Jump to content

nightrifle1015

Premium Member
  • Posts

    35
  • Joined

  • Last visited

Everything posted by nightrifle1015

  1. Damn. I'll be messing around with the vanilla models again soon and I'll let you know if I figure it out.
  2. That's awesome. You're really saving my bacon here man! I'll definitely give that a try when everything is modeled and tell you how it goes. Now that fallout has been shown to already allow custom animations, we're planning on eventually replacing the reload animations to get a more satisfying reload for our lasguns. Have you played around with the nodes yet?
  3. Woah, that's super helpful! Thanks for all the assistance Junnari! Now I just need to figure out how the nodes work and we should be in business! One other thing we were wondering about: It's possible to tag an animation to a mod, but is it possible to have that animation be replaced with a different animation if there is a combination of mods? For instance the pistol grip looks fine on most bethesda models because even their longer barrels are somewhat feasible to wield one handed. The models I'm making will look ridiculous one handed with all but one barrrel. Would it be possible to have the pistol grip be wielded like a pistol when using the pistol barrel, but switch to a rifle animation when using a rifle barrel?
  4. Are there any kind of tutorials out that explain how to set up weapons to be used with the mod system?
  5. Awesome! Thanks for the info! That was my biggest concern at the moment which had stopped all modeling progress. Do you know if you can adjust it by weapon mod part? Each barrel mod will have a different set of sights since the majority of the model is on the barrel instead of the receiver in our mod. I'll have to do more digging into the vanilla model's nodes to fully understand what you're telling me here, but at the minimum the reload animations are going to have to be redone. Glad to hear it! On the contrary, not only will the new setup allow for more accurate models, but it will include all but the triplex and accatran pattern lasguns! I can link you our google drive folder if you're interested in seeing what we have so far and following our progress. :)
  6. Hi! I've been reading up on all the latest developments and tutorials on changing and adding models and textures. There's a couple things I haven't been able to find out though: If I put a new gun into the game, how are the weapon sights set up? How do you tell the game how to aim with the gun properly? The other thing I haven't been able to figure out is how the game tells where to attach different weapon mods. I'm in the process of making barrels and handles, but how to I make sure they attach to the same receiver properly? Here is a picture of the setup I'm talking about. The team is working hard to bring some new content to the Fallout community, but these questions have mostly halted my progress. Any help figuring this stuff out would be greatly appreciated! Also here is a link to the my previous work before switching to the new setup linked above.
  7. Thank you Bee! I can't believe I turned into one of THOSE people who request for already made mods. I searched for everything but miss I guess.... I would have sworn I searched for that too. 24 hours of modding can mess with your head a bit (-sleep/ect). I'll see if it is compatible with the other mods I'm using, and also how well it plays. The duke is good, too bad some d-bag claimed his work as is own and made the duke quit modding. I still want to try his hypothermia mod, but having to make an account so I can pm someone who probably won't respond is a little too much. Thanks for looking Lord Frostcraig, I appreciate your efforts too. I may need some help with this mod. If I have any problems, I'll come back to this thread. Kudos to both.
  8. Thank you! I hope it is just an easy little tweak. I'm starting a new dark elf character who will be an archer and magic user using the arcane arrow mod. This would really REALLY add to the game since I'll be engaging at a range. A beautiful forested valley lies stretched out before the horizon, dimly lit by the waning sun. Smoke strayed up into the sky coming from a small camp located in a clearing just past a rock covered hill. The shapes of 3 bandits can be seen around the fire, one resting, and two feasting on freshly cooked venison from a deer they killed earlier that day. This would be a difficult engagement for most, but Lilith knew this would be almost to easy to enjoy. She was invisible among the rocks on the hilltop, watching her prey eat, completely oblivious to her presence. As one stood up to get another bottle of beer, he saw a flash of red out of the corner of his eye. He could do nothing but fall backwards as the destruction magic seared into his chest and through his heart. Before the second bandit could get up, or even drop his chunk of venison, another arcane arrow arced above the treetops and into his left eye socket. The sound of him falling on some stolen goods was enough to wake up the third bandit. This bandit was the revered orc highwayman Graman gro-Burbog, who was wanted for several high profile robberies he and his group held in the last few months. His achievements meant nothing as Lilith slipped within 10 feet of him and conjured a spell. He had no time to get to his massive steel warhammer. He was defenseless. As soon as he took a step toward his weapon, Lilith hurled a ferocious ball of magic that left a trail of fire until it reached his stomach. Graman fell to the ground in large chunks of muscle and bone all across the camp smoking from the powerful spell that had just tore him to pieces. Another day, another dozen souls collected. She had nearly enough souls now. Just a few more days, and the land of Cyrodiil would bow before her unstoppable power.... This would be almost as difficult to achieve as it would in the story. It would take some serious time to level up enough to insti-kill people, and aiming with the bow sway mod is friggin' hard. I would probably miss the first guy. Nobody would react to the near death experience since the mod that makes people react to missed arrows and spells is incompatible with the deadly reflex mod. :pinch: The ragdoll physics from physics and force mod are pretty convincing, and could make the enemies fall in a realistic manner like one would imagine. The arcane arrows are from arcane magic mod, and the spontaneous combustion spell at the end is from deadly reflex. I like this game, but I love the mods. You modders make games complete, and give those of us who couldn't get through the steep learning curve our dreams/fantasies/fun. Nice work on the prison mod so far btw. :thumbsup: I happened to come across that thread before I posted.
  9. I was looking for a mod that changes the NPC's accuracy as an archer, and I couldn't find any, so I was wondering how hard a this mod would be to make. It always bothered me whenever I encounter archers, they were dead on balls accurate as long as I was in view. If someone could make or find a mod that would lower their accuracy with the bow, or even create a chance to hit like in Morrowind, many people including me would be very grateful. This mod would be great for gameplay and immersion. It isn't fun to get filled with arrows whenever an archer sees you, and it isn't realistic for every Tom, Dick, and Harry to be as good of an archer as Robin Hood. This is the last thing I can think of to complete Oblivion after downloading and installing a ridiculous amount of awesome mods for the last 24 hours (minus sleeping/eating ect). Love you guys.... :wub:
×
×
  • Create New...