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Marcurios

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Everything posted by Marcurios

  1. this is nothing, in all the time i played FO4 i encountered atleast 40x more bugs then all the bugs listed here, most broken quest bugs, one game they work, the next they don't. Since i use minimal mods, it's pretty obvious that the code handling the quests have no exception handling going on whatsoever, no repeated checks to see if stuff is done other than a single var that has been set, which often most likely do not get set at all, or checked.. NPC's often break entire quests like the start of automatron, some eyebot goes awol cause he's scared and does not return to ADA to get blown to bits, result...Quest is stuck. Same for the starting quest with paladin Danse in Cambridge, there are atleast 100 instances where i had a quest bug out like this. So the programmers Bethesda has (it has always been like this) are either mentally incapacitated or perpetually high on pot. I love the game, but man, they should release the source code so we can actually solve many those hardcoded quest bugs by adding a bunch of exception handling routines.
  2. It's a coincidence, i played without load accel and also had it, now i play with and still have it. It's something in the basegame, vanilla fallout does the same after a few hours. It used to just give all kinds of rainbow colors, i nailed that down to a hot card, but when i got my card cooled properly, it started to get all black stuff flickering, and sometimes just random ctd. So i tried vanilla without mods, new game, same s***, ctd after a few hours. It might be driver related, i had a AMD card before and there i didn't have the problem, now i have NVidia and i have that ctd problem. Since i play survival, i had to use a mod that svaes every ten minutes cause it costed me hours of gameplay time and again. bethesda just doesn't know haw to make a engine work properly, to many hardcoded script errors in that engine. They need to stop smoking mariuhana and clean up their act, because they are stoned all the time they make silly mistakes. It is well known that they are stoners, i have been one in my youth, and i know where it leads too in scripting, dumb mistakes.
  3. Don't accuse people of having pirated versions of the game, if you use the 4GB patch it's also not possible to install TTW, or if you already have edited your fallout.ini file it often botches too, or if a file is missing, or if you have many mods installed on a NV version.. There are a plethora of reasons that the installer can throw this message, the installer is a so called piece of trash, it can't properly determine if the game is usable.
  4. I still have it if you want only that fix. https://1drv.ms/u/s!AnB6a-bT8xxujkDMPkm7CR7Y1MgM?e=nVZB3J
  5. damn that was the reason i got spammed all of a sudden.. they should decapitate those kiddies.. for the guy that says get a new email, we do not want to make a new email adress time and again.. we want to punish script kiddies..hehehe..
  6. you are right, modding should be supported as default on games. it makes the whole experience of gaming more enjoyable.. refitting the game to suit your own taste is very cool. 30+ percent is a lot, maybe the game industry is going to take notice of this. would be welcome.. by the way, site is getting better all the time, thanks for your hard work..
  7. if you have a crossfire setup or quadruple cards, you can put the ugridsetting way up to 9 instead of 5 in the ini files, makes a lot of difference.. for the NPC's you will only see the ones that are scripted in constantly, not the spawned ones.. there are also ugrid settings for trees and more, change them too, also to 9 or 11
  8. ok, that's a good reason to want to make some extra money.. it's a shame though that it comes with a downside then.. but hey, i have a good clean backup for when my virusscanner fails.. still, i hate those virusguys.. and thanks to the guys that try to keep it clean !
  9. it's said that the viruses came trough the ad banners, so why are there ad banners ? probably because of the money you get for them, that is actually stupid, you get money to be infected afterwords.. or is the nexus hosted on a free server where you get the banners with it, i thought this was a private server, so why the banners, call me stupid, but i am curious...i would throw them out quickly..
  10. wow, everybody is always fighting on this website and the moderators do not reply to emails.... it is a shame for such a nice website, this really makes it less good overall... can't you all just stop the childish behaviour and stop blaming eachother and just enjoy the mods ? everybody sent viruses, some more than others, no need to fight about it..
  11. those viruses are not a problem, they get taken out by the scanners most people have nowadays, its the adservers that are annoying because they tend to make the nexus unstable.. the site often does not respond cause the browser is hanging on one of the adservers... but i geuss that will always be so cause the nexus needs the adserving money...such a shame..
  12. I've read this wiki and it makes sense.. Some people and some animals have indeed a faster response to intermittend light then others. I'm just glad i'm not one of them.. I do see the interference when the framerate drops below 60 when it's on vsync, thats jerky allright.. I guess you would have to have a framerate of 150 steady and a refreshrate of 75 to make sure almost everyone can perceive flicker free.. well, learned something new today..thanx.. [Edit] I've been tweaking like crazy the last couple of days in my ini files and i got it to the point where i had 60 FPS constant with high/ultra settings.. When loading new data for the new grids the fps only drop for 1/3 of a second and will then almost immediately be 60 again... The most benefit was gained when i changed the value iNumHavokThreads from 1 to 5. I then put ifpsclamp to 60 because my config lets it run constantly at 60 fps. And this is even better then the fps_limiter solution.. So i gues that you have to make sure it runs at 60 fps, and then put the clamp in.. And then it will play like any other game... It feels the same now as crysis and fc2, even more responsive with the mouse.. No slowdowns whatsoever.. i must say, it took me 40 hours or so to get it running flawlesly... a very nasty and demanding game...but worth the trouble anyway... also another huge fps boost was gained when i set prerendered frames to 1 in nvidia control panel..
  13. True, but i did not see anyone on any forum whatsoever that combined those two... Some did the fpsclamp thing and were not satisfied because the game speeds up and slows down.. And all the people who did the fpslimiter thing said it works perfectly but for me it did not.. Only when i applied both of them it worked really well.. I know it won't work for everyone, that's why i said Hope it works for SOME of you too..
  14. Your brain updates the picture 25 times per second, so a true 30 fps would be smooth...look at the movies.. Maybe you have a faster brain, like a kung fu master, i don't know...seems smooth to me anyways...and before it didn't at 60 fps...due to the stuttering of the gamebryo engine.. I agree that it has to be solved by the devs, we pay good money for it so that would be prudent.. But it still is a kickass game, no matter what...
  15. you are experiencing the microstutter bug... I had excactly the same problem, almost the same rig.. Solved it by putting iFPSClamp=55 and then running Fallout 3 trough FPS Limiter 2 at 55 FPS.. Now i have a very smooth performance.. Because the gamespeed drops a littlle bit when you're playing at 55 FPS i have set the running speed slightly higher by opening the console and typing setgs fMoveRunMult 5 Solved my problem completely... try it, can't hurt...
  16. I was pretty annoyed by the fact that whatever i tried with Fallout 3, it just didn't feel smooth, while my rig is perfectly capable of running this game at high settings. I've got it to run stable, that wasn't much of a challenge since other people already found out why the game crashed a lot..believe me when i say, this guy really found a way to eliminate most, if not all of the crashes in fallout...the link here... http://lordbean.googlepages.com/fallout3fixes But that didn't solve the microstutter problem.. So i googled a bit and found that as stated by the boys from Bethesda that you can change the value iFPSClamp in Fallout ini from 0 to 60. This is al very nice but when your framerate drops the gamespeed drops with it, also the other way around.. Resulting in constant shifting in your walking speed... So i tried a little program called FPS_Limiter_2.0. First i tested the game with fraps with the settings to my liking.. My minimum framerate i got out of that test was 55 at high settings with Ugridstotoad=7 in fallout ini. Ugrids to load makes objects from a far visible making it more realistic but also more demanding on your rig. So i thought, maybe it will work when i put iFPSClamp=55 in my ini file, and then run Fallout trough FPS_Limiter set at 55 FPS.... And y'all are not going to believe this, but it works like a charm... With only FPS limiter i still had the stutter With the FPSClamp the gamespeed went crazy... Combined it's really freaking working, i am a very happy man right now... Played til the birds began to squirm.. Hope it works for some of you too.. Asus P5N-E SLI - Q6600 Oc 4x2.8 Ghz Asus ENGTX275 Oc 700/1400/2400 2x2 GB OCZ Nvidia SLI-Ram 5-4-4-12/2 2x320 WD drives in Raid Audigy 4 Pro Platinum Test resolution 1280x1024
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