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Hayk94

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Posts posted by Hayk94

  1. yeah sure friday,it's cool

    and it is a great idea about the elder hist tree,I have an idea like that as well
    As you may know in TES lore it is unknown who becomes king of Argonia,and some little lore refers that the king of Argonia is a hist tree. So I think that's a good idea to follow.

  2. I dunno if it'll work for you, but first make a backup copy of dragonborn.esm, then run TES5edit to clean it.

     

     

    Are you using udbp, the Unofficial Dragonborn Patch? Because I was, and was having this problem, but then I turned off the esp and it worked just fine.

     

     

    I've tried it all but nope there is still no cube

  3. I'm having serious problems with Nchardak. The control cube that is supposed to be on the pedestal where the flame jets are doesn't exist. There is a quest marker pointing to it, but the cube isn't there, which means I cannot complete the mission at all. Console commands are useless because they can't open the protective cover over the book, and trying to add the book directly to my inventory does not work. Setting quest stages and objectives as completed does not work. Nothing works. At all. It seems like there is literally no way to fix this. I even tried adding some control cubes to my inventory, but that doesn't work either.

     

    Just terrible. How can they possibly have thought this was anywhere near ready for release? It's a total disaster. I am angry I actually spent money on this.

  4. I'm having serious problems with Nchardak. The control cube that is supposed to be on the pedestal where the flame jets are doesn't exist. There is a quest marker pointing to it, but the cube isn't there, which means I cannot complete the mission at all. Console commands are useless because they can't open the protective cover over the book, and trying to add the book directly to my inventory does not work. Setting quest stages and objectives as completed does not work. Nothing works. At all. It seems like there is literally no way to fix this. I even tried adding some control cubes to my inventory, but that doesn't work either.

     

    Just terrible. How can they possibly have thought this was anywhere near ready for release? It's a total disaster. I am angry I actually spent money on this.

     

    I have the same problem but I think it's better to create another post for it

  5. Dragon souls are not being absorbed because Miraak absorbs them after first speaking to him. When I killed a dragon after that the body of the dragon lied on the ground and while approaching to it I noticed on the screen Miraak E activate.however there was no Miraak... so I pressed E but nothing happened, and after some hours playing skyrim at the top left corner of my screen out of nowhere appeared "Miraak has absorbed dragon soul"... so this all must be bugs(probably there should be some animation showing Miraak absorbing the sousl of the dragons we kill and the message "Miraak has absorbed dragon soul" must appear exactly after that) but soul not to be absorbed are surely intended.
  6. Well guys you two are right actually.lol.It was around a month or two ago that I found out the need of the new behaviors.But for creating them Havok Behavior tool is needed which is not free. Though one of the earliest version of that tool was given free. I tried it, however it do not supports skyrim. And I began to find other ways and I've found this thread.And learned that it can be done through scripting.And so as far as I have done with scripting I got a lot success.

    So I think that making a playable flying mod is possible with scripting but it could be much more easier with Havok Behavior Tool.

    And anyway it would be nice of Havok team or Beth to release a free tool for editing behaviors (at least only skyrim ones) cause if they not it will mean that TES modding is partially destroyed cause it is impossible to create an all new creature\actor from 0 without behavior tool.

  7. Well your support is certantly appreciated, we need as many people as we can to make this work, as for running console commands from papyrus, I think its not possible, but anyways what you do with the console commands is Player.pa which could mean either play action or animation, you can run that command from papyrus using PlayAnimation, problem is it doesnt work very well, im attempting to create a new behavior graph right now see if I can override the default controls.

     

    It is actually impossible friend or very very hard at least. I tried to do the same but Havok Behavior Tool is needed for it, which is not free. And I couldn't find any program which is able to edit behavior files. So you have to buy havok for that.

  8. The ultimate question is what you are trying to do.

     

    I believe that Skyrim has a new function which allows the AI to control the player briefly and is used in some situations, like the prologue. If you're trying to make the player move in a scripted way through an environment, that may be an option.

     

    I am trying to make playable dragon mod, Even though many people have made it but none of them has succeeded with flying and no one has got as far as I. You can check it out here. Weredragon

    Right now the problem is that playable dragon takesoff the land succesfully but it freezes in the skies the controls are still usable for example you can shout however it won't go forward even if player is ai driven.

     

    By the way Saiden from Niftools team answered to this question and he said that Behaviors and MovT data makes the movement. However I don't know how to edit these behaviors, Havok tools is needed for that, but they are not free. So maybe somebody knows about some free tools which are able to edit these behaviors or maybe somebody knows another way to make the character to move without Havok?

  9. Hey people can anyone tell me what makes a character to go forward for example. I mean is that related to animations or something must be done in CK? I looked into some animations for example moving animations for human races, they are walking by standing in the same place don't go forward or back, so what makes them to go forward ingame with exact animation?

     

    LOL

  10. Hey people can anyone tell me what makes a character to go forward for example. I mean is that related to animations or something must be done in CK? I looked into some animations for example moving animations for human races, they are walking by standing in the same place don't go forward or back, so what makes them to go forward ingame with exact animation?
  11. Hey people can anyone tell me what makes a character to go forward for example. I mean is that related to animations or something must be done in CK? I looked into some animations for example moving animations for human races, they are walking by standing in the same place don't go forward or back, so what makes them to go forward ingame with exact animation?
  12. Have somebody succeded with this? the Havok Tools only lets to export custom anims but not import the one that are already made.

    Niftools lets to create .kf animations in 3dmax but CK don't read these files. Maybe there is .kf to hkx converter?

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