-
Posts
57 -
Joined
-
Last visited
Everything posted by nicdude
-
BOSS is showing a lot of suggestions for BASH. Do I need to get that Wrye Flash thing to make a bashed patch? I've been using FO3Edit. Thanks you so much for your help proconsu1, I'd kudos you again if I could. Almost took your kudos away trying to give you two lol. :)
-
Sorry if this is a dumb question, but do I need to download the actual BOSS program or is the auto sorter function in FOMM enough? EDIT: Just read the FOIP readme for MMM + FWE. Made me slap myself XD. Going through the others too now. I usually read those, but i guess i got lazy or thought I knew it all. Thanks :)
-
Thanks, I'll try that.
-
My fallout 3 is crashing completely randomly, or at least I don't see any pattern. It crashes anywhere between 20 min - 90 min. It crashes sometimes when I go to a new cell, but the game will autosave fine like I was in that cell and just quit. I'll also get crashes when entering, exiting, or during fighting. It happens in DLC areas and vanilla areas. I'll post my load order, but i honestly have no idea what is causing these crashes. Thank you in advance for any helpful advice :) [X] Fallout3.esm [X] ANCHORAGE.ESM [X] THEPITT.ESM [X] BROKENSTEEL.ESM [X] POINTLOOKOUT.ESM [X] ZETA.ESM [X] CRAFT.esm [X] CALIBR.esm [X] Project Beauty.esm [X] DCInteriors_ComboEdition.esm [X] Impervious Power Armour.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] Companion Core.esm [X] RobCo Certified v2.esm [X] DarNifiedUIF3.esp [X] DynamicCrosshair.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] MiniHideout.esp [X] GG_WaterTowerHideout_v1_22.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [ ] FO3 Wanderers Edition - Alternate Travel.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] FO3 Wanderers Edition - Project Beauty.esp [X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp [X] WeaponModKits.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] EVE.esp [X] EVE Operation Anchorage.esp [X] EVE - FWE Master Release.esp [X] EVE Anchorage - FWE DLC Anchorage.esp [X] EVE - FWE Master Release (Follower Enhanced).esp [X] EVE - FWE with WeaponModKits.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp [X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp [X] Mart's Mutant Mod - Project Beauty + FWE.esp [X] Companion Core DLC Addon.esp [X] RobCo Certified v2 Omnipatch.esp [ ] RobCo Certified v2 Version Updater.esp [ ] RobCo Certified v2 Zeta Addon.esp [X] RobCo Certified v2 Impervious FWE.esp [X] Mr Smith's Scrapyard.esp [X] merge.esp Thanks again to anyone who helps.
-
Load order would help maybe. Also, I think its bad if you deactivate a mod that replaces a vanilla texture, not really sure though. If it is messed up and you want to play a clean fallout 3, I strongly suggest you just reinstall.
-
Robco Certified Mod Malfunctions
nicdude replied to freemailguy's topic in Fallout 3's Mod Troubleshooting
I don't use the Mechanist's Edition, just the normal one, but your load order looks right. I suggest reinstalling, making a merged patch, and making sure you have archive invalidation applied. -
Not sure if AA, EVE, Tactics, and Ironsights are compatible. My only suggestion for such a huge mod list would be to disable a major mod, make a merged patch and test until you find the problem. I think this should be in troubleshooting and not discussion so someone should move it.
-
Thanks for the detailed answer, kudos XD
-
I've looked through all the guides and read mes I have come across, and I've never found anything saying different, but I'd like to ask just to be sure. Is there ever anything you wouldn't include in a merged patch from your load order? If so, what type of mods? Thanks for any answers :)
-
Not sure if it was the Eve fix or running masterupdate before making a merged patch, but my game is ctd free, thanks guys! EDIT: Wasn't a heating issue, I gave a time just to explain how unstable the game was. Thanks for the help though :)
-
So this guide is wrong? I'll try it, thank you and kudos :)
-
Kudos! Anything else look wrong?
-
Aren't you supposed to run MasterUpdate after you enable the merged esp? That sentence of mine was terribly worded, Here's what I do and hopefully it is correct: Enable my mods in FOMM, Run FO3Edit and with all mods and FOIP esp files enabled for active mods, Create a merged patch, Enable that Merge.esp file in FOMM, Then run FO3MasterUpdate. , Play FO3.
-
Please tell me if anything in my load order is wrong, the merge.esp is loaded with every enable mod and I run a FO3MasterUpdate after enabling the merge.esp. [X] Fallout3.esm [X] ANCHORAGE.ESM [X] THEPITT.ESM [X] BROKENSTEEL.ESM [X] POINTLOOKOUT.ESM [X] ZETA.ESM [X] CRAFT.esm [X] CALIBR.esm [X] Project Beauty.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] EVE.esm [X] Companion Core.esm [X] RobCo Certified v2.esm [X] Wasteland Whisperer v2.esm [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [ ] FO3 Wanderers Edition - Alternate Travel.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] DarNifiedUIF3.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] Mart's Mutant Mod - Project Beauty.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [ ] FO3 Wanderers Edition - Followers Enhanced.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [ ] FO3 Wanderers Edition - Optional VATS Halftime.esp [ ] FO3 Wanderers Edition - Optional VATS Realtime.esp [ ] FO3 Wanderers Edition - Project Beauty.esp [X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp [X] Alt Start Weapons - FWE.esp [X] WeaponModKits.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] EVE.esp [X] EVE Operation Anchorage.esp [X] EVE Anchorage - FWE DLC Anchorage.esp [ ] EVE - FWE Master Release.esp [X] EVE - FWE Master Release (Follower Enhanced).esp [X] EVE - FWE with WeaponModKits.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - Project Beauty + FWE.esp [ ] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp [X] Mart's Mutant Mod - Master Menu Module.esp [ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - Zones Respawn.esp [X] PersonalTerminal.esp [X] Wasteland Whisperer v2 Broken Steel Addon.esp [X] UndergroundHideout.esp [X] Companion Core DLC Addon.esp [ ] RobCo Certified v2 Version Updater.esp [X] RobCo Certified v2 Zeta Addon.esp [X] GG_WaterTowerHideout_v1_22.esp [X] Merge.esp Thank you for any time you spent helping me :D
-
I've recently reinstalled Fallout 3. Before the reinstall, mods worked perfectly, I just messed up a few files and needed clean esm files. This new install makes archive invalidation crash fallout 3 on start up. I've researched these crashes and it would point to me being one of the unlucky few who archive invalidation never works for, but it has worked. Any ideas why this would change? :EDIT: Resolved, it was just a messed up FALLOUT.ini.
-
You could change the model of the armor. This would probably be easier to do with FNVEdit.
-
Need Help Making a Travel Point Between Vegas & DC
nicdude replied to lagia's topic in Fallout New Vegas's Mod Ideas
No problem, like I said, I already attempted to do this, and found that it was ridiculously hard. I did figure out how to bypass quite a few of the bugs, so if there's something you are stuck on, feel free to ask me about it, as I might have already found a fix. The only thing I really couldn't figure out, was the crashing at casinos, that one stumped me. -
Need Help Making a Travel Point Between Vegas & DC
nicdude replied to lagia's topic in Fallout New Vegas's Mod Ideas
That will all be very hard to do, and I think, just for now, Lagia is just trying to make the two compatible, which is an extremely difficult task. I've tried it, along with a few other people, and have gotten stuck at certain bugs, so, please, wait until this is done before requesting specific features. -
Need Help Making a Travel Point Between Vegas & DC
nicdude replied to lagia's topic in Fallout New Vegas's Mod Ideas
I'm glad they re-opened this. It gives your mod the publicity it deserves. _I have a few questions if you don't mind_ I'm curious, how are you planning to release this? I figured out how to get most of the meshes and textures working properly, but once I got everything in order, I couldn't go into casinos in Vegas. Every time I entered one, I'd get a CTD. How did you fix this? -
How do you give projectiles more UMPHF?
nicdude replied to nicdude's topic in Fallout New Vegas's Discussion
Yeah, I'll look into those. Thanks a lot, guys. -Edit- I found it. I was using FNVEdit, but GECK is just so much better. It's a little harder to work with, because there is a lot more you can do, but once I got used to where things were, and how to load/create other mods, it was pretty easy. Thanks again, I really appreciate the information you guys gave me. -
I'm trying to change some of the projectiles so that they'll knock enemies back, like the anti-material rifle. I've tried changing the gravity, the speed, the range, and the impact force. Am I doing anything wrong? Any help/info will be appreciated. Thanks ahead. -Kris
-
Someone should make armor similar to the Helghast from Killzone 2. I think it would fit very nicely into the Fallout universe, as they all wear gas masks. Anyway here is an image of most, if not all of the Helghast armors. From what I've seen, a lot of the New Vegas armors could be re-textured/re-sized/edited to make the Helghast armors. I will worship the person who makes these(not really, but I will be very, very grateful) Thanks ahead. -Kris http://fc01.deviantart.net/fs47/i/2009/220/0/8/Helghast_units_by_avenger09.jpg
-
Okay, cool. There is something I cant seem to figure out. After starting GECK, I click on FIle, then I click on Data. (I usually just like to edit existing .esp files, but when I enable them in GECK, I cannot save the changes to the file that I'm editing. It always says that the file is either a master[Which it is not] or it is in use) How do I just edit existing .esp files in geck without having to create an entirely new .esp?
-
I get a message saying that I'm not allowed to upload that type of file. Haha, I just tried your V2, and it's the wrong model again. The one I'm using is the actual GrenadeLauncher.nif. Thanks for all of the effort though, I really appreciate it, and I learned a lot from examining your mods.(I'm still pretty bad with the GECK, though.
-
I just did it. I changed the reload and attack animations accordingly. I'm not sure how much affect this will have on the gameplay, but I also changed the clip size to 4, and changed the reload/jam time to that of the grenade launcher. I don't know how to merge .esps, so I just saved it as a new one.