I was just surprised that got by me because of the process I use. After creating a model I move the nif out of the FONV folder, recreate the directory structure in another folder and then compress it with bsa commander. So usually if there is an error in the path it shows up immediately when I go in game (since the model is only in the bsa at this point). It's a simple but effective safety check, but somehow I fubar'd it. Anyway here is the new links (well old/same links actually, but updated rars); Automatically equipped version Manually equipped version Try those FrankensteinDR, they should work for you now. Tahnks for the input/troubleshooting ArekkusuStorm. And let me know if the armateur/skeleton is still an issue for you. I prefer to parent the skeleton to the model (and all of my previous ones are done that way) for vertex groups, as I like to see where blender assigns them, but if it causes crashes on your system it might cause crashes on others. If that's the case, I can probably add vertex groups by hand or rename the armature in nifskope (don't know, never had the need to try as this is the firs time I'v heard of it being an issue). Awesome, check it later when i rest. \/