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tjacks84

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Everything posted by tjacks84

  1. You're welcome. Glad to hear you got it working. I love MO2 as a mod manager. I didn't start using it until about 2 years ago. Modding really opens up with the virtual file system (VFS) and updating your mods becomes incredibly easy AND stable. You can easily revert from updates, if necessary, whereas with NMM, you can often be stuck living with issues due to the inherent danger of updating in the middle of a play-through without a VFS. Happy modding!
  2. I assume this is for SSE. If not, please ignore this post. I think the FOMOD just spazzes for some reason (did for me- maybe I should try BlueGunk's suggestion). Good news you can use MO2 with SkyUI 2.2. Works great. Here's what I did: If you haven't already, I'd recommend following step-by-step instructions to alter 3 SkyUI files in order to eliminate the SKSE warning messages you'll otherwise encounter if you don't get rid of them. Great video walkthrough so you can do it step-by-step -> . I'd do this prior to zipping my file to an archive so you only have to do it once.
  3. @Atrican: +1 Agreed. Most people on this thread understand & agree with you I'm sure. If I recall correctly, I believe the SKSE team stated they would be working closely to get out SkyUI, since the original author did not want to be at the forefront of putting that out. I for one would prefer to see SKSE released with that done. That said, can anyone correct me if I'm wrong. I can't find where I read that, but I think I'm right about that. Can anyone confirm this? Would be nice to get back on topic.
  4. Great interview. I can't add much to what others have said. Awesome guy and service in GamerPoets. I got into PC gaming the exact same way... frustration with PS3 Skyrim. Was shocked to see someone so thoroughly helpful and instructive got into around the same time as me. Even more so, when I read how Michael got started after being robbed. Really sorry that happened, bud. Kudos to you for picking yourself up like that. It's inspirational honestly. Keep up the great work, and sincerest best wishes for success and happiness in the future, MIchael.
  5. No sweat }{ellKnight. Glad you got your answer.
  6. Holy schnikes! I was just hoping by July 4th holiday! Wow!
  7. To piggyback on to this (don't mean to hijack), I agree LOOT is awesome... no... completely necessary... for plugins, but I see a few things in your mod installation list. For example, Papyrus Util should be way at the top right after SKSE. Also, Clothing and clutter fixes, WAF, &CCOR look like potential issues in the mod order that should be way higher order (not plugin load order)- also the trueweapons add-on that should be way down low near the bash patch prior to running it I don't see. I'd recommend using STEP as it's written specifically with Mod Organizer in mind. I started with them and learned more than I ever thought I would. They also have helped Gamer Poets get started and he did their video tutorials, and he swears by them too. I don't know if you know GP, but most folks consider him as more of an advanced teacher after Gopher. Try the link and I think you'll be impressed (almost overwhelmed) at the amount of highly organized information available. It intimidated me at first. Hope this is what you're looking for: a mod guide and video tutorials for same all built around teaching as deep as one wants to go specifically for Mod Organizer. STEP Mod Guide Note: Step 2 about halfway down the page is where mod installation sections start.
  8. Are you using NMM to install your mods? The installation order itself matters too when using multiple mods that edit character models. It's not like MO where you can just move stuff around, because NMM actually writes to the true data folder, not a virtual data folder like MO.
  9. +1 to that. Never understand why someone will take the time to post like AZrelightsky, when they could have read the update to answer their own question. Sheesh. Too much ignorance like that is a good way to get mod authors to throw up their hands in frustration and just stop. Can't blame a lot of them for doing that already.
  10. I always think it's best to start simple, so I apologize if you've already checked this. Might be the UAC in Windows. It can cause problems with games here and there. Do you have Steam installed on your C system drive and the game too? If so, you really want to move that to a drive outside the program files - ideally on to a separate drive. At the very least, move Steam and games to a folder outside the program files.
  11. I'd love to know that too, but I think that's the purpose of the analogy behippo summarized 4 days ago in such a detailed fashion. If you read that post and are asking anyway, just ignore me here as a useless waste of time. If you haven't read it yet, go back to behippo's post on 12/6. It's an excellent analogy giving everyone, even the dummies like me, an idea of what that team is tackling- along with an appreciation of the same. Wow! behippo analogy
  12. Man, that stinks. I'm afraid the answer may not be awesome, but it's a lot less time that you've spent on your save so far. I got away from NMM for MO a long time ago myself. I had to go through something like this to remember that one very important thing to remember with NMM vs MO is installation order. Because there are no virtual file systems in NMM, you have to remember you can't move mods around like you can in MO, because you're writing into the actual data folder with mods. Crappy part is it means the mods you want to "win" conflicts have to be installed in the proper sequence. That means given what you've done with verifying cache restoring vanilla files, you'll have no choice but to un-install all your mods because all the stuff they changed got re-written to vanilla so resources or loose file changes are gone. I don't mean de-activate... totally uninstall every single one and then restore your data folder to vanilla. You then have to re-install each mod in the order that makes sense. I would recommend using STEP (http://wiki.step-project.com/STEP:2.2.9.2) to help with that. Break your installation into sections like they do. You have different mods, but this will give you a guideline to go by for a more... sensible order. Test a new save after each section (new vanilla save just to test for conflicts). With MO, which I ruefully miss myself, you could just move mods around, but in NMM you have to re-install everything in correct order to do that, which is why MO is so much better for large load orders with lots of mods. Also, I think I noticed you might be missing some patches (i.e. AOS and RW2 need a patch, but you have SOS without the SOS esp). Once you've done that, I'd use SSEedit to look for conflicts, because I think you'll find some. For example, you have Interesting NPC's plugin active, but not the mod itself, which can't be helping your game. Uninstalling everything and then re-installing the mods in the sequence STEP recommends should help you out a lot I think. Lastly, you've a bunch of oldrim mods from the 32 bit version. You'll need the esp's of those files updated in SSE via the creation kit. Very easy to do. Just slow and tedious because loading each esp in the CK and re-archiving the file is laborious. DarkFox127 has some really helpful videos for that on YouTube. Bethesda changed the form ID to 44, which according to some mod authors will cause problems later in game. When I say it's recommend by authors, I'm talking about folks like Cal and Arthmoor - very weighty authorities that know what they're talking about. Cal was interviewed by Game Informer magazine about SSE modding and Arthmoor we should all recognize for things like the unofficial patches. You can read about what Arthmoor found at: . Hope this helps. I know reading this sucks, but I'm afraid not doing it will just perpetuate the problem. I went through it too. Eventually had to scrap and start a new save myself. Regardless of what you do the advice above would be the way to go to recover your game or start a new save. Good luck and sorry again.
  13. You have to load NMM for the game you want to play dude. NMM can handle lots of different games. Reload NMM with the arrow icon to the right of the update globe icon (top right corner of NMM). Select Skyrim instead of SSE. You should get a list of the games is "sees". If you don't see, rescan your games with the rescan option at the bottom of that selection. Once you're back on Skyrim/oldrim instead of SSE you'll be fine. I'd recommend changing your default game to whatever game you're playing most of the time.
  14. In response to post #43747515. Read the post. "...we'll shut NMM login and download services off until things cool down".... No ETA, but I'd wager it will probably be after today sometime since Sunday is their busiest day (read the post to confirm) and they had to shut it down yesterday morning. Just read the post below from Katherynliza referencing how to do manually. Just a couple extra steps.
  15. In response to post #43699855. #43745380, #43745940, #43746110, #43746735 are all replies on the same post. 100% agree.
  16. Ahh... first world problems. Don't mean this negatively I assure you. It's inconvenient... yes, but it's not forever... just now because of the traffic spike and its underlying reason: excitement. You will find premium membership is absolutely worth it, and the developers are absolutely worth it!!! Just give it a little time. You can still download manually instead of via NMM and just drop a zip file into the download folder, and the premium server area is absolutely faster, just as not as fast as normal right now, as the Dark0ne's post thoroughly explains.
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