Jump to content

marthgun

Premium Member
  • Posts

    87
  • Joined

  • Last visited

Everything posted by marthgun

  1. Hello, I have made a custom building in 3ds max, it is NOT textured, i was just trying to get it over to the CK for testing. I exported the .nif from 3ds to nifskope: http://img163.imageshack.us/img163/8752/pergamonhelp1.png Then I assigned an entry into the ck for this, but when I link to the .nif file, it only brings up an exclamation mark and where it says textures, it shows MarkerError0, so i don't see the mesh inside the preview window. http://img24.imageshack.us/img24/9901/markereror.png So the first question is, in 3ds do I need to attach all the seperate pieces of the building into 1 object? There are unattached pieces still. Second, I couldn't figure out the collision because I could only put collision on 1 piece at a time. The mesh should still come up though, right/? Third, is this mesh not showing up because of the lack of textures? Or is there something I need to do in nifskope? Thanks!
  2. from what I saw it didn't matter if it was slightly raised above the ground or slightly below the ground, as its just an area for npc's to walk, i dont think they'll start to fly above ground or go underground if it isn't exact but idk for sure
  3. yoho thanks for the reply, I've actually used the ck in oblivion a little bit when i was writing dialogue and stuffs for various quests, but I have never tried to do it all before. I am somewhat familiar with blender and even less familiar with maya, although i have tinkered with them. Making meshes and textures and then exporting them to skyrim is on the very bottom of the list, when i say I am familiar with blender, I've spent about 25 hours in it and basically got nowhere. so I have a lot of respect for people who do that and do it well. I'm not really that ambitious. I've already made my first interior and ref'd it to a place in tamriel. But I was really stumped on what I should start first, to learn the basics of the program with. I think starting with the interiors would be best because I don't want to hate my exteriors after all that work. I'm going to go big and most likely fail big, I just couldn't find any good starting tips on here or youtube or the wiki's, so i had to ask. Any more helpful starting tips would be great :dance:
  4. there are bethesda you tube videos on this it, the first in particular right click the item/object in the cell view under the editor ID, and it should give you options to edit. you should also be able to double left click on object in the render window to bring up its options. and then edit base
  5. why hello, If there is a certain place where the cowards live (the internets) where I can find all the answers to my questions, then please direct me. I just started out on CK and I would like to make a 10 hour quest mod, with a new town, some dungeons and a few squirrels, 1. Should I start with Interiors first and then work my up? Or should I create the Macro aspects first? 2. Have I read the tutorial at creationkit.com? Yes, thank you for your condescension. 3. Besides level design, is there something I should start first? Thanks love mafguhn
×
×
  • Create New...