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luthienanarion

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Everything posted by luthienanarion

  1. What sort of data do you end up with using that software? The only format usable by the game is a group of 3 200-byte strings of data in hexadecimal format, the second of which is almost always null.
  2. Also, always apply any transformations made in NifSkope. The NIF will store the translations as offsets from the center point, but the game completely ignores that data.
  3. It can't be added to NPCs. The "turbo" effect is basically a global switch that slows the game down, not an effect that applies to a specific actor. If you force an NPC to use a turbo, the in-game effect would be the exact same as the player using it.
  4. Keep in mind that MarkForDelete does exactly what it sounds like: it marks a reference for deletion and doesn't delete it itself. The reference is deleted when the engine does its cleanup routine. If you use MarkForDelete from the console, you might have to wait a few frames in gamemode before the deletion actually takes place.
  5. That's going to happen. Period. It doesn't matter what hardware you have or what settings you change; this game engine is going to stutter when loading assets. SSDs help, but even they don't eliminate it.
  6. In the result script for stage 5 of the PNxRMCM quest (xx0125B2), change line 90 to read: setUIFloat "StartMenu/MCM/_ValueMin" 0
  7. You should never, ever encounter a "children cannot use that" message in this game, whether it be in official content or things added my modders. Ever. Since you neglected to provide any information about your installed mods or load order and instead opt to harass a mod author about something trivial, I'm just going to make some assumptions and roll with them. The only legit child-player mod is CotW, and it wholesale prevents you encountering that message. The End. "Beauty" mods such as Ling's, Mikoto's, and NVR3 are not compatible with CotW, and you should remove them if you can't load them higher than the CotW ESM. If FNVEdit shows something overriding the 4 vanilla child race records from CotW, that's your problem--not some random mod that doesn't set a flag on an activator. If you're not using CotW, you have no grounds to complain about child-specific functionality relating to anything from any mod. My advice is not to pester a mod author about something they don't care about just because you broke it yourself.
  8. That's certainly strange. It looks like something that NPC has equipped there isn't rigged properly. A bad beard mesh or something?
  9. "A few more mods" is not enough to bring your plugin count from 233 to 139. If you're loading 140 or more plugins, no further troubleshooting can be done, period.
  10. The one you need is: begin gamemodeSet a variable to some value in your menumode block to indicate that you've been in that menu, and check that variable in gamemode.
  11. Check out H.E.R.K. for a working example of what you're doing.
  12. No, that bug was introduced in April 2011 by the 1.3 patch. Be more selective about what mods you add to your game, and make sure you follow instructions with mods where only one out of a selection of ESPs is meant to be loaded.
  13. Anything related to the Steam overlay will have the same effect and has since the dawn of time (a good reason to disable friend notifications). ENB has its own FPS counter you can use.
  14. I never once encountered "out of memory" errors until I updated my AMD video drivers. If you did that recently, try rolling them back.
  15. CotW shouldn't include a skeleton at all, so just delete/overwrite the one that came with it.
  16. First, delete everything and anything related to RFCW and do a Google search for "Tale of Two Wastelands." Second, Nevada Skies has a TTW version included in the main download.
  17. Whoever instructed you to "clean" those files was wrong. This game and most of the mods for it are older than this stupid "cleaning" craze, and we expect those ITMs and deleted references to be in those files. Identical-to-master records are not always mistakes, as they can be used to revert changes to a record made by other plugins. Ignore that guide, and ignore BOSS/LOOT when they recommend it for anything other than Skyrim.
  18. Assuming that you're using the same head mesh and textures, you can copy the facegen data strings from that NPC to the facegen data for your race using FNVEdit.
  19. Assuming that's in an object script on the actor you want to kill, the correct syntax would be the following: killactor player
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