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Everything posted by Foeofthelance
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Wanting to Re-install
Foeofthelance replied to Foeofthelance's topic in Fallout New Vegas's Mod Troubleshooting
Thanks! (Prays to all the gods and devils this works...) -
I've got a bad save in Dead Money, the result of the game deciding I'm not actually standing on the beam I'm standing on every time I load the file. I've got a back up that I can go to, but for a variety of reasons I'd prefer to just re-install the game and the latest versions of the mods I've got instead. (If that seems like throwing the baby out with the bathwater, now you understand why I've never finished the game!) The problem is that I've recently moved, and can find neither my disc nor the box with the CD key in it. Is it possible to just re-install via Steam, or would I have needed to purchase the game through Steam instead of my hard copy?
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Ashton Silo choices? (SPOILER)
Foeofthelance replied to Gopher's topic in Fallout New Vegas's Discussion
And how did you manage to get shot by a wimp like Benny and some Khans in the first place? I mean if you were a level 1 wimp yourself, it makes sense, but apparantly you are this awe inspiring badass courier who wandered the divide and went places entire battalions feared to tread. And yet a schmoe like Benny gets the drop on you? No, sorry, just not buying it. Benny and his goons would never have gotten the drop on such a character, and would have died if they had tried. Sorry, it just does not run. It is yet another major flaw in the main story of the courier. This reminds me of a bad 'thriller' that ends and has me asking five thousand question starting with the words 'wait a minute, that doesn't make any sense ...'. They need to go back to a classic fallout story for the next game. Keep it simple. You are level 1 and dont know dick about the world because you grew up in an isolated vault/village and give the character a history, with friends and family, and then give him a simple but believable reason for leaving. And for gods sake dont add things in the game that require you main character to be a grade A moron to actually progress the main quest. No more Bathesda special starts please. Give me a classic fallout start any time. Look at this way: Yes, they got the drop on the Courier and managed to take the chip from him. On the other hand, not only is the Courier still awake for Benny's pregame monologue, he manages to survive a bullet to the head and being buried alive. We also know that Benny couldn't pay the Khans after the job was done. My theory? Benny spent all his caps on a Fat Man and some mininukes, plus an in-game ton of explosives to ambush the Courier. He wasn't too careful about it either, which is why the Khans are so badly beat up when you run into them - they got caught in the secondary explosives from the traps. Forget the NCR being in Boulder City. They had the Khans outnumbered by about two to one and still lost people as hostages. By the time you catch up to Benny again you've already got your skills back plus some. By the time you hit the game's level 30, you're so far past where you started that you can walk into Caesar's camp with a combat knife and a loin cloth and still pile up the corpses of his army. I do agree about the "Don't launch option." Probably the second biggest script error since the original ending of FO3 from the sounds of it. -
What game ending-outcome would you like?
Foeofthelance replied to frank lee's topic in Fallout New Vegas's Spoilers
Nah, I'm thinking something more akin to a large, unopened control-type vault that hasn't run into any of the disaster scenarios inflicted on the others. Either that or one with a designed patriotic/nationalistic bent. They're still sealed up due to the ravages of the Divide, but inside they've got functioning old world tech that's been well maintained, the numbers to use it, and a die hard focus on "American" ideals. Either that, or in true Fallout style they've gone so far into their ideals that they've come out the other side as a sad parody, driving Ulysses to grief and madness when his last hope for the glory of the old US vanishes in a series of shocked conversations with a group of people trapped in an episode of "Leave it to Beaver" and who refuse to accept the reality of what has happened to their country and lack the will to do anything about it. You then either have to decide whether to force them out into the real world, leave them alone and buried as a sad reminder of what was, or join Ulysses in killing them all as a violent rebellion against their lifestyle. -
What game ending-outcome would you like?
Foeofthelance replied to frank lee's topic in Fallout New Vegas's Spoilers
Then the devs are just lazy. There is no good reason the final DLC (that will finish up the storyline) should not take place AFTER the dam battle. I really hope the final dlc isn't just you traveling into a canyon to fight the other courier, it should finish up the storyline after the battle of the dam as well. Actually, from what I'm seeing, the DLCs aren't so much supposed to be continuing the story so much as filling in the story so the Courier is making a more informed decision before he decides the fate of the entire region at the Dam. Each of the DLCs seems to correspond to one of the core game factions in one way or another. -Fredrik Sinclair might as well be a failed Mr. House, for all intents and purposes. He, like House, built a modern utopia designed to beat the bombs - only he failed, and the Sierra Madre became a cursed, blighted affair fit for Dante. He, like House, designed his own personal artificial army - only now the holograms are rogue, presenting a threat to anyone who might try to solve the Sierra Madre's problems. Now imagine how much worse the Mojave would be if you cleared House's way, and then something were to go wrong, such as the failure of the dam, or the Protectrons falling prey to the computer virus the Brotherhood discovered... -Joshua Graham/the Burned Man gives us yet another voice in the chorus of people claiming, "Caesar is bad! Don't side with Caesar!" And just to reinforce the point that Caesar is a bad choice, we get the White Legs trying to commit genocide so that Caesar can ensure the death of a single man. -Last but not least, you get the scientists of the Big MT running into the same problems as the politicians of the NCR; namely, they've got too much to look after, and not enough resources to do it with. Despite all their claims, they still need someone from the outside to come in, pick up all the pieces, and generally clean up their mess before it gets any worse. My wager, then, would be that Ulysses represents the Wild Card option, in the form of his desire to see the old world resurrected. His goal is to show the Courier that there is no good choice amongst the others, and that he should seize his destiny and make the Mojave over in the image of his choosing. For Ulysses, that's bringing back the US. For the Courier? Who knows? That's up to the Courier to decide. -
The Recharger weapons don't have purchasable ammo. Rather, they respawn their own ammunition when they're active. I believe it is at a rate of about 1 round per second.
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What's the origin of Courier Six ?
Foeofthelance replied to Scorpion556's topic in Fallout New Vegas's Spoilers
I'm fairly sure the guy who passed on the job knew who you were, and may even have known what the chip was; the storekeeper in Primm said the guy was shocked/freaked to see your name on the list, and insisted the chip be passed to you. I agree the fact that he is never mentioned or heard about again is kinda bizarre, and hopefully something they address eventually. As for the other courier being back in Primm, I figured he had just dropped off the decoy he was transporting and was looking for more work when the convicts showed up and sacked the town. As for the other four guys, who do you think carries your stuff when you drop it in one of the shipping boxes? -
Who has little to no bugs to report here?
Foeofthelance replied to leeshaw85's topic in Fallout New Vegas's Discussion
I've got about 70 hours logged so far, and the only real bugs are the occasional crash to windows. That's more likely a system thing though, since I'm generally bouncing back and forth between NV, a half dozen AIM conversations, playing music on a buggy sound card, loading things on my E-reader, and juggling my power cord, which has become frayed. Its not a new computer, either... Seen a few scorpions trying to hide in the ground, and there is a single gecko that always spawns inside a rock face, but even my mods are playing nice. -
Loads of Map Room *Minor Spoilers*
Foeofthelance replied to Inathero's topic in Fallout New Vegas's Discussion
Well, its either going to be DLC or a modder's playground. I admit that the idea that the vast empty lands are intended to host DLCs is the thing that makes me wary of mods saying, "I opened up the X and put my mod in the big blank zone!" I don't want to see either good money or good mods get crushed together, when I want both! -
What's weirder is while running around in the GECK I found a cell with "Lily", "Lily's Grandson", and "Lily's Granddaughter". It didn't seem to be connected to anything, and it was just a empty Vault style cell.
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can the NV wanderer go to DC?
Foeofthelance replied to phuhcue's topic in Fallout New Vegas's Discussion
Huh. I would have thought simply joining two cells via a door would have been simpler. Put one end in the Citadel and the other in Goodsprings, the way it gets you back and forth between Point Lookout and the DC Wasteland. -
Will moding screw me for hardcore reward?
Foeofthelance replied to Meckon's topic in Fallout New Vegas's Discussion
^ Wrong I use noclip and such all the time to unstuck myself and still get achievements. Maybe it depends on the command? Noclip or other unstuck commands probably get ignored, while God mode and infinite ammo type cheats get logged and prevent certain things from being triggered? -
Answer me this... If you say there is no differance between playing a female character and a male character, then why decide to change genders at all? I'm not saying its weird for men to play a female character; if you're a homosexual and you believe that a female character better expresses your personality or even if you're just a really feminine heterosexual male and don't like how men in video games are ALWAYS portrayed as muscle-bound machoist, then by all means go for it... I just don't understand why a normal, straight man feels the need to create a female character. Well... Why not? Personally, I flip a coin unless I'm using a game as a story base and have a specific character in mind. But at the end of the day the game is imagination based escapism for the people who play it. If there really is no difference between male and female characters, than both are equally valid options for a player, no matter what their gender may be in real life. After all, this is a game where we decide who lives and who dies, the fate of entire nations, whether we are a petty thief, a strong armed thug, a noble paladin, a well-intentioned diplomat, or just a smarmy rogue who talks those other folk into doing his dirty work for him or her. Yeah, sure, there are a hound dogs who just play a female character for the tight clothes, but there are just as many who think, "Well, I want my next character to be a Janeway type, willing to fight when she has to, but more willing to talk.", or "Hey, I liked the Sam Carter character from Stargate, how would she deal with the wasteland?" We do it because that's what our imagination asks of us.
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can the NV wanderer go to DC?
Foeofthelance replied to phuhcue's topic in Fallout New Vegas's Discussion
I already asked about this, and the answer was a very emphatic NO. Any mod for New Vegas is limited to only the files included in the Vegas edition GECK, and anything hand built by the modders. Requiring any file from FO3, especially the main .esm file, violates the EULA on a bunch of things. That said, building DC cell by cell with the files included with the Vegas Geck is fine, if very time consuming. A lot of files are there, but some of them are only references while others have been gutted. For example, I've been trying to build Liberty Prime Mk. II, essentially a Sentrybot that the BoS upgraded with Prime's combat data. Prime's Combat Style file is in Vegas, so far so good. So is his voice file. His movement sound files are referenced, but the sounds themselves seem to be missing. His combat quotes are deleted entirely. His weapons list is present, but the weapons on it aren't, so its blank until I finish rebuilding them using other weapons as a base. The good news is that most of the files required for them are there as well, though once again the sounds are missing. Its like putting together a very bizarre jigsaw puzzle. You can look at the box (FO3) to see what you're making, but some pieces are missing, and others are there but when you turn them over to put them into place they turn out to be blank. -
Honestly, from what I can tell Obsidian just ripped out anything that seemed to be "defined" in FO3, then went a built a few replacements for things they really needed. For example, the model for Liberty Prime is missing, but most of his information is still in New Vegas. My guess would be the end table had a named object on it and got deleted as collateral damage.
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Yup. If it isn't in the New Vegas - GECK or an entirely whole creation done by a modder, it is illegal to use. Its a choice of using what they give us in New Vegas, or making it entirely from scratch ourselves. Even taking the table from FO3 to use as a skeleton would be illegal. Now, that said, I have a question. Is it illegal to use the characters as well? I'm working on a mod that brings back some familiar faces from FO3 as characters if I can. I know I can't use the same models/voice work from FO3, but is it ok to take the desk girl from Vault 22, (first thought I had when I saw her was, "Sarah!") slap some Brotherhood armor on her with an edited template, and rename her "Sarah Lyons" or some variation thereof?
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First: Is it legal? I know mods from Oblivion being imported to Fallout violated the EULA, but does the same hold true for FO3 to NV? <snip> No it is not legal. Don't ask, don't theorize, don't attempt. Not only will you be banned for doing so, but you risk creating a chain of events which will forever limit what modders are allowed to do with game assets. So just don't. -Vagrant0
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Quest help (Might contain spoilers)
Foeofthelance replied to FrogDemon's topic in Fallout New Vegas's Discussion
There's a safe in the lobby you have to break into. Inside there is a piece of paper who tells you who did it. I just can't get the appropriate dialogue option, for some reason. SPOILER Ok, I figured out the quest. First, ask everyone in town to complete the option. No-Bark will tell you he saw a shadowy figure go into the lobby/office. Breaking into Jeannie May's safe will then reveal a bill of sale from the Legion. Wait till 10 oclock or so at night, and she'll close up to go home. When she is outside, then you can approach her and she'll give you the "Follow me to the dinosaur" option. -
I was wandering around after installing Broken Steel, and came across the satellite relay towers. Looking at them, my first thought was instantly, "Castles!" So now the plan is to build a mod where the Enclave have a major fort sitting somewhere in the middle of the wasteland. The question is, where? I need relatively large, unoccupied spot where the only concern is accidentally deleting a spawn or two. Are there any suggestions on where to put a large structure so that its out of the way and easily discovered at the same time?
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Go to the Mod sections. Search for Type3. (At least that's the one I'm running.) Pick from associated mods. Because Cosplaying in the middle of a nuclear wasteland is just fun(ny).
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man Tranquility Lane is weird...
Foeofthelance replied to babyeatingdingo's topic in Fallout 3's Discussion
Mods running are Dimon's Type3, Jessi and Kelsey, a few weapons mods, a few clothing mods, Ghoul Mansion, Bethesda defense, and I think that's it. Yeah, I am/was wearing the jumpsuit. Made doubly sure when I tried attacking a super mutant camp with only 5 DR... As far as I can tell the only section I skipped was talking to Li in Rivet City. I'd done the GNR quests, went to the Jefferson Memorial, then to Vault 112 via Megaton. As to the last point, well, crap. I hope not, had to do that once already. -
man Tranquility Lane is weird...
Foeofthelance replied to babyeatingdingo's topic in Fallout 3's Discussion
Slightly off topic, can anyone help me with this? For some reason I can't access the sim. I get in the pod, the cut scene loads, Betty/Braun flashes by, bright white light...then I'm right back in the pod with "Simulation Uploading" scrolling across the screen. Can't move or interface with the environment, but I can look around. Help? Please? -
Quite Possibly a Dumb Question
Foeofthelance replied to Foeofthelance's topic in Fallout 3's Discussion
Actually, that kinda was what I was going to do... but there's "In over my head" and "Tying concrete sneakers to my feet" when it comes to what I'm willing to do. -
Quite Possibly a Dumb Question
Foeofthelance replied to Foeofthelance's topic in Fallout 3's Discussion
Truthfully the full mod wouldn't get past and a few friends. If I do upload a form of the mod to Nexus (and I feel I should, seeing as how I'm going to ask for help with it and all) then its most likely going to be using in game weapons. The NPC classes would be using: Fighter Guy - Modified Shishkebab, wearing Metal Armor (no helmet) Mage - Missile launcher and Plasma Rifle (for Fireball and Disintegrate, respectively), wearing a trenchcoat Rogue - Hunting Rifle, wearing Leather Armor Ranger - Ripper, wearing Leather Armor Cleric - wearing Power Armor (body only, no helmet) I figure that should be kosher for here.