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NellSpeed

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Posts posted by NellSpeed

  1. By the time Skyrim came out, I'd been modding Oblivion at least 75% more than playing it.

     

    I'm pretty sure that when the CK comes out, I'll be doing at least 25% modding versus playing, while I fix things-- i.e., add more dialogue to my favorite followers, give follower options to the non-followers, etc.; and then there's the other stuff that'll make it more of a 50-50 split-- like Rabbit Revenge and new followers-- that I'll collaborate on with friends.

  2. I sort of like the idea of a mad-scientist type, sending you out and about to find necessary items. A mixture of quests would be nice-- a go-find-it quest for enough metal, for instance, or gears-- and a diplomatic quest to get people to help transfer the balloon to a launching place (maybe one of the carriage drivers?), etc.
  3. Sarpedon - Good to know, thanks!

     

    nosisab & xlr8films - I agree about the CK-- many of us already have plans to elaborate on existing NPCs, and add on new ones. It's nice to have the scripting built in this time, though; more time will go to writing, less to troubleshooting and experimenting.

  4. lv000 - I just saw him the other night, as a matter of fact! I don't quite remember what road we were on, though. Thanks for the tip!

     

    SaintAnon - Cicero kind of gives me the creeps... but in a fun way, I guess. Sort of. And it's pretty cool that they brought back Lucien. In a dead way. Sort of. :D

     

    spets21 - Why is it that sometimes dying in-game is infuriating, and sometimes it's just hilarious? I die a lot in every game I play, though, so I may just be getting used to it. Also, share that SS? Because death by companion is even more hilarious!

  5. d3vo - I was thinking that if I play through as a monk, someone who specializes in ranged tactics would come in handy. How does Aela do with a bow? And, yes-- does she have interesting comments?

     

    abaris - Is it wrong that I find it kind of funny that my followers totally sabotage me at least once every session? But I agree-- greater depth will improve them, and I know I'm not the only one with plans for that.

     

    spets21 - Oh, man. Did you at least get a good death screenshot?

  6. When I'm running around trying to save the world and/or get rich, I like to have someone to help out-- ideally, someone with a personality (although from what I hear, marrying an NPC sort of extinguishes that?). The best way for games like Skyrim to establish that, is to give NPCs opinions and things to say.

     

    I haven't played with too many followers yet, but it seems like many of them are just sort of there. The big exception so far has been Stenvar, who seems to have something to say about almost everything. He isn't fond of mines and cold weather. He's eager to make money, but is wary of traps and cursed artifacts. Dwemer ruins make him a little paranoid. He'd rather fight bandits than draugr. I'm assuming that most of these are stock lines, attached to the VA's work, but that's fine-- at least he's saying something!

     

    Which other followers are chatty?

     

    (And, yeah, as soon as the CK comes out, I'll be adding all kinds of lines to characters for my own amusement. Even though they'll be unvoiced, it's still better than nothing, IMO.)

     

    ETA: I'm putting this in the spoiler section just in case.

  7. I hate to bring this back up, but there seems to be some confusion on this part-- apparently the New Vegas request forum okays bumping after a week, where (as far as I know) all the other forums say "no bumping" at all.

     

    Bumping drives me a bit nuts, so I tend to flag it on sight, I admit, but obviously I don't want to report someone mistakenly.

  8. If you're not sure read the rules please.

    You are not allowed to bump requests with one exception which I'll explain for you now:

    A thread may only be bumped after a week of inactivity, you may only do this once per thread, if there is still no interest let it die. You can post it again in about a week for a second attempt.

    Where did you see this? Because Dark0ne has said before, last month in fact, "Bumping is not allowed here." No exceptions noted, at least in that post.

  9. From the TOS: Absolutely no copyrighted work is to be used without permission of the original creator. This includes content from other games, from DLCs, music creators or from other file authors.

     

    The "other people" who have done this may not have been reported (and banned) yet. So I would suggest don't upload.

     

    EDIT: I'm quoting from the TOS for others to read-- I know you'd said you'd already read it.

  10. Rowan Leeves & I have already talked about something similar-- pet treats for your dog follower, in the style of Dragon Age's "Mabari Crunch".Unless my memory is completely off, Emma did a mod like this for Oblivion, allowing the PC to give gifts to people; if it's doable in Oblivion, I can't imagine it can't be done in Skyrim.

     

    It could be as basic as adding one or two lines of dialogue, conditioned to appear when you have X item in your inventory; or as complex as putting together something specific for each NPC-- soul gems for a mage, dwarven daggers for a warrior, books for the studious NPC-- and sweet rolls for everyone!

  11. Oh, okay, sorry. This sounds like an interesting idea-- dungeon crawls can be a LOT of fun, as modder David B. has proven over and over-- and it would suck to see it get shot down before it really gets started. If you haven't already, you might stop in at TES Alliance to check out their scripting tutorials.

     

    Best of luck to you!

  12. Just wondering if anyone has carried out making a dungeon master type mod - in fact a direct port over.

    You might want to re-read the TOS-- I'm pretty sure direct ports are not allowed on TES:

     

    Absolutely no copyrighted work is to be used without permission of the original creator. This includes content from other games, from DLCs, music creators or from other file authors. This also includes members from countries that do not recognise copyright laws (such as Russia).

     

    All files uploaded must have been created by the uploader or used with permission from the original author of the content. If you cannot provide proof of consent when asked then your file will be removed and your account is likely to be banned.

  13. If you like new and interesting ways to die, you'll like both of the quest side-branches, they each have a number of quite spectacular deaths that I won't spoil for you by telling you in advance {:-))

     

    Yay! :dance: :dance: :dance:

     

    It took me several tries to get to the bottom of the Hole without dying, but I finally did it; I think I finally just got lucky and landed right. Didn't get a good shot of the trip down, unfortunately.

  14. Will continue to play as I have time- really looking forward to seeing your work!

     

    Also, after

    talking to the soldier at the camp

    , I jumped down the hole, just to see what might happen. I died.

     

    So! Death count == 2; fun level == high!

  15. Okay, we have a potential issue. Near the area where

    Greyrock is

    , I get this:

     

    http://nellspeed.finalgirl.us/th00.jpg

    The camp area is circled in red.

     

    http://nellspeed.finalgirl.us/th01.jpg

    There didn't seem to be a rider anywhere near the horse, nor did I find any other NPCs (the guy in the picture is a companion).

     

    I use Unique Landscapes, however, which very well may cause the problem.

     

    Stepping off the edge here, for the record, is an insta-death.

     

    (Of course I tried it! If I don't die at least once or twice in a session, I figure I'm not playing enough.)

     

    The earthquake effects are nicely done, and very disorienting. Given theOklahoma situation, it's actually a bit unnerving.

  16. Yea sadly im aware that its quite a larege mod and believe me if i knew anything about modding id gladly start on it but I dont and I dont know anyone who does that could teach me or even where to get started teaching myself so yea im kinda just stuck until someone would like to help :'(

    Never fear, you're not stuck at all! TESAlliance has a whole forum dedicated to modding-- just follow through, step by step. And don't forget, everyone has to start at the beginning! :) And don't worry about not having time; most of us who mod have jobs, families, school, and/or homes to take care of. People like you who want to learn will find the time.

     

    TESAlliance: Oblivion School, where anyone can learn to mod, if they want to take the time to do it!

  17. I think I do best on my own, simply because my schedule often prevents me from modding for a week or two at a time. I work with another modder on occasion, but her schedule is as odd as mine, so we both run behind a lot.

     

    I, uh, still owe you a corrected beta of my esp for the mages' quest mod, David. And an email or two.

     

    Sorry!

  18. The backgrounds work well-- they're definitely an improvement over the blank background, which made the whole page look unfinished.

     

    Is a mobile theme a possibility? The ol' ipod really struggles to load these sites now.

    The fixed-width layout fits perfectly on my netbook and my iPod, but the site does chug a bit while loading; so a mobile theme would be awesome.

     

    A mobile theme-- or an alternate color option-- might also be useful for users with visual impairments. People who can play the games just fine may have trouble reading the white text on a black background, or white on the orange, for that matter.

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