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bloody hypocrite

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  1. Hello good folks, I still cannot get race meshes to work right for me when trying to use ZBrush to create the object space maps. I'm guessing I may be missing a step somewhere along the line with exporting and importing, but I would greatly appreciate anyone that knows anything about object space maps, especially in regards to ZBrush. Are there any tutorials? I apologize if there are, but somehow I'm not finding them. ANY help would be most welcome. Cheers, BH
  2. My problem was solved by going into my NMM/Skyrim/Mods folder and deleting the last file that I was attempting to download.
  3. Hey folks Something is overriding the norbridgewoodplanks02 mesh, but I can't figure out which mod is the culprit. http://imageshack.us/photo/my-images/841/2013021000004.jpg/ Anyone have any ideas?
  4. Well, after being a frequent user since 2006 I've finally gone in for a lifetime subscription. Sorry it took so long! Thanks for the great job!
  5. @ UnitedStrafes, Capcom and EA are Publishers, not Developers. If you are interested in games you should know this. After the giant logo there tends to be the logo of the company that actually made the game. edit: That came off a bit dickish. Imagine you want to make a game. It' a 2d platform game. In order to get funding by the publisher, because you don't have millions of dollars, they tell you have to make it in 3d, because "nobody wants 2d" anymore. Then they tell you that you need to add "rpg elements" to the game, because studies have shown that people like a progression element. You can't say no because then all the people that work for you will get the shaft because you spent all of your money in order to pitch the game to publisher X.
  6. @meteorswarm Developers don't have big money. Obsidian had to lay off people recently. That's why developers have been dependent on publishers. Publishers care about profits. They want big profits. They want the widest base possible in order to maximize profit. They perceive anything without the widest base as niche, and thus not a large enough profit margin to be worth the investment. In short; no publisher will fund even the most talented developers to make a game that they are not guaranteed to make a killing on. My question to you is this; do you want an iso rpg? This is the only way it is going to be made.
  7. From Project Eternity update #16: Mod Support From Neverwinter Nights 2 to Fallout: New Vegas, we've enjoyed supporting the mod community, and we are continuing that with Project Eternity. It is awesome to see how you extend the worlds we make. To make getting mods easy, we are excited to announce that our friends at the Nexus will be the official spot to download Project Eternity mods once the game is released. They have been a great host for mods for our past games, and we want to continue the trend with the Project Eternity Nexus. Check out the Nexus Network at www.nexusmods.com. Our plan is to release our file-format information and expose as much of the data in the game as possible for you to extend and edit. We traditionally do not "hard-code" numbers so that our designers, and you, have the power to easily change and iterate on RPG data. We also plan on releasing localization tools to let communities around the world create localized versions for languages we are not translating Project Eternity into. As we get more familiar with Unity during production, we will be extending Project Eternity even more for mod makers. Look forward to announcements in the months ahead as we make further progress and can provide you with more information about tools and mod support. Exciting news!
  8. r3320ca, Sorry I missed your post. Thanks for your reply. I'm fine with creating tangent normal maps, but I'm pretty lost as far as msns go. I took the original skyrim malehead.nif and turned it into an .obj making sure to merge the double verts on the seams and brought it into zbrush, where I was starting to create a highpoly version for the normals. What I'm trying to achieve is a very scarred and leathery body texture for the custom race npc. Any help you can offer would be appreciated. Also, if you know of any good tutorials dealing with msns I would love to read them.
  9. Hey folks, So I'm trying to create a new standalone npc using it's own custom race. The problem is that when I generate a msn from Zbrush it ends up looking like this. http://i1268.photobucket.com/albums/jj574/Bud_Kulpecz/maleheadb.jpg rather than how it should, like this. http://i1268.photobucket.com/albums/jj574/Bud_Kulpecz/maleheada.jpg It looks like the RGB is going the right way, just coming out too dark. Any help would be greatly appreciated. Cheers, BH
  10. It's not working for me either. Ctrl+ F4 works if I change an existing npc, but new ones still have the gray face. EDIT: oops, wrote alt + f4 by accident.
  11. Thanks guys! I actually feel really stupid, but in the ref window you can select multiple objects and right click > set enable parent. Gah, so much time wasted.
  12. Budz42, I think you misunderstood me, and the thread title is somewhat misleading. I was wondering if there was a way of linking multiple items to a parent simultaneously, so that I wouldn't have to add every piece of clutter one at a time by hand. Oh, and chaining items is possible, but if one were to delete one link in the chain... I may just have to stick with linking directly to the xmarker to be safe.
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