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Herculine

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Everything posted by Herculine

  1. If it is a cheat it's a very small one and I'd say it's nothing to feel guilty about.
  2. I can't afford a new rig unfortunately, but the one I have runs the two Fallout games pretty well on medium settings so I'm hoping I'll be able to get by.
  3. Each door has a map teleport marker attached to it that designates where your character will appear when exiting; they should look like pink arrows. If you get these markers mixed up it can cause confusion. You can double-click on these markers to see which doors they are linked to. Also, if your town has more than one door in it, when you first linked the interior to the exterior there's a drop-down menu in the pop-up menu we talked about that let's you select which door. If you picked the wrong one then this is what will happen and it can also screw up things if that door was previously associated with a different interior. If you can't sort out where and what went wrong, my recommendation would be to simply delete the doors and their teleport markers and try again from scratch. I've been there, and I learned it all the same way through this sort of trial-and-error experimentation. Stick with it and you'll get the hang of it. Something I always do when modding anything is make a back-up copy of my .esp file someplace like on my desktop so that if I totally screw up something I can easily go back to a point where I know everything was okay. I highly recommend making such backups, especially if you're still learning.
  4. It's been a while since I've done this in Morrowind so forgive me if this is misinformation... If you have placed a load door in both your interior and exterior cells you should be able to double-click on one of them and a menu will then pop up enabling you to link the two and set their respective markers.
  5. Is there a non-NVSE trick which you have used, to modify all the base game scripts? If it is not specific to your mod, then I can add it to my teleport markers. If your solution is hardcoded or relies on NVSE, is there any possibility to update it to the solution given by Quetzlsacatanango? In that case, your follower will also teleport through my markers instead of being left behind. No base game scripts were modified and it does not require NVSE but it is specific to the NCCS companion script. As Quetzlsacatanango points out, it would similarly be up to the creators of every other companion system to add such a fix to their companion scripts as well for this sort of thing to work universally. To my knowledge at the moment NCCS is the only companion system so far that has accomplished this. NosRhyfelwr is the scripter of our team and could give you more info.
  6. NCCS deals with this problem in the base companion scripts in its master file, so any companions ever created for use with it can follow you through such cell-changes.
  7. Looking at it from this point of view something similar to VATS or ironsights could be implemented to the aiming of a bow without departing from the Medieval atmosphere. It would be representative of a marksman's ability to squint one eye and focus on his target. Just change the sound effect from that hydraulic-like thing to the sound of a bow string being pulled and you'd have yourself a winner.
  8. The garbage cans are pre-war. Before the bombs fell caps were worthless and got thrown into... garbage cans.
  9. I didn't vote because I'm kinda yes and no. If I try to play something like Two Worlds or Dark Messiah, I don't get far beyond the tutorials before I lose interest because the games are lacking so many of the qualities I've come to expect from Bethesda games. On the other hand, I'm currently enjoying playing through Neverwinter Nights for the first time and since playing Oblivion I've also enjoyed games like The Witcher and Dragon Age Origins. Different styles of play, but still these games are designed well enough to hold my interest. While I enjoy "open-world" games like Morrowind, Oblivion, Fallout 3 and Fallout New Vegas, I'm also a dungeon-crawler at heart thus I can be content with more linear gameplay designs if I'm given options in the ways that I can develop my character or affect the flow of the storyline to some extent. The exterior world of Oblivion was indeed a pleasure to explore in search of new locations, many of which were optional, but at the same time I found many of the dungeons disappointing since they were only comprised of a few rooms with a few enemies and treasure chests and then you're done. I'm not saying they were all like that, but many were and I find I enjoy a good dungeon that might take me an hour to explore and perhaps even get lost in. At the moment Neverwinter Nights is satisfying the dungeon-crawler in me, and I'm hoping that with Skyrim Bethesda won't be so focused on the OMG! graphics that they forget the other elements that have made some of the most famous RPGs so enjoyable.
  10. If you have another hard drive besides the default "C", try installing it there. I'm running it on Windows7x64 on my "D" drive and have never had to assign it any special permissions or compatibility modes.
  11. This is very frustrating to me as well. As far as I can tell, many of the music tracks are duplicated in the various folders and in order to replace one track I believe we would have to replace each instance of the track because it's impossible to tell from the music files themselves which ones are called by the game at any given time. Furthermore, adding new tracks might be very difficult if not impossible without knowing how to make the game call upon the new tracks.
  12. I just did this and it worked perfectly. Thanks for the info bben46!
  13. Are you running it on Windows 7 or Vista? If so this thread might help.
  14. I tried to leave a comment but got a warning that the topic has been locked by a moderator. EDIT: I must've been typing while LHammonds was posting...http://www.thenexusforums.com/public/style_emoticons/dark/whistling.gif
  15. My Daedric longsword never had an infra-red night vision scope in any of the other TES games, so I don't expect it to have such things in the new game.
  16. Ald-ruhn. It's a fantasy-adventure city if I ever saw one.
  17. The Lone Wanderer's mother. Well, that would be very soap-operaish. Doesn't really gell with everything that people like James or Doctor Li say though. We know Dad was outside the Vault before we were conceived, and Moriarty met Mom so obviously she was out there too.
  18. There is a version included in the download that will prevent this. Examine the file structure of the archive you downloaded and you should be able to find it.
  19. Under the main heading for each of the respective games in the forums is a topic for modding suggestions and ideas. This can be a good place to start looking for people who are starting new projects and looking for help.
  20. The NV GECK seems to be very tempermental in that respect. You have to open the face with the "face advanced" tab first, and make sure you close the NPC and save any changes you made before you try to switch to another tab, ESPECIALLY the inventory tab. That's when it always crashes for me. Frustrating and buggy I know, but you just have to be careful and save every step of the way. Hopefully they will soon release an updated version of the NV GECK.
  21. As a once-but-currently-not premium member I have to say that I really don't mind the new add so much. I'm so used to this type of add from like every other website that I visit that my mouse already knows where to find the "skip this add" button. I say if it helps keep the Nexus out of the red then I'm all for it; it's a lot less annoying than the Resolve stainbusters video.http://www.thenexusforums.com/public/style_emoticons/dark/biggrin.gif
  22. One vote here for HELL YEAH!
  23. I recommend that it get separate billing. It's gonna be huge. HUGE!
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