Jump to content

nightrifle1015

Premium Member
  • Posts

    35
  • Joined

  • Last visited

Everything posted by nightrifle1015

  1. The problem still exists and one cause is changing the resolution to something lower when you have multiple monitors. Bisonfan95's fix worked for me except it was right arrow key instead of left. I'm using windows 10 if that matters.
  2. I have tested and can verify that the above method works flawlessly (the forum post rather than the video though the video is still useful as an alternative). Well done and many thanks w31! Easy enough for a complete creation kit newbie like me, too!
  3. Vault 88 is rife with potential and bethesda came really close to delivering something truly special with the vault tec workshop. What kept vault 88 from reaching its full potential is the fact that the cell it's located in is way too big for the settler AI to properly use. The fix is simple in concept and addresses other issues as well. The vault is already sectioned off into multiple parts with multiple workshops for the quest where you reclaim the vault. These parts even have their own unique entrances. My request is this: To break vault 88 into multiple cells each separated by a loading screen and each containing a separate settlement. If this were to be done, the settlement AI could properly utilize the space, the vault would appear populated to a degree that you'd expect, attacks would occur on each (now separated) settlement's unique entrance and the performance while in the vault would be much better. After 6 days or more playtime all spent building my vault 88 I've learned a lot of the strengths and weaknesses of the cell the vault is located in. I've attached a blueprint (modified from Codzilla's blueprint) to visualize the ideal split. In the picture the vault is divided into different cells noted by the black line I've drawn to split them apart. Note that residential 1 and residential 2 could be combined into 1 cell as could Secondary Atrium and Security/Garrison. I've left them separated in case that breaking up cells isn't terribly difficult. Some of these sections have much more vertical space to work with thus the uneven splits. The splits are located where one could place a snappable (but not movable) vault hallway similar to what is seen transitioning the Main Area to the Main Atrium. My thought was that a hallway with door could be placed at these points of division and activating the door would take you to a loading screen after which you would be transported to the other side and thus the other cell.
  4. I have a big pile of warhammer books to use as a reference, but ultimately the first version of the mod will be focused on integrating into the fallout world. The galaxy platform will be a standard laser, the lucius will add some radiation damage to shots, and the mars platform will add some damage vs robots. This will help energy weapons fill more roles in the pretty ballistic focused vanilla game. Don't fret though, the ultimate goal is nothing short of a total conversion (which will be much more lore focused). NP Chrophiss, thanks for bringing the forums to my attention. Don't worry about the mod dying. I may go silent from time to time, but I've been dying for a 40k fps since the first dawn of war in 2005. FO40K is happening. I just need to get a solid release of lasguns out as a proof of concept, then I'll get to recruiting again. Worst case scenario I do everything myself, but the stuff on the docket WILL get done eventually. There's still technically 35 members of the FO40K team including testers, but we'll see how many are still playing fallout when I get the first release out. Kasrkin are one of my favs, what do you think about the tempestus scions? :tongue: There's some more details on the armor I'm putting in eventually, but the heavy version of flak armor will likely be the kasrkin set. Kreig and elysian have pretty damn cool armor on top of tempestus scions so lord knows what I'll end up making over time. Right now my skills are tailored for hard surface modeling (gunz and architecture) so I'll need to be retrained a bit when I get to that point.
  5. I haven't the slightest to be completely honest. Modeling is my hobby, not my profession, though I've clocked quite a few hours of training over the last year. This is the third attempt at making a modular lasgun platform. Unlike the previous attempts though, I'm quite satisfied the general aesthetic and have finished the parts to fill any combat role. Regardless, this is still the first project I'll be bringing to completion, and this kind of work is already notoriously difficult to estimate the completion time anyways. A quick answer is I'm working on it, and unfortunately I'm working on it alone, so it could take a while. You seem to be interested in the lucius pattern specifically, so I have good news and bad news. Good news is it's getting its own weapons platform. Bad news is it's coming after the galaxy platform that I'm working on now so it will likely be in the weeks rather than days.
  6. Ok, I lied. Mike Moore has continued his fantastic tutorial series into custom weapons... The absolute madman! I'll be diving back into my old lasgun files (god help me) and start getting these bastards ingame.
  7. FO40K still alive and will continue to push 40k stuff into fallout 4, but the team I assembled earlier this year has pretty much dissolved since I was the only modeler. Also my job was pretty demanding the last few months and destroyed the groove I had going on, but I've recently finished up and started going through more modeling tutorials as a refresher to help bring my old models up to par. I'm still clueless how to get my creations into fallout 4 though, so I'll be moving on to 40k architecture for now since settlement parts are one of the only really well documented modding guides out at the moment (thanks Stuyk). I will get some weapons and armor of the imperium ingame eventually, but unless I get some help at least finding some decent tutorials on how to get finished models ingame, it will be a while. Here's an album of the weapons I've modeled so far that have been sitting on ice for months and here is where you can find more information on the project.
  8. Well I for one am VERY excited for these new features! Having tried and failed several times to get mod compilations to work properly without making my game unstable, this is exactly the kind of thing idiots like me need. :)
  9. IG armor, Power armor, and gothic architecture are planned features of the mod, but I'm the only modeler on the team at the moment. Any help that comes our way would be greatly appreciated. 40k fans have been waiting too damn long for a proper RPG or FPS. Fallout 4 opens up some really exciting opportunities for a proper 40k mod and I won't stop until it's realized.
  10. We were going to use lasguns, but the battery is on the bottom like the combat rifle and there will be 2 separate types of batteries used between them. Seekingthesun, it's greatly appreciated. I'll invite you to the google docs we've been using to keep things organized.
  11. My team and I are working on it right now! The first release will be lasguns, but we have longer term plans for a total conversion.
  12. Bump. More details on what I'm begging some help for: Duplicating the combat rifle 3 times and switching the entries to use laser SFX and sound. Duplicating the combat rifle mods to work with the new ones. I should have other help in playtesting so damage and such isn't much of a concern.
  13. While this would be a great resource for a high poly model, it would have to be completely remade to be able to work ingame. Here's to hoping someone takes it up!
  14. Bump. I can take quick renders of some more recent versions of the models if it's an issue.
  15. I'm working on adding in some new laser weapons to the game and could REALLY use help on the construction kit side of things. The modeling is taking up all of my free time and someone creating entries for the new weapons I'm adding would be an absolute godsend. My biggest concern is getting a testable version (using vanilla assets) with the new parts to ensure it plays ok so models aren't wasted, and any changes needed to the models can be made before it's too far into the modeling process. The end product will be 3 laser weapons with their associated mods. Here's a gallery of VERY WIP block models of the laser weapons: http://imgur.com/a/QeWo7 Here's a few higher detailed models from my previous work to reflect the detail I'm shooting for: here and here Really looking forward to getting these guns ingame so there's more laser weaponry lighting up the wasteland. :smile:
  16. I've been using tutorials on digital tutors. It costs, but they have tutorials much easier to follow and more in depth than anything else I've seen.
  17. Good suggestions. I was able to copy as a new record and get it to use MF cells as ammo. The effects and everything worked, so I have a better idea how to use this method when integrating my custom model. Animations are going to be a b&@*$, but it'll get done eventually. Thanks!
  18. Hi! I'm working on a mod that will have laser weaponry and I've come to a sort of crossroads. The mod needs to have battery blocks that function like magazines for balistic weaponry, but it is a laser so it also has to have the laser effects and sounds. My dilemma is this: Which would be easier or even possible? Using the lasgun as a base and somehow incorporating clips like a ballistic weapon, or using the combat rifle as a base and changing the fire effect, impacts and sounds to match a laser rifle? How would I even go about doing that? I appreciate any help you could give me.
  19. For people having problems with their game even after disabling mods, check this thread: http://forums.nexusmods.com/index.php?/topic/3752490-ctd-when-loading-any-save-or-even-starting-new-game-after-patch-1347/ After uninstalling settler and gore related mods my heavily modded Fallout 4 works just fine. These mods seem to have left some settings behind that would crash games even after disabling esp's.
  20. edit: Wrong thread. Whoops While I'm here though, it would be great to have some kind of repository that we could use as a cheat-sheet until the geck drops or the editor team update their tool to cover all values.
  21. You magnificent bastards! I've spent the last couple days in panic and had given up on the save file that had 20 hours added since modding. Disabling the settler and gore related mods did the trick!
  22. Did you read my edit? A tabletop model and a 3D model are completely different things. If you reread the last sentence of the paragraph you quoted you'd notice they're clearly talking about tabletop models. This is off topic and unhelpful.
  23. My goodness! A response from The Dark One himself! My guess is they made that statement vague so they'd have a better basis for their infringement cases. It's had my mind twisting in circles for a while now. I'm inclined to think they were meaning more like a physical distributor such as ebay, but the nexus would certainly be the closest thing to a professional mod distributor. Games Workshop has been known to be viciously defensive of their IP, but they have yet to remove several 40k related mods off the nexus. :ermm: edit: ZeroKing, Games Workshop is a tabletop mogul. They are referring to physical models as they make money off of selling their physical tabletop models for their respective games. Creating 3rd party models for tabletop is a pretty big issue which has effected the industry.
  24. Hi! I'm creating a mod for fallout 4 that will be incorporating Warhammer 40k assets and I'm trying to stay within Game Workshop's IP policy. The only thing that has me worried is this line: No professional distribution. Please do not professionally distribute (whether free of charge or for payment) anything you have produced which contains our IP.Would the Nexus be considered free of charge professional distribution? Thanks!
  25. Experience in 3D modeling software is a great start! What would you like to do with your mod? The scope of your planned mod will determine what you need to learn.
×
×
  • Create New...