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BBourbon

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  1. :,) You're in much luck. I've uploaded my first character mod as an armour a week ago. No promises but I have intent to do it in a free time.
  2. Are these programs loaded with tools as much as photoshop?
  3. I tested my theory, it works. So in order to add your image to nomal map's alpha channel in CS2; flatten your image by converting it to Greyscale, duplicate the Grey channel, name it Alpha 1, remove the original Alpha 1 channel in your normal map, and then drag the Alpha 1 channel you've just created into your normal map.
  4. No, paste command, dragging, nada works. Converting to greyscale also is futile attempt. In some other colour modes you can drag it but it pastes the layer within the layer's channel an not in Alpha. I am very convinced CS2 won't allow it. Edit: Which just gave me the idea to duplicate the Grey channel and name it Alpha 1 and then drag init to the normal map. I'll let you guys know if it works.
  5. There's not a lot to say; in CS2 when you try to drag a layer (no matter if RGB or other) into another alpha channel, the cursor turns into "you can't park here" sign and program won't allow the action. You can draw with brush tho, as if you want to make pipboy icons. Man, you DO have all the answers. Thanks! Btw, you should update your "profile" link in your signature. Remove the games/ in it or it doesn't open. "http://www.nexusmods.com/ games/ users/1205226/?tb=mods&pUp=1" No thanks to me? Ok... : p nah jk, I'm impressed by your giant GECKpedia. Good thing you've added this topic so people's models won't "radiate lke the sun itself" :,)))
  6. I've actually prepared a darkened specular map but photoshop cs2 doesn't allow me to paste it on the alpha channel.
  7. And they say perfect reply doesn't exist. Thank you, worked just like you said.
  8. I'd like to create a normal map texture for a face texture. I want the details on the face to manifest itself as much as it can in New Vegas's render engine. Because the models look perfect to me in 3ds Max but when I put them in the game I stumble like "who the hell is this butterface?". I use ShaderMap 4.0.8, it's a tool for 3d textures; you import your model's textures and the program generates normal map and various other 3d purposes textures, and then you can put them on good use, whatever it should be.. Now, the tool has settings/slides like intensity; high intensity = much more detail which is pretty good and I find the app succesful. Yet no matter what the settings are set to, the normal map makes my model radiate like sun itself. How do I work around this?
  9. First two pictures looks very decent, I hand you that. But this^ one is IMHO looks silly. The character has the vibe of "Oh boy here I go hunting geckos. C'MERE YOU LITTLE DEVIL!" (: I really don't wanna look like Han Solo waveing a revolver around haha.
  10. I know where you're coming from on this and I am a huge gunslinger style fan myself, ask davin : )) Don't think I've never thought of a gunslinger stance, I have and concluded that it would be better off with vanilla stances for a couple of reasons. 1- As I mentioned above it's not only just not lore-friendly but also illogical for VATS reasons. 2- Would look awkward shooting while running. Vanilla stances actually very balanced in regards of stance variaty; you can have gunslinger style in 3rd person and 1st person unfocused and you can have two-handed stance focused. Of course if you want your way I'd gladly help but I'm out of it here unfortunately. I'm just sharing my input.
  11. while there are many controversy about how VATS being utterly a stupid system, your ide wouldnt be so lore-friendly. In VATS, your left arm is being guided by your pipboy so you have some hit chances appears on the target. While you're not holding the gun with two hands, by game machanics VATS would still be viable but it shouldnt because pipboy is attached to your left forearm and your left hand wouldnt even be touching the gun.
  12. Hey guys, are you proud of me? https://www.nexusmods.com/newvegas/mods/65091/ : ))
  13. Brb, sending e-mail to HBO : P But I wanna revisit the bowie knife model and add it to NV as a new bowie knife, THAT is where I'm roadblocked by the rules in theory : /
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