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apaosha

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  1. You retextured Dogmeat IRL! There is a Unique Dogmeat mod: http://fallout3.nexusmods.com/mods/5748//? Not exactly like your dog, though. I guess you could convert the texture files from.dds to an editable format, fiddle with the hue/saturation/colour balance till it's about right, convert them back to .dds and paste them into the unique dogmeat folders.
  2. Ah, I see now. It is hardly intuitive, however. I'd assumed that tracking a mod meant you would be notified if it was changed in some way. I'd like it if tracking was renamed favouriting, fwiw.
  3. I'd like if this was added to the nexus, as I frequently reformat my pc often lose my bookmarks and so lose track of which mods Ive marked as wanting to use. I think it would be useful to have a list, accessable through your nexus profile, of mods that you like and would use/download again. I imagine it would be pretty easy to add a "Favourite" button to the rangeof buttons already available on a mod's page, and/or a note of how many registered users have favourited that mod, as a gauge of its popularity. Is this possible?
  4. Marts Mutant Mod - http://fallout3.nexusmods.com/mods/3211/? More variety of enemies, spawning system, AI and drops. Sydney Follower - http://fallout3.nexusmods.com/mods/9320/? Adds Sydney as a permanent follower, plus expands her options well beyond default followers. Best thing about it is the trouble to which it's creator has gone to give the NPC a memorable personality. Highly recommended. Kerberos Gear _Chinese Heavy Armor - http://fallout3.nexusmods.com/mods/14349/? Armour from the anime Jin-Roh: Wolf Brigade. Very cool. Pipboy readius - http://fallout3.nexusmods.com/mods/12144/? Looks cool. Also removes the pipboy from your character's arm. Robco Certified - http://fallout3.nexusmods.com/mods/712/? You can build robots and use them as followers. Never used it myself, but it looks pretty cool. Japanese Power Armor Set - http://fallout3.nexusmods.com/mods/5757/? Always loved this armour. Cube Experimental - http://fallout3.nexusmods.com/mods/6270//? Excellent quest mod that's practically a full game in itself. Very reminescent of a Valve game such as portal. Also highly recommended. Enclave Commander 090 - http://fallout3.nexusmods.com/mods/1410/? Pure fun. Firefly Ranch - Scary Quest Edition - http://fallout3.nexusmods.com/mods/9420//? Adds a player home plus a quest to go along with it. The quest is the main draw here as the house itself is not particularily interesting. Very atmospheric. There is one very tense moment which is handled excellently. I'd recommend you do the quest without companions. Devoured In Darkness - http://fallout3.nexusmods.com/mods/10361/? Another horror-themed quest. More puzzle-based. You may need to read the comments section of the mod for solutions, as they are not intuitive. Otherwise pretty good. I wouldn't recommend the pucemoose quest mods as they are mostly tedious key-hunts with a lot of note reading, but it's up to you. Alexscorpion_Sniper_Gear_1_2-4362 - http://fallout3.nexusmods.com/mods/12678/? Adds a heavy-duty anti-materiel sniper rifle, the Barrett m82a1, plus a pp-2000 smg, all in various colours. HK PSG1 Sniper Rifle - http://fallout3.nexusmods.com/mods/6100/? The gun Snake used in MGS 1. My fav. I love my sniper rifles. In the same vein.... Artorps Zooming Scoped Weapons - http://fallout3.nexusmods.com/mods/5351/? You can zoom in further than normal. US UK RU Stealth Armors - Non-Replacing - http://fallout3.nexusmods.com/mods/5481/? Some extra camo-pattern stealth armours, with or without separate helmets. Alpha-C-ev Underwater Home - http://fallout3.nexusmods.com/mods/15135/? A very stylish player home inside Rivet City. Can't think of anything else at the moment....
  5. Try using Blackened instead of FOIP. http://fallout3.nexusmods.com/mods/18173
  6. GFWL Disabler: http://fallout3.nexusmods.com/mods/1086 It's not required.
  7. It's the NPC's Race that determines their body type. So that's what you need to be editing, not the NPC's own entry.
  8. http://games.softpedia.com/progDownload/Fallout-3-Mod-Nazi-Outift-Download-54639.html This gives you a retexture of autumn's coat with a SS cap to go with it. Black like you wanted.
  9. Would be great if their textures were animated to display messages on the visors. Not sure if that's possible though.
  10. Some of them have stat bonuses. Night Ghoul Eyes give you night vision, for example. The ones you mentioned though are just trophies to be sold or displayed.
  11. Jill BSAA Armor: http://www.fallout3nexus.com/downloads/file.php?id=11205 ^^ That's a retexture pack with various options, including all black.
  12. Try typing in console: setstage 14ea3 10 Then go to Vault 101.
  13. Well, I don't know which ones you have so I can't check them can I? Body replacers, you should know, need to be deleted from your meshes/textures folders entirely to be disabled. You still have the originals in your Fallout.bsa file so you needn't worry. When you get replacers, ArchiveInvalidation effectively tells the game to use these newer files instead of their counterparts in the .bsa. Again, does this problem persist when you start a new game? What mods are you using? Which replacers, which skin textures, whatever. List them.
  14. Well that's a new one on me. Are you using any mods that change the appearance of Npcs, or alter the Races? It could be a conflict. Is it only African American that this happens to? When did it start? Does it continue if you start a New Game or is it confined to a particular save? If you mean that you want to copy the values from Asian into African American then FO3Edit is probably the best and only way to do it. I'm not certain of the method, because I've never had to do it, but if it's anything like transfering FaceGen Data for an individual then you'll need to copy the hex values from Asian and paste them into the corresponding entry for Afro. But don't take my word for it.
  15. Well if you load Fallout in Geck and go to Actor Data - Race - African American you can see that in Body Data and Face Data that they use the default textures that the other races use. The difference is in how these are altered by values peculiar to each race. So it's not textures, necessarily. You could try fiddling with the sliders in FaceGen Race but that might screw it up more. It also says there are about 177 NPCs who use that race. If you want to manually change every one of these to Asian then go ahead. Could you take a screenshot of the problem (press Print Screen-SysRq, image will be saved to your Fallout3 folder) and put it up here? Because I'm still not entirely sure what exactly the problem is and a visual example of it would be helpful.
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