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ZakiTaki

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  1. I have actually had premium on this account, so even I have supported this site once. However it is getting to big. To big without the responsibilities.
  2. Good joke, if you have nothing sensible to say or a proper argument, get out of the thread. The Nexus has a massive market share, they have the resources to easily enable what I requested. It prevents what will come if the current path is continued because then nobody can make the claim I am making now. You might think the nexus becoming the google of mods is great (besides, you can still search google and watch youtube, Nexus completely locks you the f*** out unless you suck their nuts and create a account). But unlike Google, The Nexus does not have the money to endure heaps of lawsuits once someone gives a s*** to start examine just how much power Nexus has. It might not come now, nor in 5 years. but come it will once enough eyeballs examine it. Besides.... Bethesda and Valve already attempted to monopolize (or grab a massive market share) of mods one time. You people did not like that (it even made news). Why would I like the Nexus having massive monopolity? It's effectively the same thing Bethesda and Valve tried. Your "payment" is my private data.
  3. Great, in terms of achivement for the website creator(s). It takes some serious work to build a very large website that is trusted by many. Building a massive thing is not the issue, what happens to the little guy when they are forgotten is. Bad for individuality and freedom. Because authority (even perceivied) begets power. Don't like a particular user? Bam f*#@ him ban. Lols. I've never been a fan of forced account creation, especially if you basically effectively have to in order to access a certain part of a game, you could alleviate this somewhat by offering atleast a reduced version that requires no login but maybe 20% less download speed for a overnight download. The only reason I created this account is I effectively have a gun to my head forcing me to if I want mods. If I need a particular mod as it is? I am forced to share my private information with you "Nexus" in some capacity. Why allow any "no account download" at all? Not because you earn anything doing it, but because you are turning into google. Essentially your status as a private company I call into question because you are simply gaining to much of the "market". It's the reason why people dispute some protections google has because it's simply to large and essential to be called a private operation anymore. Google became effectively the town square and you have nowhere else to go, they have monopolised the market in what they do. It's one thing to ban someone or whatever, even be that registering a account, it's another to ban access to the town square. I am effectively coerced if I want anything proper regarding modding. Yes I know Love*** exists but that is not the issue here and a poor solution because it does not adress the issues I have with this website. The issue is simply that you are becoming to big, to much monopoly. Think it over. A decent reply on this would be nice, if you think I am wrong about the nexus becoming to big and in the style of what google used to be "do no evil" (they are doing more evil today than good, they even dropped the motto, atleast a tiny bit of self awareness), then give a proper argument for why this should continue as is and why The Nexus should have this much power over the game mod market.
  4. Bethesda as a company has always had issues with producing products that are relatively bug free by open world standards. Open world games by their very nature (and depending on the amount of content) will attract more bugs due to the sheer size and complexity. Bethesda however has been particularly bad at testing the quality of their code and games. We have accepted this to some degree (when we really should not do it, this is why micro transactions exist in the first place, give them the ball and they will run it all the way into the goal). I remember when Angry Joe gave Skyrim his highest rating. Which I found beyond stupid. Thanks to mods, Bethesda could also get away with certain things because they know the community will patch things up. Allowing them some leeway. And it's not even about that, it's the small lies and bs that have built up over the years. Remember horse armor? Yhea that one was just a taste. Or Todd Howards capacity to lie. Which he does plenty off. Or the absolute shitshow that was the boss fight against Alduin? Talk about blue balls. Behold, their one saving grace! Modding. Bethesdas willingness to release tools etc in order to enable modding in their games has (besides the lore, which is decent) helped tremendously in making the games sell. I can promise you that without it, Skyrim would not have sold nearly as good as it did. You reach a point however where it boils over. A game where modding is not available, at all. And you get to see the culmination of the small little lies piling up. And the incompetence of the programming. The absolute failure of using a engine NOT built for mmorpg. Even less built for multiplayer. (Which barely counts as a shield to defend themselves with). And you realize that Bethesda is literally nothing without modding to save their asses. Absolutely mediocre. Who could forget the PS3 version of Skyrim? That game is something you are all familiar with by now You got to see horse armor, a thousand times worse than it. "Discounted" Christmas items that has never existed before in the store. Fraudulent marketing. Todd and the gang lying like s#*!. With all of these past actions and now with Fallout 76 in mind. I simply have zero confidence in that TES 6 will even remotely live up to Morrowind and Skyrim. Heck they have already made it clear that they are fine and dandy with using a old ass engine instead of developing a entirely new one fit for the new generations to come. Fallout 76 to me broke the camels back. And I shudder when I think about the Creation Club being forced on you completely in TES 6. It's bad enough with Skyrim Special Edition. Bethesda may do some good. But this dumpster fire has been long brewing. What's your take on this if you consider Bethesda's behavior from the time of Morrowind to Fallout 76? Will TES6 be better than Skyrim? Will it be on a acceptable level? Will it completely destroy modding as we know it turning it into a cash grab for Bethesda? Will the game be utter s#*! and launch just as badly as Fallout 76 did? Or will Bethesda climb up from this massive dumpster fire they've created and blow us away? Maybe with no little lies and a better launch state this time?
  5. Anything George Soros and his cronies supports I am against. However he could just be false flagging to distract from all the other evil that man pertains. Like throwing a piece of candy on the floor to make people think you are nice and then poison the rest before you throw out the crumbs. You had two bad choices. But had you abstained from voting (as was suggested by some) Hillary Clinton would have won. And that woman is evil incarnate. Same with Obama, george bush and the rest of the globalist cabal. Trump can certainly do better (notwithstanding the parties trying to block him) and deliver on his campaign promises instead of fiddling around in Syria to try to appease globalist agendas or upsetting the politics in the middle east further.
  6. Here's what I would suggest if you want to have a easier time translating, as sometimes the extension will make copies of translations already found earlier and that you have modified. (It's especially notorious for trying to copy the chrome fix tooltip details even if they already exist, it does not happen always). Requiring you to delete these over and over again almost every time the translation extension tries to find missing translations. It also does not make a distinction between a purely technical log message for example. So if the extension is running and you open a error. Then that will be put in to sometimes. Obviously you cannot translate these as the errors are dynamic and this would just cause problems. So if this happens during my suggested process. Remove them afterwards. 0.3 of my Swedish translation will contain all these changes, just edit the translation part to whatever language remote and far that you want to translate for, and build upon it. The extension is otherwise a great help in finding what you need to translate that is not covered by the commons.json example in the (de) on the github page. And there's plenty of them. The instructions are kinda long so bear with me (DO NOT start translating your commons.json or any other file produced in your language folder until you are done with all the steps!) Start Vortex in a clean state (as in fresh installation) Enable the extension and choose the language you want to translate for. Click trough every single option, space, view, window etc available with no games choosen, logged out. (Yes all of them, even textboxes and checkmarks to be sure and click on all info/tooltip signs) Click trough every single option, space, view, window etc available with no games choosen, logged in. (Yes all of them, even textboxes and checkmarks to be sure and click on all info/tooltip signs) Choose a game (for example Skyrim). Click trough everything with no mods/plugins installed. Install at least 3 plugins. Click trough every single option available again. Any button you can press? Press that thing so hard that the translation will beg to be translated. (This includes the NNM and MO import/migration tools so you can translate the not found messages for these etc) Close Vortex. Install NMM, Choose a game (for example skyrim) and install 2-3 dummy mods/plugins or any mod/plugin really. Ensure that NMM is working correctly. Then close it. Do the same for MO. Now start Vortex again, and again if you missed clicking anything or switching between settings. Do it. Now start the NMM import tool and try to import so the extension can capture the words so you can translate these. Do the same for MO. After this, rip the latest commons.json from the (de) on the vortext github page. For example "Dashboard" is not captures by the extension for some weird reason. Bring in anything from it that was not captured and added to your own commons.json by the extension. Shut off the extension so it stops capturing things.If you have done this correctly. Your commons.json for your language should now contain a HUGE (and I mean HUGE) amount of words and text that are just begging to have you take part and help. And this includes whatever you found in the (de) commons.json that was missing. It can take several tries sometimes for it to add the missing translations. So it's worth it to repeat this once or twice more ontop of all this. You can now in peace and quiet translate everything. Troubleshooting: My words leak (also called overflow) outside buttons.This happens (unless tannin says otherwise or I misunderstood what is happening) because the buttons do not seem to dynamically resize themselves according to text length to make it fit (they do have some sort of word wrap enabled however, so it only leaks vertically). Try to find another word/words to describe the action. This could be solved by decreasing font-size in the theme editor (or editing the CSS files yourself if you are tech savy). But with respect for those who have poor eye-sight, try to make it stay inside the button for as many font-sizes as possible. I get errors about that the language file failed to initialize Somewhere in your language file the syntax is wrong. This can happen if you edit the commons.json WHILE you have the extension activated (and most likely caused by a , at the end before the closing bracket). Ensure that the syntax is correct. You also DO NOT want to add a , at the last part. So check that your syntax is correct. Right: { "Original": "Edited", "Original": "Edited" } Wrong: { "Original": "Edited", "Original": "Edited", }Or any variation when the syntax is broken, such as placing the translations outside of the brackets. It could also be because you edited the Original part. DO NOT DO THAT PLS. Adding onto Tannins examples. Here are how you escape certain characters that could break the syntax and how to make a new line (i will update this when I figure out how to make my own dots): \Symbol will escape certain characters. (You will need to escape almost everything inside of your translation that could be interpreted as being part of the syntax. This is also a common way to get that failed to load/initialize error. , characters inside of the main "" does not seem to need escaping) Example: \" will let you type like this: { "Well duh, \"Skyrim\" is the best game evah!": "Men öh, \"Skyrim\" är typ det bästa spelet någonsin!", "Original": "Edited" }This will produce in the translations Original Well duh, "Skyrim" is the best game evah! Edited Men öh, "Skyrim" är typ det bästa spelet någonsin!If you do not escape the characters, the syntax is broken and so is your translation file, so Vortex is going to nope out of there faster than you can realize it. So far I have only seen that " and \ needs escaping (anytime you want to represent the \ somewhere, just do \\. Example further down. \n This stands for NewLine and is a common way in "programming jumbo" to tell the computer to create a new line. Just pressing ENTER does not always work, so we use this to create new lines and divide up your text so it does not look like the following. gweeowjgweopjgpwejgåpwjpgojpewjpgweeowjgweopjgpwejgåpwjpgojpewjpgweeowjgweopjgpwejgåpwjpgojpewjpgweeowjgweopjgpwejgåpwjpgojpewjpgweeowjgweopjgpwejgåpwjpgojpewjp or gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp And instead so much nicer: gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp gweeowjgweopjgpwejgåpwjpgojpewjp Makes a world of difference in readability. Example: { "Dashboard": "Look mah I am \nBreaking the \n\nINTERNETS", "Settings": "Sett\nings" } Which produces the following: Edited: Look mah I am Breaking the INTERNETS Edited: Sett ings And finally. If you need to escape showing filepaths in the text. Just do a double \ Example where a backlash is the way you want to show the filesystem path: C:\\MyPotatoFolder\\MyPotatoes Example where you want to represent it with a forward slash. C:/MyPotatoFolder/MyPotatoes Ergo Forward slash do not need escaping. Backslashes do. In the context on the syntax: { "C:\\MyPotatoFolder\\MyPotatoes": "C:\\MinPotatisMapp\\MinaPotatisar" } { "C:/MyPotatoFolder/MyPotatoes": "C:/MinPotatisMapp/MinaPotatisar" } Which finally results in: Original C:\MyPotatoFolder\MyPotatoes Edited C:\MinPotatisMapp\MinaPotatisar Original C:/MyPotatoFolder/MyPotatoes Edited C:/MinPotatisMapp/MinaPotatisar RESERVED
  7. Generally speaking, I checked the permissions for Vortex as an afterthought and saw they were yellow, unsure on it so I decided to hide the "mod" page for the time being. (Also if it was not intended, YES you can upload stuff to the Nexus Mods category pretty much freely, tough if you try to use translations as the type, you will not be able to upload it as it says that the "mod" cannot be found when you give the modpage link for Vortex). I want to know if I can unhide my Swedish Translation that I made. Or if I should just delete it. The only thing it contains is a .zip file with the folder sv as copied from the de example tanning gave. Except of course that all german text was replaced with Swedish translations.
  8. Okay that was terrible of me. The worst part is that I know a programmer who has like 4 years of professional programming experience. And another 6 programming studies/at free time. But there's no way he would help for free. :S Oh well. Back to lurking then. OldRim is just so freaking unstable. :confused:
  9. OldRim always had lots of CTD's and/or performance issues. (With cleaned dlc and masters). TL;DR 32 bit sucks s#*!. Hence my happiness at SSE being 64 bit. Glorious PC masterrace here we come. I easily run GTA V on 1080p +60 FPS with pretty much everything 95% of the time. Been looking forward to get back and get a arrow in my knee, but unsure about the current state. Does the Alpha Build of SKSE64 work sufficiently enough to be used? And SkyUI? Skyrim is pretty much unplayable without SkyUI. Planning to get HD textures for everything in the game along with ENB (Atleast 2k textures). Looking at 50+ mods probably along with Frostfall and campfire for that brutal survival aspect. I'm going to uninstall and clean the entire skyrim folder of all old mods. And also getting a short term subscription at nexus for that sweet uncap at downloads. Does NNM suffice or should I roll MO?
  10. This. I see two options: -Someone starts work on a new "SKSE" type of project unrelated to the actual skse that can do the same things. -Mod authors get creative in ways to work around the lack of the additional functions. For point 1, I am surprised that ScriptDragon has not taken up the task, or is that not essentially trying to do the same thing? I'd be surprised if there's not more programmers in the nexus who would be up to the task. Heck i'd happily throw 50 USD or so each month onto the SKSE team or another team if it meant having this functionality back in Skyrim SE.
  11. Take for example "A Quality World map". I know for a fact that this plugin has a installer, it had it back in oldrim. Now, activating the plugin does nothing and just checks it as installed. I managed to get the installer for "Realistic Ragdolls and Force" one time. But hereafter activating it does nothing and just checks it as installed. I don't know what to do. :(
  12. Oh and the hands are blurry too.
  13. Thank you the SKSE team for unlocking the potentional. Now with 64 bit skyrim here the horizons can be stretched further.
  14. And ENB is not starting, or not working. I got a GeForce 1080 GTX with 8 gb vram and 16 gb ram. I wanna mod graphics of the game so hard. Load Order:
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