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RavenKZP

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About RavenKZP

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    Poland
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    Skyrim SE
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    Skyrim SE

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  1. Update:

     finally manage to fix my game. Downgrade was necessary, I hope in future we all will use one version and Bethesda won't break mods anymore... I hope.

    For now I also need to fix my Creation Kit as it's not working due to this updates 😮‍💨

    And I saw the numbers, downloads, endorsements and I want to say big THANK YOU all.

    Because of it I will put some more love for Seasons of Wyrmstooth and Seasons of Glenmoril in near future.

  2. Status for December 2023:

    In modding I have one rule "Mod it until you break it", and.. I broke it. I was updating mods in my mod list and ended up with Infinite loading screen before main menu. I was trying to fix it but Bethesda come with new Skyrim release and boomed my mod list completely.

    Ofc I was trying to fix it, downgrade my Skyrim to 640 etc, but got crash after Bethesda logo with only ~150/1200 mods enabled, so for now I need a break from Skyrim. I will try to fix it all and continue my game, work and modding. But I will need to start from scratch and in new version.

    See you soon (probably in January I will find time to fix my game and continue to provide more mods).

  3. Hi all, I'm asking for some help regarding script improvements. Script is playing an animation on player, then wait a given time next animation and so on. To prevent player from moving I've tried the following functions: DisablePlayerControls()Game.GetPlayer().SetDontMove()Game.GetPlayer().SetRestrained()So I'm disabling movement at very beginning and enabling it at very end of script. But the issue is that if we enter tfc, tfc 1 or photomode during the animation sequence, after exiting tfc player will not be able to move. I will try find a solution, but if someone have some idea or solution please put a comment, it will be very appreciated.
  4. Hi all, I'm just working on small add on for Realistic needs and diseases and I'm just curious what do you think about it. I want to replace old model for stale food with new model with new texture. In actual version of RND the stale food looks the same as normal. Actually mod is now almost finished, I need to creste textures and test it. What do you think? Would you be interested of it and do you use RND od other mod?
  5. Hi. :laugh: I just want say sorry for my english :wink: I actually work on mod who will dynamic change the seasons on skyrm (i want make Winter, Spring, Summer and Fall - this one could be a vanilla textures set ;P ), it will be basing at actual GameMonth. I have two ideas how to make it: 1. Script will change the textures sets for floor, grass, buildings and trees. 2. Script will choose one of the four .esp files in mid game and apply changes during load. I know CK and how it work but need help with script. I read about scripts on skyrim, but i dont know how it coud change the textures sets and models in game. It is possible to do but i need your help. ;) I hope that you will like this idea and help me as you can. Post there about your sugestions, feelings, and ideas or PW me on nexus ;)
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