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Everything posted by luthienanarion
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Really bad transparency bug.
luthienanarion replied to DWotSP's topic in Fallout New Vegas's Discussion
Nope. -
How to use my Facegen model in game?
luthienanarion replied to Schlapatzjenc's topic in Fallout New Vegas's Discussion
What sort of data do you end up with using that software? The only format usable by the game is a group of 3 200-byte strings of data in hexadecimal format, the second of which is almost always null.- 1 reply
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- facegenface
- character
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Also, always apply any transformations made in NifSkope. The NIF will store the translations as offsets from the center point, but the game completely ignores that data.
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It can't be added to NPCs. The "turbo" effect is basically a global switch that slows the game down, not an effect that applies to a specific actor. If you force an NPC to use a turbo, the in-game effect would be the exact same as the player using it.
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A question about MarkForDelete
luthienanarion replied to Jokerine's topic in Fallout New Vegas's GECK and Modders
Keep in mind that MarkForDelete does exactly what it sounds like: it marks a reference for deletion and doesn't delete it itself. The reference is deleted when the engine does its cleanup routine. If you use MarkForDelete from the console, you might have to wait a few frames in gamemode before the deletion actually takes place. -
Stutter reduction optimization.
luthienanarion replied to SiniVII's topic in Fallout New Vegas's Mod Troubleshooting
That's going to happen. Period. It doesn't matter what hardware you have or what settings you change; this game engine is going to stutter when loading assets. SSDs help, but even they don't eliminate it. -
minimum damage 0% with project nevada
luthienanarion replied to bioshards's topic in Fallout New Vegas's Mod Ideas
In the result script for stage 5 of the PNxRMCM quest (xx0125B2), change line 90 to read: setUIFloat "StartMenu/MCM/_ValueMin" 0 -
Child Can Use Advanced J3XMotorcycle
luthienanarion replied to XDeathShotX's topic in Fallout New Vegas's Mod Ideas
You should never, ever encounter a "children cannot use that" message in this game, whether it be in official content or things added my modders. Ever. Since you neglected to provide any information about your installed mods or load order and instead opt to harass a mod author about something trivial, I'm just going to make some assumptions and roll with them. The only legit child-player mod is CotW, and it wholesale prevents you encountering that message. The End. "Beauty" mods such as Ling's, Mikoto's, and NVR3 are not compatible with CotW, and you should remove them if you can't load them higher than the CotW ESM. If FNVEdit shows something overriding the 4 vanilla child race records from CotW, that's your problem--not some random mod that doesn't set a flag on an activator. If you're not using CotW, you have no grounds to complain about child-specific functionality relating to anything from any mod. My advice is not to pester a mod author about something they don't care about just because you broke it yourself. -
It's a flag on the activator base form.
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Help with lockpick and hacking script
luthienanarion replied to th3t3rr1bl30n3's topic in Fallout New Vegas's Discussion
The one you need is: begin gamemodeSet a variable to some value in your menumode block to indicate that you've been in that menu, and check that variable in gamemode. -
Converting weapon mesh to armour mesh
luthienanarion replied to Raygereio's topic in Fallout New Vegas's Discussion
Check out H.E.R.K. for a working example of what you're doing. -
PSA: Steam FPS Counter and ENB
luthienanarion replied to TheBigB's topic in Fallout New Vegas's Mod Troubleshooting
Anything related to the Steam overlay will have the same effect and has since the dawn of time (a good reason to disable friend notifications). ENB has its own FPS counter you can use. -
Nevada Skies and Requiem
luthienanarion replied to Vurumai's topic in Fallout New Vegas's Discussion
First, delete everything and anything related to RFCW and do a Google search for "Tale of Two Wastelands." Second, Nevada Skies has a TTW version included in the main download. -
GECK: Export NPC Face textures
luthienanarion replied to cdo947214's topic in Fallout New Vegas's Mod Troubleshooting
That's the point of the feature. -
NVSE cant Inject DLL
luthienanarion replied to AflyingPotato1337's topic in Fallout New Vegas's Mod Troubleshooting
Edit: my input wasn't necessary. -
Any benefit to cleaning DLC .esm ITM records?
luthienanarion replied to rickur's topic in Fallout New Vegas's Discussion
Whoever instructed you to "clean" those files was wrong. This game and most of the mods for it are older than this stupid "cleaning" craze, and we expect those ITMs and deleted references to be in those files. Identical-to-master records are not always mistakes, as they can be used to revert changes to a record made by other plugins. Ignore that guide, and ignore BOSS/LOOT when they recommend it for anything other than Skyrim. -
custom race (face)
luthienanarion replied to cdo947214's topic in Fallout New Vegas's Mod Troubleshooting
Assuming that you're using the same head mesh and textures, you can copy the facegen data strings from that NPC to the facegen data for your race using FNVEdit. -
Assuming that's in an object script on the actor you want to kill, the correct syntax would be the following: killactor player