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nynik

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Everything posted by nynik

  1. Check out the news posters. : http://skyrim.nexusmods.com/news/342/?
  2. Many thanks for working hard to improve the Nexus guys!
  3. I could have sworn that there was a mod, and that I had it. I hope it wasn't a wild dream (I've been away from Skyrim for quite a while and have had a few Skyrim dreams rofl)... * fervently searches his extensive modlist* <div><br></div><div> edit: I think it was a dream... I'm just shattered with grief.</div>
  4. 9/10, would read again. Thanks for sharing your insights on all of this Dark0ne. Its truly fascinating, and I'm pleased to see that community is key to operations - it certainly shows. "The longest process in that list is in finding a colour scheme that works that I haven’t already used. It’s bloody hard to do!" - haha yes, I've found myself quite eager to see what color has been picked each time a new nexus is added. Keep up the good work (yourself, the three others and our moderators)! Theres no place like nexus. Theres no place like nexus. Theres no place like nexus.
  5. I don't seem to be able to give anyone any Kudos in the last week or two. I can only see the amount of Kudos they may have received (I'm talking about in the mod comments). Anyone else experiencing this odd issue?
  6. Great work all involved, as usual. Onwards and upwards! In case anyone is thinking about it, I can only say that I have been very happy since I supported nexus financially, considering the benefits that come with it, and the satisfaction that I am supporting the best modding community infrastructure around.
  7. I usually have that warning only when steam is having some server issues, but I am actually have an issue starting skyrim past the launcher as well since the other day. I don't know what happened to do this (I didn't d/l the beta 1.6 for example).
  8. Hello, I had my timezone setting for using skyrim nexus to GMT + 0. It was 5 hours slow. I am in Ireland which is GMT + 0 or at most +1/-1 during the shift. I corrected my issue by setting myself to a timezone five hours ahead of GMT (according to the timezone preferences list in the account preferences page). Just though someone should know as the contact form seems to be hit or miss for me (sometimes the page seems to be broken). The summarize: Timezone on these forums seems fine Timezone on skyrim nexus wasn't (as a result) Changed Skyrim nexus timezone ahead to compensate Now these forums are 5 hours ahead while skyrim nexus site is fine Thank you.
  9. Hey, So we all know saves are numbered. Does this mean one can only have 999 saves? Is it possible to reset the counter, or change the numbering of saves in some way? Thanks for your input.
  10. Hello,<br><br>I have set the timezone to GMT in the Nexus forums and in the various nexus mod sites etc. Comments made and file release times still show in another TZ on the Mod sites (the tz settings works on the forums for showing posts relative to my tz), from what I can tell I think it is East Coast USA.<br><br>I'd like to see all comments, and file/attribute etc changes/releases etc in the timezone setting I have selected. Is this not possible? Am I doing something wrong?<br><br>Thank you for your assistance.
  11. Xmas has come early. Thank you for all the hard work NMM team and hopefully we can make this the best cross game tool around.
  12. oh, well thats too bad. Thanks for the reply.
  13. Hey there, Concerning the new nexus styles, specifically for Fallout NV Nexus (although its not exclusive ofc) - the latest page option... under the new style the default and seemingly only option is to have each of the latest additions display with their thumbnail image, if any, in their own seperated unique bars, one on top of the other etc, going down. Am I missing a conifuration option or has it been intentionally removed to have the configure ability to see multiple mod additions in their own smaller boxes (mostly filled with a thumbnail image) going horizontal across the page in groups of four mods or so? Instead of : ------------ Mod A ------------ ------------ Mod B ------------ ------------ Mod C ------------ ------------ Mod D ------------ I would like an option to view: ------------////////////////------------////////////////------------////////////////------------ Mod A .............................................. Mod B ..................................... Mod C .................................... Mod D ------------////////////////------------////////////////------------////////////////------------ Thank you, sorry if I make no sense.
  14. Hey there, Concerning the new nexus styles, specifically for Fallout NV Nexus (although its not exclusive ofc) - the latest page option... under the new style the default and seemingly only option is to have each of the latest additions display with their thumbnail image, if any, in their own seperated unique bars, one on top of the other etc, going down. Am I missing a conifuration option or has it been intentionally removed to have the configure ability to see multiple mod additions in their own smaller boxes (mostly filled with a thumbnail image) going horizontal across the page in groups of four mods or so? Instead of : ------------ Mod A ------------ ------------ Mod B ------------ ------------ Mod C ------------ ------------ Mod D ------------ I would like an option to view: ------------////////////////------------////////////////------------////////////////------------ Mod A .............................................. Mod B ..................................... Mod C ............................ Mod D ------------////////////////------------////////////////------------////////////////------------ Thank you, sorry if I make no sense.
  15. :whistling: Hoping for someone to take it on if they have time.
  16. As topic title. Could someone assemble this reskin if you have time? I specifically enjoy the look of the butt of the caravan shotgun (how it looks more survivalist than the hunting rifle). Some creative liberty is fine once it sits in this area. Thank you.
  17. Hey folks, Very many times when I come across a 'campfire' made of some pieces of wood stacked inside a circle of cinder blocks I see it is not on fire. I mean, if there ever will be a mod were you can go scavenge for materials to make a campfire (or fail on me if its in vanilla/mod already) thats fine, but until then, if I come across a campfire I would like to to be animated as being on fire and ready to use. I understand that perhaps it should not be on fire if nobody is there (i.e. it went out), but, I don't think it would be too much of an immersion breaker if they were all actually on fire like the various burning bins we often see. At least that way, if you want to set up a shot or feel 'in' the game, you could. Food for thought hopefully.
  18. There are a lot of high res weapon mods. I am sure you are able to drag the NMC files from Fallout 3 and use it on New Vegas but it doesn't replace all textures. It looks pretty good though. Not so much of terrain mods yet. It took about a year for the NMC developers to make the NMC texture pack so you probably won't see a whole lot of mods like that for a few months. The NMC texture files do indeed work, but as was said above, not all assets are used. I PM'd the author and they replied by saying that they are looking into making a NV version, but that we are allowed to use the FO3 version in NV.
  19. As a companion if possible yes. It would be nice to have another dog option, but what I have in mind would be more like dogmeat as opposed to a cybernetic dog if you know what I mean. lol
  20. I recall in fallout 3 some talented person created a fighting room with a bar etc, I just can't recall its name now. Things like this coupled with an expanded city would be cool.
  21. It doesn't have to be THAT much of a view distance reduction (that you can't see who is shooting you), but just enough that you can't see the ruined building beside the mountain all the way over there (which will take you 5 mins to walk to) etc. A haze perhaps.
  22. good idea here - gravedigger in the wasteland
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