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uitsmijter

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  1. Thanks a lot for the replies and the mod. Your input is much appreciated and I will try the mod tomorrow! :)
  2. Alright, that would be a shame, but isn't this mod-dependent? And how about a ward then? Could it be possible to use something like that as an enchantment so that it acts the same as Spellbreaker's effect?
  3. Hi, I was wondering if it's possible to add the ward effect of the shield Spellbreaker to a 2H weapon when blocking. I've a little bit of knowledge of the CK, so I tried to do this myself, but I wasn't able to make it happen. Does anyone know how to do this or knows a mod that does this. I've tried searching for one, but to no avail. P.S. If I have to script I'm afraid this is the end, I have no knowledge of scripting whatsoever.
  4. Thanks for the info, I checked the UOF3 Patch's readme, but it doesn't specify a place to load the .esp. That's why it is at bottom. Yes, I use BOSS and the FO3Edit to check for conflicts and load orders, BOSS didn't recognize the UOF3 Patch, because this is the latest release (or at least, that's why I think it doesn't recognize it). If you think it could be an issue, I will get rid of the numbered merged patch, better safe than sorry right? The only weapon I've encountered that doesn't work with RH_Ironsights so far is the A3-21 Plasma Rifle, the rest seems to be okay. When I have some more time on my hands I'll try to alter the nif of that weapon and I'll look up that tutorial. I've heard of Gopher before and watched a few videos of his, but I never took the time to watch all. I've seen the one about BOSS and the one about FO3Edit. I already was aware of BOSS since I've used for Oblivion as well, but the video about FO3Edit was really helpful into understanding (a bit about) the program. Thanks for your time and help.
  5. Hi, I'm dealing with the following problem: I have both EVE and RH_Ironsights installed (including the RH_Ironsights_EVE_Bridge) and everything is working fine except for one little thing. The A3-21 Plasma Rifle. As some of you might know, EVE changes the looks of this weapon, but by doing so it has created a problem if you try to look down the sights a.k.a. zoom in with the weapon. The weapon almost completly blocks the screen because this texture/mesh (I really don't know that stuff) is different from the original A3-21's (I think that's also the one RH_Ironsights is using). So, how do I fix this, I would like it to be able to look down the sights, but if that's impossible how do I "turn off" RH_Ironsights for this specific weapon? I would like to keep both mods activated. Any help would be greatly appreciated. Here's my load order, I'm using NMM: Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm Impervious Power Armor.esm EVE.esm RH_IRONSIGHTS.esm norepairneededv2.esp DarNifiedUIF3.esp CASM.esp RH_Ironsights_Basic_VanillaPlugin.esp RH_Ironsights_Basic_AnchoragePlugin.esp RH_Ironsights_Basic_PittPlugin.esp RH_Ironsights_Basic_BrokenSteelPlugin.esp RH_Ironsights_Basic_PoinLookoutPlugin.esp RH_Ironsights_Basic_ZetaPlugin.esp RH_Ironsights_NewRifleSights.esp RH_Ironsights_RemoveReticule.esp RH_Ironsights_PL_NewItems.esp 3EFdrg.esp Start_Energy_Weapon.esp EVE.esp EVE Operation Anchorage.esp RH_EVE_Bridge.esp Fellout-pipboylight.esp Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp Fellout Brighter Nights.esp Unofficial Fallout 3 Patch - All DLC.esp Merged Patch 3.0.esp Edit: Made some changes to the load order
  6. I can't download mods from the site on my windows pc. The main page works sometimes, but when I try to download somethind I get the cannot display page error. Strangely I can on my mac.
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