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Posts
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Everything posted by luthienanarion
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Memory Leak Issues
luthienanarion replied to Chris500's topic in Fallout New Vegas's Mod Troubleshooting
It's crashing in some Havok collision code. Try removing mods related to ragdolls. -
How does COTW does this?
luthienanarion replied to gnarlyfingers's topic in Fallout New Vegas's Discussion
I make changes to forms at runtime, not via plugin record overrides or even GECK scripts. If you don't want the Vault 101 kids to remain children, don't play as a child race. -
Fix, my ass. Delete that and any other d3d9.dll file you may have installed in your game folder. If hair won't render, it's because the game is selecting a DX8 shader package for your driver which does not support the hair rendering the game uses. Open up <My Documents>\My Games\FalloutNV\RendererInfo.txt and post the contents.
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Can't mod Sturdy Caravan Shotgun w/ WMX?
luthienanarion replied to Prenihility's topic in Fallout New Vegas's Discussion
It has nothing to do with the model. You cannot modify the form record for the Sturdy Caravan Shotgun, period. The game engine will not load any record overrides from any plugins for injected records. It loads the record data once and then fails to resolve the FormID each time that an overriding record is loaded from a subsequent plugin. Blame Obsidian for an awful design choice that I'm sure someone thought was clever at the time. -
Can't mod Sturdy Caravan Shotgun w/ WMX?
luthienanarion replied to Prenihility's topic in Fallout New Vegas's Discussion
The records in the pre-order pack ESMs cannot be overridden properly because they are injected. -
Can't run New Vegas through Vortex
luthienanarion replied to Ninj4turtl3's topic in Fallout New Vegas's Mod Troubleshooting
That's a Steam error code. Make sure that Steam is running and that it recognizes FNV as installed. -
That's in NVSE 5.1 as ShowLevelUpMenu when it gets released. SetInCharGen was only ever used to keep the player from leveling up before having the chance to re-customize their character before leaving Vault 101.
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http://geck.bethsoft.com/index.php?title=SetInChargen
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Creature skin code doesnt work
luthienanarion replied to klup89's topic in Fallout New Vegas's Mod Troubleshooting
Turning actors invisible is what that shader effect does. It just does it in a fancy, graphical way. Your screenshot is of a different effect. -
Purge cell buffer mod causing problems
luthienanarion replied to seweryn's topic in Fallout New Vegas's Mod Troubleshooting
Auto-purge mods will cause issues (not necessarily those described above) all by themselves and should not be used. The game clears old cell memory when more is needed to load a new cell. If you want the game to clear the cell buffer more aggressively, enable bPreemptivelyUnloadCells and bSelectivePurgeUnusedOnFastTravel in your INI settings. NEVER use the PurgeCellBuffers (PCB) command. It's a debugging tool used for testing cell and reference loading, not a magic fix for memory problems. -
GECK won't let me save scripts?
luthienanarion replied to bananakillerBRO's topic in Fallout New Vegas's Discussion
All scripts must begin with the ScriptName command. Scripts cannot be saved without a name, as the name is used as the EditorID in the GECK. http://geck.bethsoft.com/index.php?title=Scriptname Your script compiles fine, otherwise. -
How do I change "heap" size?
luthienanarion replied to DragonJarvis's topic in Fallout New Vegas's Mod Troubleshooting
Do note that writing to a file on disk is one of the slowest things a program can do, and enabling logs will hurt performance in a small way. If you're not going to dig through those logs or understand their contents, you're better off leaving them disabled. -
Noise Filter Conversion
luthienanarion replied to Zorag's topic in Fallout New Vegas's Mod Troubleshooting
Did you recompile NoiseScript? Open the ESP in the GECK (loaded by NVSE), open the script, and click save. Then save the plugin. -
When items are picked up by the player, the "deleted" (removed from ESP) flag is set on them and their 3D data is set to NULL. (Your saved game is actually an ESP that loads last, and it "saves" changes to forms/refs by overriding them the same way an ESP would.) You can make a "taken" reference re-appear by removing that flag and then updating the object's 3D data: someRef.SetRefFlag 32 0 ; flag 32 (0x20) is the "deleted" flag someRef.Update3D
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black around characters butt
luthienanarion replied to jdl12345's topic in Fallout New Vegas's Mod Troubleshooting
Archive Invalidation. -
Controller user can also install LutanaNVSE, which modifies IsControlPressed to work with controller inputs.
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Mod Options Form when installing
luthienanarion replied to JoeyyX's topic in Fallout 4's Creation Kit and Modders
I didn't know about this. Thanks for the link. -
Mod Options Form when installing
luthienanarion replied to JoeyyX's topic in Fallout 4's Creation Kit and Modders
Here are some tutorials: http://www.nexusmods.com/newvegas/mods/44914/