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DeMocha

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  1. Honestly i think CDPR half assed it and haven't fully implemented cyberware and external appearance. After all why bother give V a smartlink tattoo that'd look good that has same or similar stats as smartlink chip when never changing appearance. NVM the whole vendor screen version of likely invasive surgery.
  2. AT this stage the closest i've seen is using the script to upgrade whatever you are wearing to legendary/iconic. But i would be really grateful if someone could figure out a transmog feature especially if they could include some of the stuff NPCs wear.
  3. Theres a few weapon mods that can't be used especially if you use the cheat to add them, whats more they sound great and quite powerful. If i had to guess i'd say CDPR disabled them until they are balanced as they are well beyond the mods of lower quality. Overpenetrate- 'Increases Projectile Kinetic energy' x6 increasing chance to knock down enemy Subsonic- Halves weapon draw time, and increases dmg x20% Stabiliser - reduces sway by 50% If you figure out how to equip any to weapons let me know, cause i have had no luck as well.
  4. Would like autoloot for two reasons. 1- Looting in this game is a PiTA at the moment, can't pick up some items, or needing to be at a specific distance to pick up too close/far and won't work, items simply glitching, or having interactable NPCs too close to item. 2- So much of the stuff you end up looting is needless. Let me pick up shards and important stuff myself, but don't make me spend a couple minutes in each room i walk through to pick up every scrap of 'junk'
  5. Noticed that too when i checked for that filter. Not sure how a save file is a utility...
  6. +1 Even in the quests as a passenger, sitting their watching the ghost cars is a bit weird as they disappear as you close distance, or coming up to a busy intersection that has no cars when you get there.
  7. Under the 'mods' dropdown select 'new' then refine results and exclude whatever.
  8. While i wouldn't say no to such a mod, i do however feel somewhat terrified about how many children my clan would have.... Only have the 1 wife in current playthrough and 14+ children, and she is still in her 20's.
  9. Some mods when introduce new items/units that if that mod changes them will result in selecting a save telling it to load and then nothing... Recommend using Nexus download history to find the mods that you used prior to saves not working and changing downgrading back to what you used. Believe there is a mod that is supposed to fix save files on nexus. Save files are stored in **\Documents\Mount and Blade II Bannerlord\Game Saves\Native
  10. Not a fix for your issue, BUT... There is an option to use your movement keys to determine attack of melee weapons, takes a bit of getting used to but easy once you have. And there are quite a few weapons that are thrust or slash attack only.
  11. What i find funny is that i can increase relationship with random thugs/traders/in-laws, but my own spouse who is popping out children like there is no tomorrow is between -1 and 3 relation, and is damned hard to increase. Either the wife is very cooperative, or one of the guards or army members is keeping her happy.
  12. Use your download history that nexus keeps, and work your way through each mod you have downloaded/patched since update, check each mods comments and descriptions. I am having a similar issue and am currently troubleshooting.
  13. Damn, was hoping that might fix your issue. In that case I don't know. Have you tried the mod linked in this thread? Seems a bit strange that some people have caps to number of mods, and that it doesn't appear to be consistent. I personally am up to 35, not including vanilla modules, not showing off merely that the mod cap is either random, or based on PC... Am wondering if it is similar to how total war: warhammer 2 appeared to have a limit.
  14. @Jokersz, pretty sure bannerlordtweaks has a setting for hideout party limits within it. Likely conflicting.
  15. I'm at 29 mods with fairly stable game at the moment ( current campaign so far 8 hours long).
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