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Posts posted by Beefyh
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I think there might be a size limit to Omods as this only happens with 300 MB+ (just a random mark) . However, when I install manually they all go away... I am thinking the problem is your bashed patch (Wrye Bash) . It's really not hard to use at all, and I think it's better to learn from experience as the readme is long and covers functions most will never use. I just became more confused after I got done with it.
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Wow... way to ruin a dream :P . Anyways, I don't think 200 years is sufficient for laser weapons is it? It would kind of ruin the flavor of Oblivion for me. Would be kind of cool to see crossbows and maybe explosives like the Redguards had.
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So it is possible? I don't care about taking the weapon off the ground, I do have self-control. It sounds like it would work, can the weapon on the ground have the same reference as in the inventory? The only glitches I would think without this is quest weapons and such.
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awww sad face. :( maybe a mod to force items back into inventory?
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http://www.tesnexus.com/downloads/file.php?id=12964 Try this. Raises prices on misc. stuff though
edit: found one with our good friend Shady Sam :) http://www.tesnexus.com/downloads/file.php?id=25469
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I'm pretty sure that someone has probably thought of this. It seems easy enough to me. And if so I apologize, because I can't find it. Anyways, in Fallout 3, when you would kill an enemy you could either take their weapon from their corpse or the ground. It is such a pain in Oblivion to have to find weapons that might have glitched out of the map or are playing hide and seek aggressively. I am just wondering if it is possible to copy that functionality over to Oblivion. Kudos to the person that links me to it if it exists or makes it :)
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Hmmm. Mine are listed as skel_ _ _ _ _ . Oh well. Thanks for pointing the dead skeletons (can I say that?) out to me, I was looking forever. Yay for gristle and gore.
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lol hellmaster
Mine would have to be shooting the adoring fan. and again. and again. 96 arrows later, I pin him up next to the arena to discourage any people to actually like me. >:)
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I have the same problem. I just install them manually and they work all right. I have to install The Lost Spires and Midas Magic this way because in OBMM it says it cant read beyond the end of the file stream or something.
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I think it is under misc. items? I am not sure what you mean by skeletons though. Like npcs?
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Google is your friend. But I don't see why not. http://www.tesnexus.com/downloads/file.php?id=16308 . www.google.com fyi :P
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I don't know if someone has mentioned this, but http://www.tesnexus.com/downloads/file.php?id=15697 gets rid of vampire face bugs and selected appearance parts of it. It's not a mod to me if vanilla isn't doing it right the first time.
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OR one thing will break and you'll spend hours trying to fix it :P welcome to h3ll :)
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:blink: I envy you :P . Also. I don't know if you changed your sig after I looked but now I feel stupid. :)
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http://www.thenexusforums.com/index.php?/user/1171704-terrancekim324/
Just post a comment. I don't know if it is personal though.
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I don't think more would be very convient... What buttons were you planning on pressing to get a new wheel?
Speaking of which, why has no one included 9 and 0? Doesn't matter if the textures don't line up, It would still be functional, I think.
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As stated in the mods "read me" if the mod it properly working there should be a werewolf behind Fort Nickel (just above Weye) at night. If hes not there you might need to do a fresh install of the mod or try another download link.
Werewolves are very rare and hard to come across even when the mod it properly working, I've seen like 2 werewolves from this mod and 4 naked unsociable guys in the day that i presume were werewolves.... If I remember right someone made a mod that increased the population and added a couple of variants sometime back, shouldn't be to hard to find with a little searching... :thumbsup:
I also recommend "Legends of the North" which is completely compatible both functionally and lore wise with Curse of Hurcline and adds a healthy amount of werewolves to the Northern provinces of Cryrodill along with a pretty well done quest. (also includes one wolf that's roughly the size of a apartment complex) :laugh:
Really? Did I miss something.... All the wolves from that mod wouldn't infect you I thought. Did somebody make a patch?
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I think the motivation idea is good, but don't make it clue by clue. I get annoyed by the hand - holding in oblivion's quests and think it might be better to just have a huge plot twist at the end. In Oblivion, anything that happened got a quest entry explaining what just happened. .... I'm phrasing this weird :P . I don't think you should make lots of things leading up to the secret, just make the secret contradict the original purpose of the island? I'm confusing myself. Good luck with this, will get a download from me :D
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Yes they do clash. But it's a good kind of clash :P . More of like an out with the old, in with the new type thing. The order doesn't really matter except for the two patches. Official, then unofficial. I install everything with OBMM, run BOSS, then build my bashed patch with Wrye Bash.
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Other good mods.
Seconded, I would get so frustrated without this one.
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I made my basement :D . Looks decent for my first time.
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Thanks. I know there is a spell delete mod out there, I use the one included with Cobl, but it doesn't remove powers. Is there another mod I could use to get rid of powers in game?
Looking for a mod
in Mod Ideas
Posted
@shaneray Well that was helpful :)
@amoramor What do you mean by quick select? As for the mod do you mean like both are visible on body?