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Beefyh

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Everything posted by Beefyh

  1. yea... now I feel bad that HellsMaster had to animate and then it didn't work...
  2. ... You're missing the point. I probably didn't explain it the best. Never mind, it doesn't matter. Topic locked. :) ...sorta
  3. Aw. Don't feel bad. LordFrostcraig got his deleted by Buddah I see. To HellsMaster, make it static please :). If it isn't too much trouble to not make it move an stuff. jk... Edit: lol same minute LF
  4. How's your sneak war thing going so far?
  5. 10% Done :D. Once I get to a computer that can upload a MB without grinding the HDD and killing itself I'll upload the rest.
  6. Martian Saucer demoted from duty and can no longer post 1
  7. Yours you mean? Try scaling it down? it says posted image in your signature.
  8. Vanilla Modified :). Official and unofficial are just included in my vanilla status. But yea, I have a slow PC. However, bringing up the menus that run fast run just fine, and was thinking if there was a way to pause all scripts that aren't needed or whatever the inventory/escape menu does. It probably isn't worth it. :/
  9. 1 then (^^^) <Somehow it is a shark :/
  10. Naw, I wanted to see if someone could make something that could fix this. I suppose if it can't be done then it can't be done. Inventory is in the middle of the game so I don't think it would mess up anything. I wonder if when a messagebox pops up the escape menu could come before it? I'm probably going in circles. This is in vanilla Oblivion btw. Thanks for the reply. :)
  11. Only problem (if you can call it that) with having mages out wandering is that I'll just kill them all and they might get mad :/. Oh well, they'll learn to travel in tens next time.
  12. Whenever message boxes pop up, It is very laggy for me to try to click anything. However, when I level up, a message box pops up, but I instead get 65 - 70 FPS. Same with hitting escape and getting a menu and my inventory. It gets yellow tinged and then goes faster. What is different? Does it not run any AI or scripts or anything at all except for that message box? Edit: oops. I forgot the main reason :P Can someone make or inform me on how to make every messagebox this way? Or would it cause many CTD's and not be worth it?
  13. http://i.ytimg.com/vi/0Y9b7Mfwmgg/0.jpg Hows about a static one? Dragon Age werewolf would be fun :)
  14. I tried to fix it: (NOTE: Probably, there are still some errors) scn BurstOrbScript short buttonpressed short pressed short whichMessage Begin GameMode if GetIsRace Argonian == 1 && pressed == 0 if whichMessage == 0 MessageEx "Burst Mode Eyes","Glowing Aqua and Lilac","Glowing Azure and Cerise","Glowing Crimson and Pink" "Glowing Fushsia and Saphire" "More..." elseIf whichMessage == 1 MessageEx "Not one of those? How about one of these?", "Glowing Gold and Aqua","Glowing Lemon and Lime", "Glowing Lilac and Indigo", "Glowing Pink and Violet", "Even more..." endIf Set pressed to 1 EndIf if pressed == 1 Set buttonpressed to GetButtonPressed If buttonpressed > -1 set pressed to 0 if whichMessage == 0 if (buttonpressed == 0) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 1) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 2) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 3) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 4) Set whichMessage to 1 endIf elseif whichMessage == 0 if (buttonpressed == 0) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 1) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 2) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 3) MessageEx "Your corrosponding spell will be leveled and added to your inventory." elseif (buttonpressed == 4) MessageEx "Then you can't choose anymore!" Set whichMessage to 0 endif endIf endIf endif end - GetButtonPressed: after you call it the first time, it reset itself. It's better: memorize the value in a variable; while "GetButtonPressed" reset itself once called, the button has been safely stored in the variable, and you can use it multiple times. Also GetButtonPressed return the button with some delay in frames. So each time store the value of GetButtonPressed, then ask if the variable is > -1 (No button pressed). Repeat this until it return a higher value (0 for the first button, 1 for the second one etc...). - Use "pressed" to store if the messagebox is already appear and you press one of the buttons (Otherwise the game show it each frame) - Use "whichMessage" to store which messageBox must appear (The first list or the second list of choices) I fixed it :) . Not really. Can you still select options in generic messages? Edit: Wow that doesn't show up well. I changed the 'box' to 'Ex'
  15. This is the only problem I have had when I read readmes or the like. Now I know how it happens. :P It ain't magic anymore :)
  16. In Werewolf the Awakening, the Hybrid form has eyes that change color on condition. I think it is in OBSE 19.
  17. Not sure if this is still present in your build, but when Lucien bites me the first time, he casts paralyze or whatever, then gives me a friendly 'Hi!' before ripping my throat out :) I noticed a repeating script in the console called 'Let error in console' or something to that extent. While it is probably meant to be there, it loads almost 4 times a second and noticeably drops my FPS. Is this fixed or is it my side?
  18. Beefyh

    This or That?

    Manipulative thinker. Oblivion or Fallout 3?
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