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annoyinglogin2

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Nexus Mods Profile

About annoyinglogin2

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  • Country
    United States
  • Currently Playing
    Oblivion
  • Favourite Game
    Oblivion
  1. Wyre Bash can change the speed of arrows.
  2. Toaster's companion share and recruit (name might be off) has a support function, when it's activated anyone with healing spells will use them to help his party members.
  3. This. I am currently playing a level 2 mage and the saving is normal. It's my level 8 pure meele tin can warrior that's problematic.
  4. My Stalker folder is 6.2 GBs 4 minutes to copy-paste it. My PC has ben on for a while though, It can probably do it in 1/2 minutes on a fresh startup Also, I have 4 IDE channels, all named the same way, and two named Intel® ICH9 2 port Serial ATA Storage Controller 2 - 2926 And Intel® ICH9 4 port Serial ATA Storage Controller 1 - 2920 The two named ones don't have an "avanced" tab The unnamed ones do, two of them have an empty field The other two say "Mode 5 Ulta DMA" The only option I can change is a "tick box" that says "enable DMA" At the moment both are cheked.
  5. I don't suggest Unnecessary Violence, it's very very glitchy Deadly Reflex kicks ass though
  6. Already tried. Did nothing on the "slow" save. It deleted 43 thingies but it made no difference
  7. On a completely new game the quick save takes more or less five seconds
  8. Too tall for it to be good. The Official Dwarf race mod has this problem too and they kept it that way. You can give them water walking if you really want to.
  9. It's hard to turn off half of my mods, since half of my mods are the requirements of the other half, pretty much. And no, nothing to do with hardware, my PC is a monster. I'll try with a new save tomorrow.
  10. How big is the save supposed to be in normal conditions? Isn't there a way to export my char to a new game in case the bloating was caused by a lot of mod enabling/disabling?
  11. Lod mods can't be activated or disabled, they don't have ESPs, only the LOD files. I removed them but it didn't help. Also that mod only affected the ground, big buildings and some trees, not NPCs, creatures, etc. Such a thing would be impossible on the Oblivion Engine, which struggles at animating 20+ NPCs at once
  12. If you mean a simple realism mod with kids, then it's perfectly fine by me, it's not your fault if people use sex mods on them. But if you are going to make a mod with kids AND dedicated sex action, kidnapping, etc. Then you should be tracked down and put down
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