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braveheart101

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Nexus Mods Profile

About braveheart101

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    United Kingdom
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    Skyrim when the scripts work
  • Favourite Game
    Skyrim

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  1. Hello, Thanks, not sure how I managed not to mention it, but I am already using it, for just the "Translations" global tag. It's not a huge issue, as it works in searches, but it doesn't seem to be applied for the rest of the site, namely the front page.
  2. Hello, Is there a way to apply filters (of tags) on the mods seen on the front page, such as in the "New today" section, like when searching? I mostly ask so I can filter out translation mods. It seems that only blocking the authors themselves works.
  3. Looks good. The only gripe I have with it is that I can't see the mod description on hot files any more, from what I can tell.
  4. This is for a mod idea I had. I can do everything except this, which is why I'd like to find out how to do it. Google was of no help.
  5. Hi. Is there a way to make a spell effect make an NPC carry out the kneeling animation. I'm refering to the one they do when they're close to death. If possible, I need to to do it without actually reducing their health too much, so that they can still fight afterwards.
  6. If anyone got this and can't fix it, unplug the network cable then do a system restore to yesterday.
  7. Can you not release it now and then release a fix later?
  8. Would I be allowed to import some Ayleid structure models from Oblivion to a mod I'm working on with some people? Or would that not be allowed? I saw a video yesterday of a mod (Skyblivion) and they had some pretty good looking models, so I'm guessing they were imported.
  9. Wouldn't it be helpful if you placed an add at the bottom of the main page? Out of sight, out of the way, but you still get the money for it.
  10. Definitely agree with some of these things. It gets rather annoying when the word has to be written exactly like it is written in the title, too, as it makes it harder to search for older mods you haven't used for some time.
  11. Haven't tried scripting before, but I was thinking this could be done like this: each NPC in the CK has quest information. Maybe the quests could be identified by the mod and if they have been started by the player then they could get shown on the screen. And using SKSE for the custom keys.
  12. Sorry, yeah. I meant that I'd prefer to use the CK, over NPC Editor. I just mentioned it so people know I already tried that way. About the link... thanks a lot, but it looks quite complicated. Not that I mind doing some work, but I didn't think it would be this complicated to make a follower from another mod. Are you sure this is the only way? :)
  13. How would I make a companion USING A CUSTOM RACE? :) I have made normal companions before, and that I know how to do. However, I'd really like to know how I can make a (or edit an existing) companion from a custom race I really like. To add to the confusion, it would be great if I could use the Apachii SkyHair. (although once loaded I know how to give the NPC the hair) Seriously any help would be greatly appreciated seeing as using the NPC Editor mod only resulted in instant CTDs and in the CK I got confused with all the requirements for the mod.
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