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Deleted133263User

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  1. No Man's Sky - General Performance Tips This guide is based on my experience running the game on laptops, and information from the No Man's Sky official site Help Centre articles. For a point of reference, my laptop runs No Man's Sky smoothly averaging way above 60fps ( since the Vulkan / Beyond updates ), I have the odd dip below 60 but mostly fps is above the game settings fps cap .. If you have a desktop then more than likely you will be able to have higher settings than any in my screenshots ( depending on your spec' ). Laptop Dell G3 : CPU Core I7 8750H 4.1ghz, RAM 16gb DDR4 2666mhz,GPU NVidia Geforce 1050 Ti, VRAM 4gb GDDR5,M.2 NVME + WD Blue SSDs (both Internal) You can watch a ( slightly blurry ) video of me throwing a fighter around here in the spoiler .. I used MSI Afterburner to show the GPU / CPU use and FPS, and Win 10 Game Bar to record it at 60fps.( I'm not too good at videos, recording quality a bit blurry, not as smooth as actual gameplay, After YouTube has processed it the video degrades a little, but it serves the purpose. If you click the YouTube logo you can watch it there and switch to Cinema mode for a bigger screen. It shows me flying around using the Graphics settings mentioned below, and MSI Afterburner readings. ) --------------------------------- Hard Drives Ideally installing games to a different Internal hard drive than the Hard Drive you have Windows installed on is better for performance loading the games resources. If you have a machine with just one SSD then you obviously have to use that, and share read / write access to the same drive with whatever Windows is doing in the background while you play. Having a second Internal SSD drive which is purely dedicated to games installations is a good idea, and because games mostly only ever read from the drive, an SSD that is not written to as much as the system drive, will last a lot longer ( SSD lifespan degrades the more it is written to ). Note : Do not use any kind of external USB Hard drive for games installations, due to how they transfer data between the drive and the machine, the USB connection will become a performance bottleneck, severely degrading however fast the Hard drive is. --------------------------------- Graphics Processing Unit (GPU) & Graphics Card drivers First ensure you have the most recent Graphics card drivers installed. I would also recommend you do a Clean Install if you have never done one - NVidia drivers installer for example has a Clean install which is selectable as part of the custom options to follow in the installation. Clean Install removes all drivers previous legacy files and settings ( including individual game Profiles ) Computers which have both an Intel Integrated GPU ( iGPU ), aswell as a Graphics Card Discrete GPU ( dGPU ) - Whats known as an Optimus system - ensure you also update the Intel Graphics Drivers Nvidia cards drivers - http://www.nvidia.co.uk/Download/index.aspx?lang=en-uk Radeon / AMD drivers http://support.amd.com/en-us/download Intel Integrated graphics drivers http://www.intel.com/content/www/us/en/support.html Optimus setup machines when using the dGPU for rendering the game, still output to the screen via the iGPU. So even though for example you may set No Man's Sky to use the "High Performance" dGPU specifically, keeping the drivers up to date for the iGPU is still important. https://en.wikipedia.org/wiki/Nvidia_Optimus When checking a games specifications, a laptop mobile dGPU grafix card ( with an M suffix after the model number ), these cards do not equal the desktop equivalent in performance. Compare for example a desktop NVidia GTX 970 with a GTX 970M ( M=Mobile laptop card ) - GTX 970 ( Desktop card ) has a 126 MHz higher core clock speed, 24 more Texture Mapping Units and 8 more Render Output Units than the GTX 970M. A GeForce GTX 970M is approximately equal in performance to a desktop GeForce GTX 670 Minimum requirement for No Man's Sky is a desktop Geforce GTX 480. So a 970M is suitable, but a GTX 480M would be below minimum spec'. Further reading - https://www.windowscentral.com/what-difference-between-laptop-and-desktop-gpus https://www.notebookcheck.net/GeForce-GTX-970M-vs-GeForce-GTX-970_5965_6279.247598.0.html --------------------------------- Unnecessary Background Processes Try to stop resource heavy programs running in the background. Having your browser open / playing videos / playing music, or Social media apps, can affect the game performance. Some machines also have cloud storage / backup system software running in the System Tray. Windows 10 users - If you do not use OneDrive for cloud storage of your documents etc, and use for example a USB Hard drive to backup your documents to instead, you can turn off OneDrive too https://www.howtogeek.com/225973/how-to-disable-onedrive-and-remove-it-from-file-explorer-on-windows-10/ If you’re running Windows 10, it may be worth looking into the Windows 10 Creators Update. This brings with it a new “Game Mode” that focuses on improving performance for game applications.You can find more information on “Game Mode” here:https://www.howtogeek.com/302717/what-is-game-mode-in-the-windows-10-creators-update/ Windows 10 also recently introduced Focus Assist, dont turn this off because it does also contribute to helping game performance when a game is running, by reducing background processes. Disclaimer : It is your responsibility to understand what programs you are closing / disabling and what they do. Some System Tray apps especially for laptops may be necessary for special function setups. --------------------------------- Apps Overlays and third party software In game Overlays from Apps such as NVidia Geforce Experience, and Discord overlay, have been known to affect NMS game performance. MSI Afterburner and EVGA PrecisionX can also affect it, if you use tools like these dont run them all the time, MSI Afterburner may be giving you a ball park idea of how the game performs, but it can also contribute to interrupting and slowing down the game engine. If you're experiencing frame rate issues with Nvidia cards, disabling the Nvidia Geforce Experience Overlay has been known to help improve frame rate. To disable the overlay, follow these steps: 1) Open up Geforce Experience2) Click on the Settings Icon in the Top Right3) Go into the General Tab4) Select disable In game Overlay Allowing Geforce Experience game setting tweaks can be a problem, these settings may not be suitable for your unique machine setup ( Source for those settings is I believe an internet crowd best guess ). Or - Don't let GeForce Experience install when you update your Graphics drivers, GE is just another unnecessary background process you dont really need. --------------------------------- Game settings that have the most impact on performance Listed below are some recommendations from HelloGames Help Centre, with a few additional details. Generally its now good to let the game set itself up, and then only tweak down any settings. Tweaking up settings will put more load on your machine causing poorer performance - No Man's Sky ( since the Vulkan / Beyond updates in my experience anyway, your mileage may vary ) is now much better at assessing your system and the games appropriate settings. After an update to the game / drivers, I delete the old settings files in .. No Man's Sky\Binaries\Settings\ .. And let the game regenerate them. You may have to tweak a few settings for your own preferences in game afterwards, but the game will re-assess your machine better and create new settings files which are probably better suited to any New Graphics drivers, and also more suited to the Vulkan API implementation that is now in the Beyond update, and future updates to No Man's Sky. Video Options Screen Resolutions If you are running No Man’s Sky at 4k ( 3840 x 2160 ) try reducing your resolution to 2k ( 2560x1440 ) If you are running No Man’s Sky at 2k ( 2560x1440 ) try reducing your resolution to 1080p ( 1920x1080 ) If you are running No Man’s Sky at 1080p ( 1920x1080 ) try reducing your resolution to 900p (1600x900) or alternatively 720p ( 1280x720 ) On my machine ( See spoiler at the top of this post ), I set 1360 x 768 for my Laptop GPU to run this game nicely - I have tried 1920 x 1080 a few times, but even though it looks a lot better, it makes a mobile GPU run a bit hotter than I am comfortable with, and would rather have my machine last a few years longer than melt the solder on my dGPU. I could run quite comfortably at 1600 x 900, but that resolution doesn't fit well with my laptop LED screen size which is a bit unusual. V-sync. To prevent “screen tearing” V-sync forces a constant frame rate. If you are expecting a consistent 60fps frame rate, but you frequently drop just below 60fps, V-sync is likely to force your frame rate to remain at 30fps. If you alter your V-sync settings check that your V-sync settings are also the same in your PC’s Nvidia / Radeon dashboard. Tripple buffered VSync is better for performance, or Adaptive VSync which limits the GPU render rate similar to VSync On, however if render rate drops below refresh rate this setting then allows screen tearing which is a compromise between latency and visual clarity. Try Tripple Buffered first, Adaptive if you need more of a compromise, and VSync off if you are desperate. Motion Blur Amount If you are experiencing a bit of lag in Planetary flight, try reducing this setting drastically to 30 ( or even 0 first to see what a difference this can make from the default setting ). Combined with some of the Graphics settings below ( for example Post Processing Effects ), reducing this heavily can make quite a difference to smoothing your flight experience. Graphics settings For my laptop, the game will set up all Graphics Settings to Enhanced.I wanted NPC Animations to start occuring further away on High, that setting affects CPU usage, and my I7 8750H CPU handles this game with horsepower to spare consistently so no need to compensate for this setting being higher than recommended with anything else in my case.I down tweak Shadows because Standard is good enough and saves a bit on GPU performance. I down tweaked Post Processing ( Motion Blur and Light Shafts ) to Standard ( along with reducing Motion Blur amount in the Video settings ) which makes low level fast planetary flight smooth. I also wanted a bit more Anti-Aliasing than TAA ( Low ), set it to TAA and then balanced that by down tweaking Terrain Tessellation which also affects GPU performance.I also wanted Planetary LOD to increase a little to High, which some of the down tweaks above also helped compensate for. If you haven't already, check out the video at the top of this post using these settings Textures HelloGames has increased game texture resolutions since it was first released, so if you have a graphics card like my old machine before I upgraded, which had only 3gb VRAM, coming down one setting may help if you have kept the textures setting the same since No Man's Sky v1. My new machines dGPU can run Textures set at Enhanced nicely ( 4gb VRAM ), which is what the game now sets by default for my machine (since the Beyond update), it used to set them at Ultra in older versions of the game, but now the base textures are 4k, Ultra would be too high. Note : The game self setup setting the textures correctly for my machine is new as from the Vulkan / Beyond update. Prior to that if I deleted the games settings files so that on next load the game re-assessed my machine it would always get it a bit wrong ( resulting in my Graphics card running a little too warm for my liking ). Which is why I think the games settings assessment is maturing at last for more machine specifications ( See the last paragraph in "Clearing up some Legacy No Man's Sky game files" below ). Texture setting Affects GPU performance and VRAM usage. Animation Quality This setting controls the fidelity of Animations and the distance at which animations startAffects how many 1k iterations are done for player models and NPCs Affects CPU only Change Shadow Detail Shadow detail can also have a noticeable performance impact, if you are running shadow detail at Ultra, or even High depending on your hardware, try lowering this setting ( they are still pretty sharp even at Standard setting ). Affects GPU only Reduce Post Processing Effects Reducing Post Processing Effects ( which includes Motion Blur and light shafts ) will provide a marginal improvement in frame rate in No Man's Sky. But combined with reducing the Motion Blur Amount ( in Video settings above ) can result in a bigger improvement for those experiencing any lag in game especially in low level planetary flight. Affects GPU performance Volumetric Effects This setting controls the Quality of Clouds and Planet Environmental Particles Heavily affects GPU performance Terrain Tessalation Dynamically adds geometric detail to Planet Terrain and controlsfidelity of the geometric detailStandard setting disables Terrain Tessalation Affects GPU Performance and VRAM usage Planet Quality Controls the LOD and draw distance for Planet Terrain, Flora and Minerals Heavily affects CPU and GPU performance Base Complexity Controls how many Base Parts are visible at the same timeDecreasing this setting will help performance when near large player bases Affects CPU and GPU performance Anisotropic Filtering Anisotropic Filtering can also have an impact on performance. Try lowering your setting from 16x to 8x or 4x can have a noticeable increase in performance.Depends also on screen resolution ( see Screen Resolutions above ), the higher the resolution the more impact this setting has. Affects GPU performance Anti-Aliasing If Anti-Aliasing is set to Ultra setting or TAAxFXAA, try lowering your Anti-Aliasing by 1 or 2 settings, to see if this positively affects your frame rate.In particular, SSAA ( Ultra ) is very resource intensive and will affect your frame rate.Settings in order of lowest to highest performance hit are as follows :Off - FXAA - TAA ( Low ) - TAA - TAAxFXAA - SSAADepends also on screen resolution ( see Screen Resolutions above ), the higher the resolution the more impact this setting has. Affects GPU performance Lower or Disable GTAO GTAO ( Ground Truth based Ambient Occlusion ) Creates realistic shadowing around objects. Unlike traditional shadowing, GTAO can account for the occlusion of light, creating non-uniform shadows that add depth to the scene. It can have a negative impact on performance, and may be worth lowering or disabling this to see if it improves things. Though GTAO is better in performance than the old HBAO which NMS used to use. Read more about Ambient Occlusion here. Affects GPU performance --------------------------------- Clearing up some Legacy No Man's Sky game files Some of the following is not necessary, but as far as I have seen you do not need the old Cache files lying around your hard drive anymore since the Vulkan / Beyond updates. After the Vulkan / Beyond update, you can delete the old files in .. No Man's Sky\GAMEDATA\SHADERCACHE\ .. all of the files within that folder, the game no longer saves them to the hard drive ( if you used to delete them typically after a major update, the game would regenerate them again on the next load ). The shadercache folder will still get regenerated ( if you deleted the whole folder ), but nothing more gets saved in there on subsequent loads of the game. Also in .. C:\Users\Username\AppData\Roaming\Hellogames\NMS\Defaultuser\Cache\ .. There used to be a heap of old .dds files, you can delete all of those too, they do not get regenerated anymore. There are two other files among all these .dds files, INTRO_FEED_CACHE.JSON and INTRO_FEED_CACHE.MFT, but don't worry about accidentally deleting them, if you do the game regenerates them again at next load. I also delete the old settings files in .. No Man's Sky\Binaries\Settings\ .. And let the game regenerate them. You may have to tweak a few settings for your own preferences ( see above guide ) in game afterwards, but the game will re-assess your machine better and create new settings files which are probably better suited to any New Graphics drivers and Vulkan API implementation that is now in the Beyond update, and future updates to No Man's Sky. --------------------------------- Note on "Core Threads settings" Around the forums you may see various results both positive and negative where people try tweaking the core settings in TKGRAPHICSSETTINGS.MXML. I have not seen HelloGames recommend this practice anywhere. My new CPU has 6 physical cores, 12 logical cores. No mans Sky sets itself up to use 3 logical cores for High threads, and 6 logical cores for Low threads .. Leaving 3 logical cores free for windows background processes. My old CPU had 4 physical cores, 8 logical cores. No Man's Sky set itself up to use 2 logical cores for High threads, and 4 logical cores for Low threads .. Leaving 2 logical cores for windows The ratio of spreading core use then would seem to be quarters. 1 quarter for High, 2 for low, 1 for windows I have experimented with various recomendations made by people with similar machines to mine in the last 3 years, and can not agree that the settings they recommend were positive in any way, but in a few experiments were definitely worse. From personal experience with two different laptops running this game, I would recommend keeping them as the game sets them, HelloGames knows what the game needs ( this may not have been 100% true in the past - your system dependant - But since the Vulkan / Beyond update at least, the game is maturing now in this department ). ------------------------- Some of the above information is taken from the official Help support topics .. https://hellogames.zendesk.com/hc/en-us .. If you have any genuine bugs with the game ( and not due to having mods installed which have not been updated for the version of the game you have installed ), then use the "Submit a Request" at the top right of the official help support site, giving as much relevant detail as possible. To help them solve the issue, you can attach : DXDiag reports ( zipped up ) Screenshots Save files and ( after the Vulkan / Beyond Update ) Vulkan Info .. Open CMD prompt, and type ..vulkaninfo > "%UserProfile%\Desktop\vulkaninfo.txt".. Then press return. A .txt file will be saved to your desktop which you can also submit. --------------------------------- Mods For any update to the game, Any mods you use may need to be updated to be compatible before you start playing the new game version. Or at least check with the mod author who will no doubt be taking the games scripts apart and looking for differences with the ones the mod will replace and see if the mod you have installed is okay to continue a save with. Playing a new update to the game, with old mods installed which have not been updated ( or at least checked for compatibility by the author ), may well be reverting fixes done by HelloGames and / or causing problems you would not have with just the vanilla game - Making Bug Reports to HelloGames based on a game with old mods installed is just wasting developers time. With a vanilla game, no mods, all game settings regenerated, all old cache files deleted, and only tweaking the settings above, the game performs really well in my experience. Your Mileage May Vary ofc. --------------------------------
  2. No Man's Sky Forget the bad release, just about everything they promised is now in the game, its had a fair few major overhauls in the past 3 years (Foundation / Pathfinder / Atlas Rises / Next / The Abyss / Visions). HelloGames stayed true to their word and are still developing it. Another major update is expected this summer, titled No Man's Sky Beyond, which again will be free for all current owners. Single player, Online MP, VR Its also half price on steam (it was half price in the GOG Indie sales a few weeks ago) .. And its No.4 on the global selling list https://store.steampowered.com/search/?filter=globaltopsellers&os=win
  3. Bump - Despite being a stunningly good reproduction of Descent for modern machines, and very positive reviews everywhere, this has not sold well enough so far for the team to consider doing any more. From the Discord :
  4. I have given up with Bethesda completely, the only reason I had a steam account was for Bethesda games. I no longer have a steam account. Wasted too much life time on waiting for the typical 6 year cycle : TES 6 = In about 14 years time when the community has fixed all it can with the game, we might be able to fully enjoy it by then, because no doubt it will introduce a whole heap of new technical issues not encountered before, aswell as adding the usual vast array of issues which get left behind. Once I know a game has bugs, I really do not want to play it until they are all fixed, so the cycle with Bethesda goes .. 1. Release, much applause, and then all the usual flow of thousands of bugs get discovered over the next couple of years. All the mesh issues, the complex scripting issues which only people like Sclerocephalus (member of AFK Mods, helps with the Unofficial Patch Project) are capable of fixing, all the quest issues, all the texture issues, all the sound issues, all the looped model animation and timing issues which hardly ever get fixed because there simply aren't any community members with the knowledge and relevant software, etc etc etc. 2. An unofficial patch begins (hopefully someone has enough determination to see it through to completion, we have been fortunate so far having Qarn, Kivan and followed by Arthmoor at the helm, and a lot of community support along the way). 3. Another hopefully, we have some in depth enthusiasts to fix the not so easy issues with the game, such as SKSE team and people like Sheson .. All the above understandably takes a lot of time and is very much appreciated - But the thing is, Bethesda do so much to get the game (again hopefully) free of CTDs (although having experienced the Dawnguard C++ r6025 issue for a few years, and the LOD issues Sheson gave Bethesda enough information for them to solve their problems, and Bethesda completely just ignoring us since 11.11.11) .. I now think they just get to a certain stage and dont give a rats arse afterwards, evidenced in the fact that every re-release of Skyrim for different platforms still have the same issues we have been reporting for about 6 years. The only time they do updates now, is to add content that gets more money, ie the Creation Club updates. There have been ample opportunity during all of the CC updates for Bethesda to fix some long standing issues, but they just havent. And the CC updates are now coming at a time when the community needs a stable game to develop the more long term community complex projects, instead of needing to respond to game updates which necessitate community executables to be once again updated, and the knock on effect of that to dependant plugin .dlls (example = SKSE needs updating every time a CC update comes along, no simple task, then PapyrusUtil plugin needs updating in response to SKSE again no simple task, then major projects like DynDOLOD (solving all the games horrendous LOD issues) needs updating in response, again no simple task .. Meanwhile thats another couple of month waiting for updates so that our modding can continue, at a stage in game development (long since finished) when we should be getting comfortable with a stable setup. Basicly .. I'm done with supporting Bethesda with my time and money, which I would rather devote to other games companies who do come good on after sale support fixing the vast majority of their bugs with their own time and money, and respond well to our reports / concerns. And dont just try and cash in on your devotion by trying to milk the cow for more while ignoring outstanding issues, and laughing it off at E3 with a cheeky "Apparently we have bugs" <rolls eyes>. That little moment was the turning point for me, our collective modding communities have made Bethesda games a lot more lucrative and long lasting than the games would have been on their own, if Todd does not appreciate that he can take a long walk off a short pier backwards. Since 2006 when I became involved with Bethesda games (first game was Morrowind, with early modding support sites like Telesphorus List o' mods), all I have seen is the same cycle of events repeated with each new game. No more for me I also think its now getting to the stage where if you havent been modding this game series for at least 10 years, you really need a degree in modding. I used to enjoy explaining and helping new modders, these days I look at a question and think "I really cant be arsed with the long winded explanation this deserves, which will probably not be entirely understood anyway" I didnt get Fallout 76, and came to the above conclusions well before it was released, that game just confirmed everything I thought about Bethesda and put the nail in the coffin of the Bethesda era for me. Edit : Post number 3500, a good number to finish on :cool:
  5. Since you asked, it's called a moiré pattern, and is definitely a curse in gaming graphics. :-) Thanks Darklocq for clarifying that :) ----------------------------- @All - I no longer have any Bethesda games installed, so sadly I will not be updating topics like these anymore or contributing to the various Bethesda communities .. No longer have any interest in Beth' games and dont have the time.
  6. NOTE : This guide is now out of date - I dont have any Bethesda games installed anymore, and xEdit has changed greatly since I last had it installed. Anyone wishes to re-do this guide on a new page bringing it up to date .. Crack on :D First post has also been updated with the same message
  7. NOTE : This guide is now out of date - I dont have any Bethesda games installed anymore, and xEdit has changed greatly since I last had it installed. Anyone wishes to re-do this guide on a new page bringing it up to date .. Crack on :D First post has also been updated with the same message
  8. NOTE : This guide is now out of date - I dont have any Bethesda games installed anymore, and xEdit has changed greatly since I last had it installed. Anyone wishes to re-do this guide on a new page bringing it up to date .. Crack on :D First post has also been updated with the same message
  9. NOTE : This guide is now out of date - I dont have any Bethesda games installed anymore, and xEdit has changed greatly since I last had it installed. Anyone wishes to re-do this guide on a new page bringing it up to date .. Crack on :D First post has also been updated with the same message
  10. From your signature. Have you not heard of Vortex ? https://www.nexusmods.com/site/mods/1 https://forums.nexusmods.com/index.php?/forum/4301-vortex/
  11. Yep, or maybe they will come to a compromise that will be covered by whats left of UBlock Origin after the API goes to v3, and whatever google chrome will do in addition. One of the Chromium devs later says : We will just need to wait and see how it goes.
  12. If anyone was wondering .. I tried 1.1.1.1 for a long while, but eventually went back to having 9.9.9.9 as Primary, and using 1.1.1.1 as Secondary DNS Reason is Quad9 protects me from loads of malware sites and links, but 1.1.1.1 not so much. With the advent of Google Chrome possibly amending what it allows Extensions to do (UBlock Origin could become so severely hamstrung with this change its author Raymond Hill has said UBlock Origin may no longer be able to exist due to the new API, it is also a major concern for AD Block Plus and other similar browser extensions too). So without such extensions utilising some kind of list of bad URLs (like MVPS Hosts file used to, and the well known EasyList of filters which was basicly MVPS Hosts plus a few more thousand bad site lists), some kind of filtering will have to be done another way .. .. Quad9 can do that for you instead if you find one day your trusty browser extension has died. Not quite as good as UBlock Origin and everything else it does besides filtering URLs, but at least a good filter of all bad sites is better than nothing.
  13. The Egosoft official boards are the best source of info for this game modding https://forum.egosoft.com/index.php Best sub-forum for the purpose = "X4 Foundations - Scripts and Modding" There are a few sticky topics already, which will grow and develop with more knowledge over time, but modding these games is pretty similar to the methods used for earlier games in the series (X2 The Threat, X3 Reunion / Terran Conflict / Albion Prelude, X Rebirth), so for example have a look in the older sub-forum "X Rebirth - Scripts and Modding" aswell and older boards at the link above .. Some details will have changed with the newer game engine, newer tools required, but there will be a lot of discussion which is familiar and carries forward into modding X4.
  14. I have now simplified this topics first post so it does not need updating every time xEdit has an overhaul, or Bethesda pump out new masters to accommodate even more Creation Club mods compatibility, and make even more dirty edits to the original masters .. I have dropped listing results and CRCs, and just describe the method. If I were to change results to the development version of xEdit, then people using just the official will be complaining the results are wrong, and if I direct people to use development version instead .. how long before it goes official? and I have to redirect people again?. People still get it wrong sometimes even when they think they have the same version of xEdit (official or beta), and my list of pre-checked results to help .. And then there is the odd pirate with wacky results .. So its probably best left to the capability of the user to follow instructions to the letter, at least if they dont catch everything they will be cleaning out the majority of ITMs and UDRs, and this game is old enough now to have a mature enough community who are mostly well versed in such things. I think this topic and the duplicates elsewhere have done the job. Will update other guide pages on other sites aswell. Main reason for the change though is I am not very active with Bethesda modding anymore, and have no interest apart from a veeeery long awaited long term playthrough which I have a set bunch of mods for which is not going to change at all now. I have broken my previous barrier of level 45 in game (previously whenever I got there for one reason or another I would end up restarting a new game), and I am discovering things in game still which I have never seen before because I have not followed all potential quests (the amount of times I have walked past Pinewatch and never realised there was more to that place than meets the eye) .. Its a quest of completing everything I haven't done before :) .. But thats only when I am not playing No Mans Sky, which kind of takes up most of my spare time now. X4 is out in November too, no doubt that will be another huge time sink for me.
  15. I have now simplified this topics first post so it does not need updating every time xEdit has an overhaul, or Bethesda pump out new masters to accommodate even more Creation Club mods compatibility, and make even more dirty edits to the original masters .. I have dropped listing results and CRCs, and just describe the method. If I were to change results to the development version of xEdit, then people using just the official will be complaining the results are wrong, and if I direct people to use development version instead .. how long before it goes official? and I have to redirect people again?. People still get it wrong sometimes even when they think they have the same version of xEdit (official or beta), and my list of pre-checked results to help .. And then there is the odd pirate with wacky results .. So its probably best left to the capability of the user to follow instructions to the letter, at least if they dont catch everything they will be cleaning out the majority of ITMs and UDRs, and this game is old enough now to have a mature enough community who are mostly well versed in such things. I think this topic and the duplicates elsewhere have done the job. Will update other guide pages on other sites aswell. Main reason for the change though is I am not very active with Bethesda modding anymore, and have no interest apart from a veeeery long awaited long term playthrough which I have a set bunch of mods for which is not going to change at all now. I have broken my previous barrier of level 45 in game (previously whenever I got there for one reason or another I would end up restarting a new game), and I am discovering things in game still which I have never seen before because I have not followed all potential quests (the amount of times I have walked past Pinewatch and never realised there was more to that place than meets the eye) .. Its a quest of completing everything I haven't done before :) .. But thats only when I am not playing No Mans Sky, which kind of takes up most of my spare time now. X4 is out in November too, no doubt that will be another huge time sink for me.
  16. I have now simplified this topics first post so it does not need updating every time xEdit has an overhaul, or Bethesda pump out new masters to accommodate even more Creation Club mods compatibility, and make even more dirty edits to the original masters .. I have dropped listing results and CRCs, and just describe the method. If I were to change results to the development version of xEdit, then people using just the official will be complaining the results are wrong, and if I direct people to use development version instead .. how long before it goes official? and I have to redirect people again?. People still get it wrong sometimes even when they think they have the same version of xEdit (official or beta), and my list of pre-checked results to help .. And then there is the odd pirate with wacky results .. So its probably best left to the capability of the user to follow instructions to the letter, at least if they dont catch everything they will be cleaning out the majority of ITMs and UDRs, and this game is old enough now to have a mature enough community who are mostly well versed in such things. I think this topic and the duplicates elsewhere have done the job. Will update other guide pages on other sites aswell. Main reason for the change though is I am not very active with Bethesda modding anymore, and have no interest apart from a veeeery long awaited long term playthrough which I have a set bunch of mods for which is not going to change at all now. I have broken my previous barrier of level 45 in game (previously whenever I got there for one reason or another I would end up restarting a new game), and I am discovering things in game still which I have never seen before because I have not followed all potential quests (the amount of times I have walked past Pinewatch and never realised there was more to that place than meets the eye) .. Its a quest of completing everything I haven't done before :) .. But thats only when I am not playing No Mans Sky, which kind of takes up most of my spare time now. X4 is out in November too, no doubt that will be another huge time sink for me.
  17. I have now simplified this topics first post so it does not need updating every time xEdit has an overhaul, or Bethesda pump out new masters to accommodate even more Creation Club mods compatibility, and make even more dirty edits to the original masters .. I have dropped listing results and CRCs, and just describe the method. If I were to change results to the development version of xEdit, then people using just the official will be complaining the results are wrong, and if I direct people to use development version instead .. how long before it goes official? and I have to redirect people again?. People still get it wrong sometimes even when they think they have the same version of xEdit (official or beta), and my list of pre-checked results to help .. And then there is the odd pirate with wacky results .. So its probably best left to the capability of the user to follow instructions to the letter, at least if they dont catch everything they will be cleaning out the majority of ITMs and UDRs, and this game is old enough now to have a mature enough community who are mostly well versed in such things. I think this topic and the duplicates elsewhere have done the job. Will update other guide pages on other sites aswell. Main reason for the change though is I am not very active with Bethesda modding anymore, and have no interest apart from a veeeery long awaited long term playthrough which I have a set bunch of mods for which is not going to change at all now. I have broken my previous barrier of level 45 in game (previously whenever I got there for one reason or another I would end up restarting a new game), and I am discovering things in game still which I have never seen before because I have not followed all potential quests (the amount of times I have walked past Pinewatch and never realised there was more to that place than meets the eye) .. Its a quest of completing everything I haven't done before :) .. But thats only when I am not playing No Mans Sky, which kind of takes up most of my spare time now. X4 is out in November too, no doubt that will be another huge time sink for me.
  18. Three things always amaze me about Arthmoor 1. He's still doing this, and with such commitment. 2. He manages to juggle the various creation kits and games supporting all the patches and mods he has taken charge of - On one machine. 3. The sheer volume of things he occasionally pushes out within a few days, all requiring a huge amount of attention to detail and last minute cleaning. The grumpy old lizard is well overdue for this round of applause from the community :) Thank you Arthmoor for all you do, and endure, for the benefit of the TES Communities.
  19. Anyone liked Descent ? Meet Descent 4 A.K.A .. Overload (on GOG) Overload (on steam) AT LAST! :D Made by the same team members who created the original Independant review ..
  20. Only if they need re-cleaning because : A ) The DLC plugin has been officially updated for some reason, and so has new records to be cleaned (Bethesda also use the CK, which notoriously introduces random wild edits into the published plugins) B ) xEdit has been updated and due to new knowledge or advancements in understanding .. It is able to clean more records than previously. For Skyrim SE and the newer SSEEdit v3.2.1 the plugins needed re-doing because of SSEEdits better abilities to clean them compaired with the previous version of SSEEdits resulting cleaned plugins. The further into development we go with both the game and xEdit, the rarer the need for A or B, because the games plugins and xEdit mature to the point where nothing more needs done. The only thing that remains a constant threat to the integrity of the plugins is the use of the CK by Bethesda introducing random wild edits, which should not happen if the CK was entirely reliable .. But that has never been the case, even going way back to the Oblivion game and its Contruction Set (early Creation Kit)
  21. For anyone who updated to Win 10 1803 (which overwrote any previous updates and made everyone vulnerable to Spectre again .. ) Here's the new standalone update to fix Spectre https://support.microsoft.com/en-gb/help/4100347/intel-microcode-updates-for-windows-10-version-1803-and-windows-server The link for the download is under "Method 3"
  22. A bit of a necro post .. But @ AxelDominatoR did you ever get around to finishing the fix ? The problem is still not solved to date anyway.
  23. Windows 10 April 18 update - Apparently they have not bundled the Spectre mitigation microcode updates (KB4090007) with it. So if you already applied the update to Windows 10 Fall Creators update 1709 .. Standby to watch that get overwritten and not be protected anymore, and go back to waiting for another update from Microsoft. For those of us with actual BIOS updates thats not a problem, but you would have thought they would include the boot time microcode updates they have already done for everybody in the major overhaul of the OS.
  24. And at long last my machine has had all the fixes, although at the moment the Spectre microcode fix is the one fed to the processor as windows boots up, I would still prefer the BIOS fix from MSI, which is going to take a while longer. https://support.microsoft.com/en-us/help/4090007/intel-microcode-updates https://support.microsoft.com/en-us/help/4078407/update-to-enable-mitigation-against-spectre-variant-2 InSpectre release #8 (running in Admin mode) detects all of them as fixed And so far I have had no detectable performance decrease in games, but if that happens just use InSpectre before hand and use its Disable fix buttons temporarily.
  25. First post updated : Recently Skyrim SE has been updated a few times, and additionally xEdit has now gone public with a release on Nexus of version 3.2.1, which has refined its record editing. Skyrim LE results are unaffected when using the new xEdit, so no need to reclean for oldrim Skyrim SE benefits quite a bit from recleaning, and the results / CRCs/ MD5 checksums are all now up to date in the OP for using xEdit v3.2.1
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