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TheJoe1990

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  1. Well, that did it. Pretty as you please, I have managed to boot NMM. Thank you. For anyone who finds this thread and is half as retarded as I am, here is "Corflags" http://everything-virtual.com/wp-content/uploads/2011/04/corflags.exe. Not hosted by me, took me an hour to find. Rock on.
  2. Im not sure that option is available in AVG free edition 2012..... Thank you so much for the feedback! Also, welcome to the forum fellow newby!
  3. Let me start by saying that I hate steam. This is an unfounded hate, but currently its a hate none the less. Maybe this will change with time, but Steam so far has a truly evil feel to it. Also, and I cannot stress this enough, I OWN A LEGITIMATE COPY OF SKYRIM. THIS IS NOT ABOUT PIRACY. I actually own two, one for Xbox and one for PC. I am concerned that my currently very stable install of Skyrim, (version 1.3) and the mods I am running, will be DESTROYED by the update. I would rather wait to update till TESE and a few others update to be compatible with the latest version. I do not want to just disconnect my Ethernet cable, so what are my options? Is there a setting for this? I know, probably been discussed to death. Im a bit slow sometimes, and need some hand holding here. PS: If this is in anyway a violation of the terms of use, I will happily edit/remove it.
  4. Still no luck, this is why I want to know if I can just change the archives and forget all about ArchiveInvalidation Invalidated.
  5. In this case that refuses to work. I am not new to modding, having done a good amount in fallout 3 and oblivion. I have been away for a little while, and I figured the best place to start was a body replacer so that I knew that AI was working... Lol. That was at noon :) And yes, I turned it back on, then off again. EDIT: Thanks for the quick reply!
  6. Ok, I sit here and I look at the Data folder on my NV install, and I see the Textures and meshes .bsa, it seems like I should be able to extract them to the data folder and then remove the BSA completely, or extract them, insert my mods, and then repackage them. So far I have not had much success though. Help me? First, is ArchiveInvalidation Invalidated affect textures, meshes, or both? Has anyone done this? Any one got any helpful input? EDIT: Also, maybe someone can walk me through what FOMM does to accomplish ArchiveInvalidation Invalidated, perhaps I can try it manually again.... FOMM ain't getting it done this time.
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