrowind/Oblivion/Civ 4/Fallout/Alpha Centauri

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  1. Oblivion is a wonderful game, and they fixed many, many gameplay problems that existed in Morrowind. The combat system in Oblivion is excellent. However, I think that Oblivion didn't have enough unique items, or alternative for high-end armors. With Morrowind, your end-game character could be wearing several different types of armor, and could even have a cool asymmetrical look. In oblivion, you are pretty much forced to wear a full daedric or glass set (or with the shivering isles expansion and KOTN addon, Madness, Amber or crusader armor). However, much of the armor clips with others, or simply looks hideous in combination. Morrowind definitely allowed for more complex looks in the end game. Oblivion made you go for the full sets, and the look could get boring after a while. Oblivion was also suffering in the storyline, as far a any surprise endings, or ambiguity as far as good/evil is concerned. Most of this, I know, comes from the limitations of demons issuing forth from hell. Of course Mehrunes Dagon and his minions are evil. Of course we have to stop the Oblivion Crisis. Oblivion suffered from some predictability issues, and there weren't really any dynamic characters (this was fixed a great deal in Shivering Isles). We didn't have anyone like the False Gods of Morrowind, who were men and women trying to fill the shoes of things which had become greater than themselves. Almalexia's storyline was magnificent, and that Vivec allowed that he might die by your hand was cool too. Which brings me to another thing. Oblivion doesn't allow for quite the same "I'm bored, I think I'll kill everyone in this city." There are far too many characters who cannot die. I know this was to fix many problems that cropped up from the radiant AI, but there has to be some way around this. However, the quests in Oblivion are much better than Morrowind's While Oblivion still had some fetch quests, you didn't have to do 20 fetch quests to raise in rank high enough to be able to do anything of great import. Morrowind both suffered from end-game NPC worship, however... "eex--excuse me sera, but you are the nerevarine!!!" Although, as a musician, I was more offended by what the bards had written to praise my defeat of Mehrunes Dagon, which was ripped off of the theme from Humpty Dumpty, of all things. And terribly flat. No more singing, Bethesda--please... However, these two games are by far my favorites of all time, at least of this genre. Other things like Civ, etc are untouchable.
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