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Everything posted by raymondNZdnd
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Remember the first time you played oblivion ?
raymondNZdnd replied to Maddy21's topic in Oblivion's Classic Discussion
Oh dear - first time out of the sewers, looking around - not noticing the ruins in front of me - or the Imperial City behind me. Walking by the waters observed someone attacking a crab, and was unprepared for when they suddenly turned on me. So, didn't last too long the first time. -
If you check the codes for any added mod you will see the codes for a mod start with a double hex value for the mod or expansion. So the game is 00......., Dawnguard 01......, HearthFire 02......, DragonBorn 03......, ... etc depending on the load order of your mods/expansions. Any mod that includes the code for any item should say something like: Squirrel Hat code xx000e2f41 where xx depends on your load order. Since Skyrim uses two hex values to identify the mod -- that's a maximum of the Base Game + 255 additions (expansions + mod esps). Hopefully this makes sense!
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I was level 58, completed both the main quest and Dawnguard. After installing DragonBorn, I made immediately for the boat to go to Solstheim where I enjoyed exploring about three quarters of the island before the main DragonBorn quest began. On the other hand, my son was initiated into the main quest as soon as he restarted his game.
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apparently 40.5 cm (16 inches), blurb from the email ad:
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Just got an email about the statue from the local company I deal with, ... they titled email: "MUS-OR-DAH" (sadly a tad to pricy, so I'm not quite sure what effect their shout has) Needless to say, I enjoy their customer support.
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Aura Whisper -- information is your strongest weapon
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Pay the fine (in whichever hold it is; Solitude, ...), and see if that makes any difference. On the legion side - I think we were attacked mainly by Legate Rikke in the Imperial Camp preparing to storm Windhelm, until the Windhelm bounty (also 40 Septim) was paid. (This was about 11 months ago - so no certainty of the details) (Edit:: typo - 'Wildhelm' !!)
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Don't know if it's related to a similar situation we faced when the main person in the Imperial camp attacked my son's character before the final battle against Windhelm. Turned out he had a minor fine/bounty in Windhelm that he had to clear before he could attack the city!
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From memory Vilja suggests you try at an alchemists - it was in the second store I tried.
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Which of the dragon shouts you like and use more ?
raymondNZdnd replied to Misakichun's topic in Skyrim's Skyrim LE
Information is your strongest weapon: Aura Whisper -
Just adding to the "it's happened to me" .. with Shadowmere. I found no problems when just walking away and 'letting them sort it out' between them. Moving to a new location (through a loading door, fast travel) usually had them quiet again (until the next bandits).
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Remove experienced from Enchanting & Smithing?
raymondNZdnd replied to Bladecatcher's topic in Skyrim's Skyrim LE
I see the original request being that they don't want these 'non-adventuring'/'crafting' skills to effect their levelling ... in the same way that you don't gain levels through cooking. The suggested mod sounds like the thing they were after. (wondering how my character knowns how to expertly cook fabulous fondues from the start of the game) -
Who is this woman and what kind of hair she has?
raymondNZdnd replied to RoboTECH's topic in Skyrim's Skyrim LE
So ... this sounds like it could be a good mod request for some people (Although the angle that's she's at with the broom makes it hard to see her eye colour ... ; ) ) -
An interesting/good argument -- and in reality I don't think there's a definitive answer unless Bethesda writes one. Elf guide (from a dummy): Altmer: sophisticated true elves Bosmer: country cousins Dunmer: cursed cousins (.. allowed in the family, looked on with sympathy) Osimer: really cursed cousins (.. are they still elves? not allowed in the house) Dwemer: dead cousins (.. as far as we know) Falmer: extremely cursed cousins (.. are they still elves? do they have souls? (ordinary soul gems work on them, c.f. black soul gem)) Menmeri: distant half cousins that have barely any magic traits left. (.. best forgotten - treat them as men, and let the men pick on them too).
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Breton's are half elf? How do you get that? They are the shortest race, have no similar features to elves at all. Taking a leaf from StormKat33: http://elderscrolls.wikia.com/wiki/Breton Bretons are the human descendants who hail from the province of High Rock. According to the Third Pocket Guide to the Empire, they have descended from the people of Nede and Aldmer. The Aldmer thought of making a superior race with their own "Elder", or "Superior", blood, by mating with other races. The Bretons are sometimes called "Manmeri" because of this.
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I posted it really quickly just to see if there was any debate. I had seen a few people try to argue that they weren't on a workshop mod comment section before, and then yesterday I read someone had wanted the Orc to be included in Elven Overhaul, and the mod author down rep'd them (-100) and said... "Because it says 'elven', not 'orcish' or 'orcish and elven'. Yes, before someone swoops in, I know they're Mer, but that's just being obtuse." First time I noticed that you can no longer down rep a mod author in their own thread. Anyways, it seems everyone agrees that they are elven, so I wonder why they are never included. I noticed the mod author's comment, and wondered if it was a question about game assets -- maybe easy to change all 'elf' assets; but 'orc' assets would mean having to do most of it all again. (will say I haven't looked into the depths of the data file structure). The mod author has created an orc face mod that doesn't deal with mesh changes. Of course, I'm someone who questioned a 'half-elf' mod, since Breton are half-elf ; ) ((and I think they're my favourite race)) Many Tamriel inhabitants probably think that orcs are a beast race (as some of their literature says).
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Air filled pockets or passages though water?
raymondNZdnd replied to Rustle32's topic in Skyrim's Skyrim LE
Would be nice to have a 'water lift' -- at the bottom of a shaft press a button which 'releases water' raising the water plane, so you can swim to an upper level. Does anyone have this? Haven't modded, so don't know if a water plane could be made in a small column (as I think Rustle32 would want), or if it's an 'infinite plane.