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DOOMdestroyer360

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Everything posted by DOOMdestroyer360

  1. It's up to Kuro if he wants to do anything with that, it's not in the plans at the moment. Right now the entity is just an "invisible" man in a black trench coat with red eyes who will stab you if you get too close to him, it sounds rather cliche, but he's based off the Grey Man from LSD: Dream Emulator. I added him so that there would be a semblance of urgency in completing the quest and give the player a sense that they're never completely safe in the dream. He walks very slowly, but if he manages to catch you, he kills you instantly. He may be replaced with a different mechanic altogether if I find something else that would work better.
  2. Even more insane, if all of the stuff I have planned for it makes it in. This particular quest is going to contain subtle horror elements as opposed to jump scares (the player will not be pitted against a bunch of random bullet sponge enemies and instead you'll be stalked by a single slow-moving entity that's unkillable and can only be avoided), and parts of it are inspired by games such as Silent Hill, LSD: Dream Emulator, and even a few dreams I've actually had before. Many areas in this are going to be from the canceled sequel to one of my mods here, and I'm pretty excited to get these done. Been coming up with ideas for a quest like this for months (even longer than I've been part of Kuro's team here) .
  3. It WAS Pitt Steel Yard, but I changed it to just Pitt regular. It's not pitch dark anymore and those floating bulbs now light the path (it takes place in a nightmare, nonsensical crap will be common place :) ).
  4. Screenshot of the junkyard segment of Nightmare Moon's quest. (will not be this dark in the final product, it's damn near invisible right now.)
  5. Alright, I'm back. Sorry if it took me a while to respond, I didn't put this thread on watch and kinda forgot. I see you made some progress. If you got any questions, feel free to ask.
  6. Ah darn it. I haven't tried the creation kit yet, but if there face gen tool is even close to the in game Race Menu, I think I could pull it off with some time spent. But I'm off to a lecture, I'll see what I can do when I get back home. Will let you know later today :) Actually, in my experiences the facegen in the GECK, Creation Kit, etc is easier to work with than the in-game one. So you might possibly be able to make a better one using that.
  7. I don't think that would actually be that difficult to do yourself, however, only problem is you would have to redo the face in the Creation Kit's facegen in order to make it an NPC because you can't just simply load up a save game character in there and have at.
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