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crowdidly

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Nexus Mods Profile

About crowdidly

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  • Country
    Canada
  • Currently Playing
    Skyrim, Starcraft II, Team Fortress 2, Tribes, Diablo III
  • Favourite Game
    Banjo Kazooie, Skyrim and Tribes make close seconds.
  1. Disclaimer: I know NOTHING about modding and in all honesty hardly anything about computers in GENERAL so forgive my ignorances. Greetings forum! I was thinking about balance concerning magic and the total lack of smithing-related benefits, and a thought occured to me: is there no way of enhancing your spell output based on some arbitrary item you can equip and then use smithing to enhance this item's damage? I'll try to explain what I mean so please bear with me. If one could make say a new category of weapon like a conduit or talisman or trinket that one "equips" but doesn't actually go in a hand (or it could! Thus preventing dual-casting.... I don't know.) which starts with 0 damage, but when smithed works like any weapon would in that you gain a flat damage bonus. so for instance, a flames starts with 8 damage, but with legendary smithing would deal +10 for 18 total, and a fireball spell would deal 50 because of the same +10 with the item equipped. This wouldn't be percentage-based (we have enchants and potions for that) but would operate IDENTICAL to smithing up weapons in that it'd provide flat damage bonuses based on your skill level / willingness to spam potion stacking/enchanting loops. I think if this is ever doable, it'd provide a FAR SIMPLER way of balancing magic, in the sense that magic would behave identical to weapons as far as methods of upgrading them go, because as we all know weapons currently do ridiculous damage when one combines smithing enchanting and alchemy while magic can only benefit from alchemy and enchanting. This would also allow you to enhance any spells added or edited by mods in a similar way. Would this be impossible to implement? And if so, what would cause those limitations? The engine? No way of scripting it out in skse/scriptdragon? Or is it only because nobody's thought of doing it this way yet? I'd really like to hear from some people with knowledge of how the game ticks! Also if you're having trouble understanding me, feel free to ask and I'll try to clarify (I know I'm not the greatest at expressing myself.) Edit: spelling and clarification.
  2. Time to not be a mooch maybe?
  3. I really like this new design. Much easier to get to the files when they're right up top instead of midway down the page and to the right! :3
  4. love your mods, I'd take away my kudos just to give them back!
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