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Everything posted by LoofSquared
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Though knowing how the game is, it'll still handle the NPCs as marked dead, so the shopkeep wouldn't sell you anything and so on and so on. They'll only have the default actions after resurrected and might not even speak.
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Also, the dwarves were called dwarves by the giants. Dwarves in the Elder Scrolls lore are actually elves, as tall as any elf, with long ears and squint eyes. Though I have nothing against a mod with classical dwarves, I just had to. http://www.thenexusforums.com/public/style_emoticons/dark/rolleyes.gif
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Dark brotherhood "Shrouded hood" no mask bug
LoofSquared replied to maxolina's topic in Skyrim's Skyrim LE
It seems to me that only the female version has a mask, all the male characters I've seen have had no masks. -
It all depends of how you play the game. I, for one, do very powerful sneak attacks which usually kill just about anything in one slice. What you'll be doing of course depends on how you prefer to play.
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I also would say it wouldn't be anything like overpowered at all, as the werewolf transformation indeed is a power that you can use once per day, and when transformed, can't use any spells or so before it ends. We'll just have to wait for the mods. http://www.thenexusforums.com/public/style_emoticons/dark/happy.gif
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Actually. I can confirm this as possible. I had been vampire for a while, and when I continued on the (spoiler) Companion quests, they offered me a chance to become a werewolf. Seems that this ritual of theirs ignores the vampire disease immunity and gives you the ability to transform into a werewolf while you already are a vampire. EDIT --------- Seems that my statement is only partially true, I was fooled by the still remaining vampire face after the werewolf transformation. The werewolf transformation took the vampire powers away, left the face vampirish and messed up my eyes, I do not recommend this as a way of curing vampirism as it obviously shouldn't even happen. I do hope mods fix this though, I myself am eager to play as a vampire-werewolf hybrid, as much as it's against the lore.
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I also tend to create a character after myself, as I'm actually roleplaying the game. Heck, I even name my characters Nero and make their faces look as close to mine as possible. Also, I'd rather watch Wesley Snipes run around in Blade, 'cause he's just badass. http://www.thenexusforums.com/public/style_emoticons/dark/armscrossed.gif
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Oh, I am quite sure it could have been heard outside, though I find it weird the others were still sleeping and a guard caught me the other side of the town, even when no one saw me exit the house. In fact, you shouldn't get a bounty on you even if everyone knew there's something going on if they didn't see you do it and you manage to exit the house without being detected.
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I guess the problem with me is; I like to go and wake my target up telling them their time has come. Pretty sure that's what triggers the bounty, although it actually shouldn't, as it's quite impossible for anyone else to hear. But I guess the sleeping NPCs are considered witnesses.
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Skyrim starts to sound very Oblivionish indeed.. For now, I might just consider not going on with the DB questline, I actually have to pay more than I get. Guess we'll have to be waiting the Creation Kit release, and some AI tweaks from whoever'll do it, quite sure it'll be done at some point anyways.
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Seems like there's some tweaking to be done to the guards in Skyrim also, unfortunately. Just came here to ask if anyone else has experienced anything similar, just in case. So, I just killed this person, in an interior with two other NPCs in there. This particular person was awake and I just quickly sliced her down. It was night, everyone else was asleep, and stood asleep, so they never witnessed the kill. Now, when I took my leave and got out of the house, I was almost immediately confronted by a guard telling me I'm a murderer. Now this, as you most probably understand, annoys me greatly. Seems like an honest assassin can't make his living in Skyrim.
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With 13 days to go how are you feeling?
LoofSquared replied to AlexSeptim's topic in Skyrim's Skyrim LE
Feeling quite anxious and unable to wait, also wrecking my nerves with the thought; "What if it doesn't arrive that Friday?" -
As I've understood it, the Ka Po'Tun are not actually dragons, but they are trying to find a way to turn themselves into dragons and Tosh Raka seems to be the only one who ever succeeded, in some way at least.
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What Daedric Realm will appear in Skyrim?
LoofSquared replied to CalibanX's topic in Skyrim's Skyrim LE
Thou shalt not forget Tiber Septim, though he didn't quite take the power, he was given the power. Also, knowing how the lore in The Elder Scrolls is, it might be possible there are others. -
The door in this particular screenshot looks.. suspicious..
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What will happen when the game is released?
LoofSquared replied to TheMysteriousTraveler's topic in Skyrim's Skyrim LE
So as mine, I'll be lost to Skyrim for a month at least, I'm quite sure. -
What Daedric Realm will appear in Skyrim?
LoofSquared replied to CalibanX's topic in Skyrim's Skyrim LE
You're referring to Ka Po' Tun, the cat people, also called the tiger-dragon people but that's just because of their admiring of dragons. Dragons themselves are NOT one of the four races of Akaviri people, dragons simply are a reptilian race and though mostly from Akavir, also existed on the main continent before their Nirn wide "extinction". As the nature of dragons is magical, they are intelligent reptiles after all capable of spellcasting, they might as well have been hiding in another realm, who knows. -
A vampire, definitely. Though does it make any sense I want my character to be a semi-good aligned vampire who though preys on people, steals and murders, tries always to be good to those he respects and deems worthy of so?
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Very specifc things I'd like to see in a vampire mod
LoofSquared replied to Sanguine Justice's topic in Oblivion's Mod Ideas
Just a quick question if you're there for answering; how does this work? Are you exactly sure? I could bet my mother I've been able to feed as a vampire character while the ugly face morphing was completely disabled. -
Magic that affects the environment
LoofSquared replied to undrentide79's topic in Oblivion's Mod Ideas
Breaking anything is quite impossible, freezing lakes and lighting up fireplaces is another thing. Now, freezing lakes, although possible, would be the harder of these two to accomplish (most probably) as there are many lakes and bodies of water, some too huge to simply do it. Freezing a lake would require an activator box the size of the lake, or many affecting to a same object, and an object (ice layer) that then is added to a pre-selected placing by a script when an ice type of spell passes through the activator, at least by my understanding. Lighting and dousing flames has already been done on some mods, although I cannot reference any as of now, blaming my bad memory. This could quite be done by simply replacing all the objects with a flame on them with activators resembling the object (unlit torches with an activator, with a script lighting them up when a fire spell hits them and dousing them when an ice spell hits), same with logs in fireplaces and braziers and such. I cannot do this though, I have a fairly limited knowledge of scripting myself, if someone would be willing to do it, I'm fully supporting the idea. -
Although for sure we cannot have the interiors properly done in exterior space, the bigger taverns could be done fairly easily, although the exterior models would also have to be re-modeled in model editor, for example, Blender. If and when I get Oblivion installed (on this new computer) I would be willing to do this, adding more space to the taverns, we'll see. Don't expect too anxiously though, knowing myself it'll take some time even if I would start doing it.
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I'll be first buying it for PC, that's for sure. Playing it for a while like that, then when the price comes down most probably pick it up for PS3 for the occasional "*lies in bed* Damn I can't be bothered to get up from here *picks up the controller and starts Skyrim*."