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gbdrbob

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  1. If I visit the main site news page at https://www.nexusmods.com/news/ there are many articles missing on the landing page. For example if I visit the page right now I see this: The two most recent articles are shown as Morrowind Spring Modjam 2021 and Job opening: Community Manager However if I visit the Spring Modjam news page and use the arrow towards the top right hand side of the news article page to navigate to previous news articles, it reveals that there were two news items published between the above two articles of news: A message and invitation from Sims creator Will WrightModding Bethesda Games on Game Pass - What we know so farIs this intended behaviour? There are many more articles missing from the news index page beyond the two I mention above. I believe nexusmods users will often miss news articles if they're not included on the index page.
  2. In response to post #92481478. #92481773, #92681688 are all replies on the same post. In response to post #92481478. #92481773 is also a reply to the same post. Yes, there is a big difference. Games with mod support give you read-write access to all the game files in the %ProgramFiles%\ModifiableWindowsApps directory (under the hood, it's actually a VFS projection from files in an immutable encrypted container that's located in %ProgramFiles%\WindowsApps\MSIXVC - so windows always retains a copy of the original if in the future you want to disable mods and revert back to the stock game, even if you've deleted or changed files in: %ProgramFiles%\ModifiableWindowsApps) Games without mod support are set up to give you no access to the game files whatsoever. MS makes it as hard as they can for a user to even view the game files, let alone modify them. Windows is an open platform, so it's technically possible, but not easy, to work around this. There have been efforts to break the files out of the container for games that don't officially support mods (look up the UWPdumper open source project) but it's a game of cat and mouse with MS regularly updating the DRM to block circumvention efforts. EDIT: Note that SKSE won’t have to circumvent any DRM in order to work with the MS store version since mods are enabled. The only technical hurdle is updating SKSE to recognise the MS store version and getting it to run within the MS store wrapper - as stated in the article Ian Patt, the main developer of SKSE is working on an update.
  3. Yes! Older Bethesda games from GamePass (Oblivion, Morrowind) are fully moddable, including the script extenders! The Bethesda GamePass titles are standard Win32 programs, just like the versions distributed by Steam or GOG, whilst MS places them in a MS Store UWP wrapper, all the API functions of a win32 app are still present. For Oblivion and Morrowind the version of the exe distributed by MS is exactly the same as the one distributed via other stores. MS gives full read/write access to all the game files via %ProgramFiles%\ModifiableWindowsApps however they set some permissions that by default stop you from running the game exe directly from that folder. The simplest solution to this is to copy all the game files out of the %ProgramFiles%\ModifiableWindowsApps to another location on your hard drive. Once you've done this you can treat the game like an install from GOG or Steam, install OBSE or MWSE, use Mod Organiser - there are no restrictions! The above solution doesn't work for Fallout4 and SkyrimSE as the exe version for those games has changed and they seem to have been modified in some way to rely on the windows store wrapper (for example if I copy Skyrim to a different location, it launches then forces me to exit at the title screen - this might be a very simple check that could be disabled with an skse plugin). Alternatively (for oblivion at least) you can replace oblivion_launcher.exe with a renamed obse_loader exe and the game can be launched with OBSE enabled within the MS store wrapper from the Xbox app. Launching it this way would however prevent Mod Organiser from working as it has to launch the game in order to hook the game exe before OBSE. Nexus Mod manager which works via symlinks should be fine (though you may have to alter some folder permissions, I've not tried it myself). The second approach should work fine for the newer games, it simply requires that skse and f4se be updated to recognise the exe versions distributed by gamepass. EDIT: Note that SKSE won't have to circumvent any DRM in order to work with the MS store version since mods are enabled. The only technical hurdle is updating SKSE to recognise the MS store version and getting it to run within the MS store wrapper - as stated in the article Ian Patt, the main developer of SKSE is working on an update.
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