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Everything posted by luthienanarion
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scn DTDRQuestScript array_var Entry ref rTemp int iAR int iDT begin GameMode if GetGameRestarted GetLoadedType DTDRArmors 24 foreach Entry <- (GetListForms DTDRArmors) let rTemp := *Entry Print $(LNGetName rTemp) if IsPA rTemp if ListGetFormIndex DTDRPowerArmors rTemp == -1 ListAddForm DTDRPowerArmors rTemp endif endif loop endif foreach Entry <- (GetListForms DTDRPowerArmors) let rTemp := *Entry Print $(LNGetName rTemp) let iDT := ((GetArmorDT rTemp) * (DTDRDTMult)) SetArmorDT iDT, rTemp let iAR := iDT * DTDRDRPerc SetArmorAR iAR, rTemp loop end This should work.
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Help with GETCONTAINER...
luthienanarion replied to AbbaddoN33's topic in Fallout New Vegas's GECK and Modders
GetContainer can fail when called the first frame or two after your item has been added to an inventory. scn a33script ref a33actorref int a33doonce begin gamemode if a33doonce else if a33actorref if a33actorref.getdead set a33doonce to 1 dropme endif else set a33actorref to getcontainer endif endif end ; gamemode -
Nexus Mod Manager Load Order
luthienanarion replied to Marvoloo's topic in Fallout New Vegas's Mod Troubleshooting
If you're talking about the launcher, you shouldn't be running it at all. It only shows which plugins are active, not the order in which the load. -
Mods Not working on Steam Beta Update
luthienanarion replied to BSDJoker's topic in Fallout 4's Discussion
You could also just run the game using F4SE... -
[WIPz] Fallout 4 Script Extender (F4SE)
luthienanarion replied to behippo's topic in Fallout 4's Discussion
No. There will be no scripting at all until the GECK is released.- 717 replies
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- f4se
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[Mod Request] Better Save System
luthienanarion replied to Jarod719's topic in Fallout 4's Discussion
The game separates saves by character already. -
Crashing on Cell Change
luthienanarion replied to OurHeroOurHero's topic in Fallout New Vegas's Mod Troubleshooting
That's an indication that you don't have enough video RAM to use that texture pack. The game engine does not handle memory allocation failures and just crashes. -
The GECK cannot create new headgear records properly. There's a sticky post in this very forum called "Converting FO3 Hats to FNV" that outlines how to fix them.
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FOMM load order number is incorrect
luthienanarion replied to geekminxen's topic in Fallout New Vegas's Mod Troubleshooting
If you have my NVSE plugin installed, you can simply lookup FormIDs in the console: search "benny"Forms listed as type "NPC_" are NPC base forms, and "ACHR" are actor references. The IDs shown by the 'search' function cannot be incorrect, as they are determined directly from the loaded game data. -
Those extra races are added by some other mod, not the alternate start mod. The two things are unrelated.
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- mod
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Power Armor Training Malfunction
luthienanarion replied to Kochal's topic in Fallout New Vegas's Mod Troubleshooting
Enter "setpccanusepowerarmor 1" in the console. -
Bad Performance with a good PC
luthienanarion replied to SgtRodario's topic in Fallout New Vegas's Mod Troubleshooting
The game engine updates at 64 hertz, so FPS values above that are completely useless. It's also very badly optimized, so no level of hardware is going to give you framerates much higher than that. -
My game looks really bad.
luthienanarion replied to optoomal2's topic in Fallout New Vegas's Mod Troubleshooting
Disable the Steam overlay. -
Triangles and other errors
luthienanarion replied to Graty's topic in Fallout New Vegas's Mod Troubleshooting
It's an engine bug that was introduced in one of the game patches. There is no way to fix it. -
Triangles and other errors
luthienanarion replied to Graty's topic in Fallout New Vegas's Mod Troubleshooting
Get rid of enough plugins to reduce the total count to 139 or less. It doesn't matter what you get rid of. -
AWOP No NPC sound
luthienanarion replied to muffinmann33's topic in Fallout New Vegas's Mod Troubleshooting
Yes, as are most mods that add new NPCs. -
The Dreaded P:0000065432
luthienanarion replied to Nofsdad's topic in Fallout New Vegas's Mod Troubleshooting
You can only run the launcher from Steam. -
AWOP No NPC sound
luthienanarion replied to muffinmann33's topic in Fallout New Vegas's Mod Troubleshooting
That's not a a bug. Those NPCs do not have voice files.