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About Necronomnicon
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United States
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new vegas, fo4, f14, original sin2, ff12, elex, road redemption, oblivion
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eqoa
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How to stop Fallout 4 from updating (Steam/GOG/Xbox)
Necronomnicon replied to Pickysaurus's topic in Fallout 4's Discussion
I just logged into steam again and tested to confirm this worked for me, I can open the launcher and click "Play" from my library and then change settings and close the launcher and then load the game through F4SE and it runs as expected. What I also did was delete the "downloading" and "temp" folders in the "steamapps" folder with the game's appmanifestID ("appmanifest_377160" minus quotes) since i accidentally opened steam first and it began trying to update. I then un read-only the appmanifest for a moment so I could edit it, opened the SteamDB link, and in the appmanifest file (I opened it in Notepad++ since it's Much cleaner it's meant for code) and I used control+F to search for each of the installed depot's numbers on the steamDB's page, then opened each link in a new tab to avoid refreshing the steam DB page constantly, then I went down to the line for the ManifestID (You can use control+F to find it) then I copied the long number for that and pasted it in the part in quotations beside "manifest" in that "installed depot" section of the file. It might be a little bit tedious, but do that for each installed depot area's manifest number in the file and when steam checks that against it's databses it thinks the game has the newest versions of the base game and dlc. You Must make the appmanifest file read-only after this, and before doing this Backup the Original appmanifest file to restore it when you're ready to let steam update the game for the smoothest update process possible at the time. Sorry for the long post, the steamDB is probably a confusing part for a lot of people so i wanted to be a little more detailed there since there's a lot of entries on the steamDB page and it looks overwhelming (did to me too lol). -
I was watching an angry joe vid about DAI and he mentioned being about 60 hours into it on the first playthrough and having not finished it. pretty high number there but I've read other people elsewhere saying they've gotten pretty far into it without beating it because of all the exploration and distractions. I came looking for mods too since i just got it (first origin game since battlefield 3 alpha because the game looks that good to me) but I know eventually there will be retext or at least minor gameplay tweaks.it will likely take quite a while though, but i did read an article somewhere that quoted someone saying the game would be moddable. I guess it's comparable to state of decay, no official tools released, but eventually some people will find ways to do it with existing tools or they may be fashioned eventually. we just need to be patient lol.
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DDoS season begins, sites a little bit unstable
Necronomnicon replied to Dark0ne's topic in Site Updates
Or just dress him up like a seal and tape his mouth shut. it's Canada after all. -
DDoS season begins, sites a little bit unstable
Necronomnicon replied to Dark0ne's topic in Site Updates
snowden is busy with the UFO's currently terrorizing the skies over moscow. He's explaining that it is part of a larger US conspiracy to make people believe in flying saucers to distract them from the truth of the United States having flying saucers since the end of World War II when plans and incomplete prototypes were seized from the Nazis. Roswell was a part of that cover-up, they deliberately stated it was a flying saucer of unknown origin so that they could retract the claim & convince the people that there was a conspiracy involving the cover-up of beings that do not exist. I doubt he has time to ddos the nexus, let alone actually get in any gaming time. From the amount of Morley butts found around the airport recently, Snowden should be extra careful as he's no doubt being watched for any mistake on his part by a very dangerous person involved in this cover-up. -
DDoS season begins, sites a little bit unstable
Necronomnicon replied to Dark0ne's topic in Site Updates
good point there.They added heavily to their botnet that way. From one perspective, it can be viewed as a mass infection through social engineering. I never took part in that, there is no way in tartarus I will install anything like that especially considering the sources. "I used to be an adventurer like you. Then I got married." Sounds legit. -
DDoS season begins, sites a little bit unstable
Necronomnicon replied to Dark0ne's topic in Site Updates
I think it'd be a lot easier for them to just make a new account, and use a proxy if necessary. That's quite a bit of rage behind it if you're right, but I also suspected it myself. It's one of the more likely culprits, if it's not a random drive-by ddos or one of a number of similar types of sites hit in a large 'operation' of sorts by bored people with low-esteem. -
lol, it 502'd :|
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which makes a dos more likely. the sale may have provided a small window of cover to give a small portion of time to the attacker/s to hit without it being suspected in the initial hours. it would also give a person with a smaller botnet a boost in their attack with an influx however small of new users looking into the site in the same time period.
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Cant access newvegas.nexusmods.com
Necronomnicon replied to apokaliptik's topic in Fallout New Vegas's Discussion
well that's just lovely. some kid has too much time on their hands lol. I don't know why people decide to randomly target sites for that crap. Been getting a 502 the last few times I tried the site, so DoS makes sense I guess. -
Cant access newvegas.nexusmods.com
Necronomnicon replied to apokaliptik's topic in Fallout New Vegas's Discussion
sometimes the pages are working for me now, but I have to refresh a couple of times if it takes 20 seconds or more to load. that's not often though, usually it begins loading within a couple or a few seconds the mods do take a bit to start downloading in the manager though but it's gotten much better in the past hour or so is my guestimate since last I checked was maybe an hour or so before now. Edit: seems to be working fine for me now, my guess is it'll be in/out for the next day or 2 due to the sale so just come back a couple or a few hours later if you have issues and it may work for you then if it's giving you trouble. -
Cant access newvegas.nexusmods.com
Necronomnicon replied to apokaliptik's topic in Fallout New Vegas's Discussion
I think it's because New vegas was on sale for 5 bucks yesterday. I got a few mods fine yesterday and left some tabs open so i would remember them, & then got the errors. I originally though it was cause I opened about 10 mods pages and refreshed some too much so I could save the pages properly for reference similar to what another poster had said lol. I came here to see if it was just me though. The error I get is below, if it helps any. " Forbidden You don't have permission to access /mods/48126/ on this server. Additionally, a 500 Internal Server Error error was encountered while trying to use an ErrorDocument to handle the request. " -
I read about somehting for oblivion, that used an installation of morrowwind to port resources it needed for an oblivion/morrowwind thingie. It was even attempting to be able to use some of the questlines form morrowwind and it required having morrowwind installed to do it. I think it used some kind of program that would locate morrowwind on the computer, and port whatever resources it need for oblivion. It didnt get very far though the last time id checked it, years ago by now. it seemed very difficult to do and not worth it imo. like another guy posted itd be more interesting with new content/worlds and probably much easier than moving oblivion into skyrim 'legally'. I did think of how cool itd be to have some of oblivion in skyrim when skyrim came out, but I thought of the morrowwind/oblivion thing almost right away lol and the trouble it wouldnt be worth if anybody attempted that. if you ever pulled it off though, that would be amazing but it would probably take years to do. and from scratch youd likely need a team of people, and it would still take a couple of years
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It was a NET 2.0 issue, I clicked 'change' on it in add/remove programs after it wouldn't allow me to uninstall (to reinstall). It must've repaired something, because after that I installed OBMM again, and it works now. I hope this helps anyone if they ever have a similar problem.
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I tried running the oblivion mod manager and got the error as it tried to open it, Oblivion itself works though. I downloaded OBMM from http://timeslip.chorrol.com/obmm_download.html , Oblivion still works I played it for a few minutes last night after uninstalling oblivion mod manager and then trying out different versions just to make sure nothing happened to the game files after all of that. I think that I may have a NET 2.0 problem possibly, although everything else that I've used requiring it hasn't had errors, but I did have a beta release of NET 2.0 that I had forgotten about which I uninstalled last night. It didn't help, even after a restart, but I found a post or 2 googling it on tech forums that mentioned to others with the same error, though form other applications, that it may be a problem. I found a NET cleaner for all versions, currently I have 1.1, 2.0, and 3.0 , I had also deleted a prerelease of 3.5 that I had last night as well. I'm going to run Ccleaner on all options and checks and follow up on all the cleanup suggestions since I have had problems at one time that prevented me from using a messenger until eventually a new version had worked. Is it possible that a power outage during PC use could have damaged a file or files that were needed to open or use mod manager as well? I had a couple of bad storms and power outages this year while the computer was on and running programs.
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I installed Oblivion GOTY disc 1 and 2 recently, and all official plugins, and just earlier I installed Oblivion Mod manager ... I just tried to run it for the first time a few moments ago and it gave me an error 'clr error: 80004005' . What could cause this error? All of or most of my mods were downloaded as OBMM files so i can't install most until I can figure this out and get OBMM to run :|