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HailHell

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Everything posted by HailHell

  1. So it doesn't have to be in the same script yes?
  2. Strange, when i tested it swiching the race solved the combat ai problem completly, check what combat style you are using, try settign it to default centurion aswell and see then.
  3. open up the follower mod, go to actor then preset in the ck menu open up one of the presets and in the templatedata choose your follower as the base actor, then tick use traits and save. now just find the preset in character creation in game and done.
  4. All dialogue is controlled through quests in skyrim, u need to find the quest that is responsible for this bit of dialogue and simply change what the topic says in the dialogue views. Do the quest tutorial on creationkitwiki and you will understand exacly what i mean.
  5. skyrim is an unfinished game with a shitload of limitations when it comes to modding, sad but true
  6. The above works but is unnecessary and takes up more disk space, in ck navigate to the Miscellaneous then to Textureset, create a new textureset and attach the banner.dds to the DIFFUSE and the banner_n.dds to the NORMAL/GLOSS, this way you can attach the texture to the banner model directly through ck.
  7. I strongly recommend that you do the python course on codeacademy.com since papyrus uses python logic, and i am telling you now, that you could finish this course in one day
  8. Yeah you can but you have to create a magic effect for both the protective spell and the area effect fire spell, the simplest way to do this is to duplicate an existing fireball, fire resist magic effects and set the Casting Type to 'fire and forget' and the Delivery type to Contact. Then create a new enchantment that uses both of these effects. Although you might find that the fire resist is being applied to the enemy and not you i am not sure, anyway if thats the case then maybe a script could solve the problem or just simply apply the fire resist enchantment to a ring or a peace of armor. I can also help you write the script if you want but i suggest that you try your self first. hope this helps :)
  9. I decided that i am going to take the next month to sharpen my skills with papyrus and i thought that the best way would be through some projects. I do not mind teaching since its a good way to revise aswell, i am not a scripting guru but i am pretty comfortable with it and it feels good to help the community after all the help i got when i was starting out, so if you need some scripts written just let me know i will write them for you with pleasure.
  10. ok forward key returns 17 i tried to use that too but nothing happens either
  11. GetMappedKey() gets returned as -1 and nothing happens in game help plz Scriptname L00VScBlock extends form actorbase property playerref auto Event OnKeyDown(int keycode) RegisterForKey(-1) If KeyCode == -1 Debug.messagebox("A registered key has been pressed") playerref.SetInvulnerable() utility.wait(1.0) playerref.SetInvulnerable(false) endif EndEvent
  12. Like global property Gvar atuo event blah blah gcar += 1 enevent and then in dialogue use that gvar You only have <Gvar> apples. would this be possible?
  13. How do i make this work??? scriptname scname extends form Event OnKeyDown(Int 18) Debug.Trace("A registered key has been pressed") game.getplayer().SetInvulnerable() utility.wait(1.0) game.getplayer().SetInvulnerable(false) EndEvent Starting 1 compile threads for 1 files... Compiling "scname"... D:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\scname.psc(3,16): no viable alternative at input 'int' No output generated for scname, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on scname
  14. Well i feared this, however it seems to be true. I do not know how much this will impact your mod but here is my conclusion: There is a bug with ck when it comes to creating new races, i am not exacly what is causing it, it maybe that some extra files need to be extracted or that its unsolvable. I had a simmilar problem some time ago when i tried to create a custom atronach race, no matter what i did i could not get them to cast spells, even though every bit of data number for number matched the original race, as soon as i copied it wierd s#*&#33; started to happen. But as soon as i swiched back to the original race and skin everything worked fine. Maybe extracting the attack animations and linking them in ck would solve the problem but i have no idea if that is even possible. Basicaly if you swich the race and the skin back to the original centurion his battle ai will be golden. If this is not possible then you may have to try some sort of work around, like creating another centurion and moving the centurion with good ai on combat start via script and then once combat finishes, moving marphin back. Sorry i cannot help you more.
  15. I liek the idea of infinite content and i think it can work pretty well if it gets spiced up a bit, i looked around but there isnt any guides on how it actually works, has anyone figured this out yet?
  16. I laso noticed that he drops aggro if sent into bleedoutmode and his aggression is set to anything less than very aggressive, but that is unpredictable so maybe due to the script u mentioned anyway np i feel i need to help or at least try to help after all the help i got from this community, give something back you know?
  17. Ok so i tested your centurion a little and so far i figure that the combat ai is f*#@ed up because of the lightining spell he keeps casting, when u swich his cs to mele only he does't attack at all, you must have screwed up somewhere along those lines. He does not have a bleed out animation or its just not being used not sure, but when he runs out of health he just stands there until he regains his health, the standing animation can be confused with him doing 'nothing'. The camera can be moved by mouse when talking to him so i do not really understand that one. Centurions don't deam to have 'convo' animations so apart from the steam and the sparks he wont be moving, unless u maybe work around it with a script but i dunno. I managed to get him to attack me with his hands but i can't remember what i did exacly and i am really itred, i'll test some more tomorrow...
  18. I have an idea for learning the i would make this sort of scriptfor this int Rank ; a global one, never used it before though so my script wont be accurate but u will get the idea ; anyway so lets say novice is 0 apprentice is 1 and so on event onread() if Rank == 0 game.getplayer().addspell(dummyspell) elseif Rank == 1 game.getplayer().addspell(spellrank1) elseif Rank == 2 game.getplayer().addspell(spellrank2) elseif Rank == 3 game.getplayer().addspell(spellrank3) elseif Rank == 4 game.getplayer().addspell(spellrank4) endif endevent This way you could add multiple spells to one book so that the player doesn't need to keep around a billion books or do this event onread() if Rank <=3 game.getplayer().addspell(dummyspell) else game.getplayer().addspell(spellrank4) endif endevent Edit: i think making the player keep books around until he is appropriate rank would also really add to the immersion i mean what wizzard throws away wisdom? This would mean that the player needs to dedicate himself to magic not just get it liek everything else in skyrim
  19. that solved it, the collaboration lol xD Thank you so much you guys are great! Your always helping me and other noobs out thank you on their behalf too.
  20. when i add properties: faction property A00FFactHell auto actor property A00FQAya auto A00FQAya.AddToFaction(A00FFactHell) Starting 1 compile threads for 1 files... Compiling "TIF__02020D4E"... D:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__02020D4E.psc(9,0): no viable alternative at input 'faction' D:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__02020D4E.psc(9,17): no viable alternative at input 'A00FFactHell' D:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__02020D4E.psc(12,8): no viable alternative at input '.' D:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__02020D4E.psc(21,13): script property NewProperty already defined D:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__02020D4E.psc(21,13): script variable ::NewProperty_var already defined D:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__02020D4E.psc(21,13): script property NewProperty already has a get function defined D:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__02020D4E.psc(21,13): script property NewProperty already has a set function defined No output generated for TIF__02020D4E, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__02020D4E ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- when i dont add properties: A00FQAya.AddToFaction(A00FFactHell) Starting 1 compile threads for 1 files... Compiling "TIF__02020D4435345"... D:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__02020D4435345.psc(18,13): script property NewProperty already defined D:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__02020D4435345.psc(18,13): script variable ::NewProperty_var already defined D:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__02020D4435345.psc(18,13): script property NewProperty already has a get function defined D:\Program Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__02020D4435345.psc(18,13): script property NewProperty already has a set function defined No output generated for TIF__02020D4435345, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__02020D4435345 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- when i try to click the properties button with the code i get an error message saying: errors encountered while attempting to reload the script!
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