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luthienanarion

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Everything posted by luthienanarion

  1. There is something wrong with your video settings or drivers. Keep poking at the settings until it works. Try messing with the screen resolutions and vsync.
  2. I've seen mods that add tags to the name of every item in the game, like "[W] 10mm Pistol" so that they sort by type in your inventory menus, but they are too immersion-breaking for my taste.
  3. *blinks* 346 mods? The game engine has an aneurysm if you try to load 255.
  4. The short answer: Yes, you must use Steam to play NV. The long answer: No, you do not need Steam if you replace the executables with cracked versions that we will not supply to you or direct you to, because we're all good boys and girls here. You should bite the bullet and run Steam.
  5. Just put the ESM/ESP files along with the Meshes/Textures folders for the mod into a zip file and rename it "SomeMod.fomod" and double-click. No scripts are needed.
  6. Don't call it "patch .3" here on the Nexus. The patch is 1.20.85 when speaking here.
  7. You replaced the default body mesh and texture with something else. Just replace it again with something closer to what you're looking for.
  8. As long as Bethesda sticks by its Gamebryo engine, you must make periodic hard saves in case something goes horribly wrong in any of their games.
  9. The most recent update for NV mucked up the plugin system somehow, and the game loads ALL files regardless of their status in the Data Files menu. The pre-order DLC get replaced constantly by Steam unless you put it into "offline mode." If you want to disable mods, either move them to another folder or create FOMODs to use with FOMM.
  10. You could also fire up the GECK and turn any npc into a character generation preset. Just check the "Is CharGen Face Preset" box on the left above the Dialogue button.
  11. You can open the console (on PC) and type "closeallmenus" to exit dialogue if you get stuck with no 'goodbye' option.
  12. There are places to discuss this very idea, but they are not here at the Nexus. There is such a project underway, but you will have to look elsewhere to find it if and when it is completed.
  13. I don't think you understand how Silent Running works. It does not put you in sneak mode all the time, and you cannot run standing up and sneak at the same time. When you crouch without the perk, you are only sneaking when you are still or walking slowly; if you run while crouching, you are NOT sneaking. With the perk, you ARE sneaking when you run while crouched. There is little reason to display [HIDDEN] while not crouched, because you're not sneaking regardless of perks.
  14. http://img179.imageshack.us/img179/8954/screenshot0ss.jpg It can be done, but not without using the skeleton from Fallout 3. Therefore, it can't be done unless you do it yourself.
  15. I can't even seem to edit the header of NotNamedHere.esm to give it a master. FNVEdit and TESSnip both crash. How did you manage that? Edit: I managed to set FalloutNV.esm as a master to NotNamedHere.esm using the TESSnip in FOMM. That's one hurdle down.
  16. I've been playing around with FO3 and modding it to unrecognizable and back with no issues until yesterday, when I created another character. Everything went smoothly with character generation, choosing sex, face, and hair options as normal. When I gained control after the opening sequences, I switched to 3rd-person view and my hair selection was undone, giving me the "Clean Cut" default hair. I opened the console and typed showracemenu to take another stab at it, and this time the different hair options looked exactly like the default, and I was stuck with the horrid Clean Cut look regardless of what style was actually chosen. My first thought was that I was seeing the effects of a mod conflict, so I started disabling them one by one and reloading the character with the same lack of changes shown in showracemenu. I disabled all mods, cleaned out the Data folder of everything other than Bethesda's files, and started a new character to see if there was a larger problem. Everything looked normal, with all the base hair options intact in the "gene projection" screens, but the hair was still reset to Clean Cut after the birth scene. This issue went deeper than some mod or another. My next thought was that my installation had become corrupt somehow (possibly due to tweaking game settings and mods), so I uninstalled Fallout 3 and removed all traces of it from the installation folder and the "My Games" folder in my user documents (Windows 7). I reinstalled the game from disc, patched to 1.7, installed the DLC from the GOTY disc, and ran the game from the fresh install without FOSE or any other extra settings or modifications. I started a new character (my old saves were deleted with the rest of the data) and the problem persisted. I am at a loss about solving this issue. Though it isn't game-breaking by any means and the player's hair is often concealed within a helmet, I'm still bothered about how it suddenly appeared after many hours of play and persisted through a reinstall. The hair styles are intact, as they are present in the gene projection during the birth scene, but seem to bug afterward. Any insight is appreciated.
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