Jump to content

JarinArenos

Supporter
  • Posts

    78
  • Joined

  • Last visited

Everything posted by JarinArenos

  1. Yeah. I've scrapped all the garbage and stuff out of every settlement I have, though, and this is the only one I've noticed constantly respawning. Amusingly, the mutants' inventories aren't fully resetting. They get all new gear, but their old weapons don't get removed if I don't loot them. There's one with a stack of a dozen laser rifles now.
  2. It always seems to be adjacent to a settlement cell, so that's possible...
  3. Anyone found any sort of workaround for this? I'm getting tired of the ever-renewing super mutant battle behind Hangman's Alley. I don't want to have to hunt for a new home...
  4. My concern is, weren't both Nevada and WE group projects? This is a lot to bite off for one person who - as you said - doesn't always have free time. Also, with F4SE in limbo until at least late summer (probably later, honestly), how much of that list becomes impossible to implement? Don't misunderstand me, I really want to see this project succeed; these are just issues to consider along the way. It's great to have the overall design charted out, but maybe break it up into individually-completeable and releasable chunks?
  5. Yeah, no problem. Nexus draws the line at nude mods. No explicit sex allowed.
  6. Is there any reasonable way to make the Prydwen workbenches share the airport workshop's inventory, to take advantage of caravan shared inventory, etc? I don't want anything as complicated as making the ship an editable settlement, just linking the inventory so I can work while aboard.
  7. You'd probably have better luck on the LoversLab forums, since Nexus doesn't support or allow those mods.
  8. Wait, what? What kind of issues? Was there unauthorized content or textures or something?
  9. Just a nitpick, but you can build vault pieces pretty much anywhere. Their demo stream showed a huge vault built over Spectacle Island.
  10. That's actually a really great idea. It always frustrated me that raider PA was so useless since the game gives you better right at the start. I think I'm gonna play this way whether any mods do it or not. Edit: Need to do something about the random frames you can easily reach at level 1, too. Alternately, kick T45 armor down to s#*!-tier.
  11. Would love to see this in a mod, but in the meantime, just remember to "take the keys out of the ignition" by snagging the power core when you get out.
  12. Awesome! Glad to see this is still moving along. What do you think of the GECK so far?
  13. Sounds like fun... but also a huge potential headache. Some kind of inventory management improvements are going to be completely required to play once all those are added. Include some form of assistance here, maybe?
  14. I am not a modder at all, but I am willing to learn, if it's that simple. Is this actually doable?
  15. That's been around for a bit now. It's still more of a workaround than a fix. Was hoping that this could actually be fixed directly.
  16. Bumping again now that people have had time to play with the GECK. Any idea what this fix would require?
  17. If I recall correctly, there's already 50+ armor frames in the game files. They're just theoretically indistinguishable.
  18. I would second this. Now that the GECK is out, it seems like this should be able to be fixed properly. There's no reason that, if I sneak up behind the Gunner leader and steal his armor before he gets in it, it's counted as mine; but if I knock him out of it and THEN take it, it's forever marked as stolen.
  19. I was taking my sweet time going through and enjoying the plot, and then this f***over happened. I ended up blitzing the rest of the brotherhood questline, then turning traitor and depopulating the Prydwen in a power-armor super-sledge rampage.
  20. I think what you're looking for is the Immersive Fast Travel mod.
  21. I just want more classic fallout 1-3 weapons. Where's my Bozar and Plasma Caster? Classic-style laser weapons would be appreciated too.
  22. Might lock auto-management behind material (build terminal) or talent (local leader). Especially if settlement overhaul mod moves supply lines lower in the charisma tree or makes them baseline.
  23. Maybe include the helmet in the torso armor model and figure out a way to lock the helmet slot if it's equipped?
×
×
  • Create New...