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NoiraFayn

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Everything posted by NoiraFayn

  1. Thanks for your reply. I thought about this solution too but there is still a problem with cutscenes when Shepard wears an armor : the "no helmet" mode is applied so we see the untied and tied hair at the same time. I tried to change the no helmet properties but it causes bugs. I thought about trying to define a casual outfit as an armor model so I could use the bhidehair parameter on it (and also apply a different hair style on each casual outfit) If you have any suggestion please let me know :-)
  2. Hi, Are you still in search of testers or is it too late? I use ME3Explorer a lot and I will be glad to help if I can.
  3. Hi! You can edit the coalesced file to edit armor stats. You have an example here : https://gamefaqs.gamespot.com/boards/995487-mass-effect-3/63752980
  4. Hi everyone ! :smile: I want to create a mod that changes the hair style depending on what Shepard wears : an armor or a casual outfit. The idea behind this is to prevent long hair passing through the armor. I tried several methods to do this, but without success. Method 1 : - replace Shepard hair by a tied hair model. This model is used by default and is visible when Shepard wears an armor (with or without a helmet). OK - add an untied hair mesh to casual outfits models. OK - hide Shepard hair on casual outfits == hide the tied hair used with armors. Not OK I tried to add the option "bHideHair=True" on casual outfits in the coalsced.bin file but it didn't work. Method 2: - replace Shepard hair by a an empty hair model. OK - add an untied hair mesh to casual outfits models. OK - add a tied hair mesh to helmet models. OK - Edit the "no Helmet" mode so it uses a new helmet model which is my tied hair model. Not OK I don't how to do this, or even if it is possible. If you have any idea that could help me, please let me know : this problem drives me crazy :wallbash:
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