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Shadeybladey

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Posts posted by Shadeybladey

  1. Thanks for the reply.

     

    I don't mean the level of exposure the character gets while travelling, that is -20 to 100.

     

    I mean when you configure the exposure level in MCM, it can be set to anything from 0 to 4. Default is 1. But I do not know if that means you freeze faster or slower at 0 or 4.

     

    That might be the "exposure rate multiplier" you mention. When using the presets, you cannot change it.

     

    Cheers!

  2. I searched the forum for "Frostfall" and got 1000 results! So I thought I'd ask here.

     

    I've used this excellent mod for years, but I have two queries I've never managed to resolve.

     

    1). Exposure can be from 0 to 4. Do I freeze to death faster if the value is higher or lower?

     

    2). Can I pitch a large, leather tent for wet proofing, with a small fur tent inside it for warmth? And will this reduce my exposure to cold? Laplanders and ethnic people in northern Siberia do this, one tent inside another, although I think they just use reindeer hide, or whatever herds they actually follow.

     

    When I first used Frostfall, I found it more intrusive than engaging and immersive. Walking to Windhelm, I had to build a fire every 6 minutes or so of real time, or 2 hours of Game Time.

     

    So I fixed this with Set Timescale to 4.

     

    This means that 15 minutes of Real Time is 1 hour of Game Time, and seems much more realistic and certainly less intrusive.

     

    I also adjusted the RND settings so I would get hungry, tired and thirsty at realistic, real world intervals.

     

     

    Cheers!

     

    :D

  3. There are some excellent Bard mods, Play & Bash and Play as a Bard, where you can play at Inns and taverns, and one to allow you to sleep at the Bard's Guild in Solitude. And there is one for setting up a market stall as a trader, and others that affect economics. You can even get one of your followers to mind the stall while you go off adventuring. With UFO you can have 15 followers, and if you tell some of them to relax at your player home, they will drink, sing, sweep the floor, use the crafting stations, mine ore, chop wood etc.

     

    I use them with Odlrim, as they say, so I don't know if they are available for SSE if you play that.

     

    But if you mean a mod that let's you just apply for a job as a ber tender and so on, I don't know of any. The way the Dovahkiin gets work is through quests. Except if you Play as a Bard, where you ask if you can pefform.

     

    {:-:-:}

  4.  

    i did not ask the creator for his consent and i dont know if i should since it's for my personal use only.

     

    If it's for personal use, it's OK, but you WILL need permission from the mod author if you want to upload an edited mod anywhere. Otherwise, you can be banned from the Nexus for life if you uploaded it here.

     

    As already said, it's quite a complicated process.

     

    There are two types of elements that you see in-game:

     

    1) the meshes, which are *.nif files. These are the 3-D shapes of the objects, sort of like a wire frame meshwork. You need a utility like Nifscope in order to edit these, EG to make the hair longer, shorter or a different style;

     

    2) the textures, which are *.dds files. These are the actual colours and visuals and look really weird, as they are intended to wrap around the corresponding mesh, EG faces, clutter objects, hairstyles and colours etc. You need a utility like GIMP in order to edit these, change the colours and so on.

     

    Both Nifskope and GIMP were free the last time I downloaded them (years ago).

     

    There are also more specialised programs that enable you to make brand new meshes and textures, EG from a photograph of a real sword or suit of armour. These programs can be pretty expensive. There was a YouTube channel where a German guy (maybe Dutch? It's been a long time!) showed how to do this, luckily he made his videos in English.

     

    Hope this helps.

     

    :)

  5. creationkit.com - Tutorials - scroll down to the Visual Learners section and click on Video Tutorials - the first four official tutorials should answer most of your questions.

     

    Thank you SO much for that!

     

    I was becoming convinced that Beth could never have created the game with such a clumsy tool, but now I see how much easier it is to use when you know how!

     

    I was looking for a list of keys and controls, but couldn't find such a thing anywhere. So I just watched some videos and made my own list!

     

    The letter is now nailed to the door with a dagger and the house mod is restored to its original glory! Plus the few tweaks and things I added.

     

    :D

  6.  

    I was trying to help him, but YOU dragged the thread completely off topic

     

    Liar, confirmed. You have not directed a single comment at the OP, you have addressed only me.

     

    I also made none of those ludicrous "recommendations" you suggested. I asked a question.

     

    I would have thought he would have to have the inis set up for his screen resolution and aspect ratio. I do.

     

    But he also needs to stop the Mod Mangler ignoring his settings. Maybe there's a setting within the Mod Mangler itself for screen resolution and aspect ratio? I don't know and I don't care.

     

    Now would you please address the OP instead of behaving like Trump after all the polls have closed?

     

    How you the have time and energy for this is a mystery, and why you would choose this path instead of helping the guy is an even bigger mystery. I see them on YouTube spouting on for days about End TImes and Beast Marks and Anti-Vaxxer conspiracies.

     

     

    :mad:

  7. Who is she?

     

    She's the one who says:

     

    "Forget about the list! This one goes to the block!" :ohmy:

     

    I think she's a Dunmer. She was going to murder my Khajiit, and then she tried the same with my Imperial, and now she's done it to my Dunmer!

     

    So who is she, where does she live and where can I find her? :mad:

     

    I have sworn The Blood Oath, and when my Dumner Assassin is level 100, she is going to track her down, slit her throat and kill her entire family, even unto the 5th generation. So all her cousins and second cousins and their families as well!

     

    :verymad:

     

  8. I really don't care. "Agonising" over load order - NINE YEARS AGO - is how I learned more about how mods work than most people who Click'n'Play with 3rd Party Tools.

     

    We have had this sort of conversation before, and I cannot quite tell if you are a little bit dim, a little bit argumentative or a little bit of a troll.

     

    But the main point is, the poor OP has had his game borked by a Mod Mangler, and all you have done is take issue with me!

     

    Why don't you use the benefit of your vast, extensive, overwhelming Mod Mangler experience and tell the poor guy how to TELL THE TOOL what resolution and aspect ratio to run the game in, rather than THE TOOL DICTATING TO HIM?

     

    HELP the guy.

     

    o_O

  9. I never use Mod Manglers because I know how to manually sort my load order. But more than that, installing UFO with a Mod Mangler breaks it, and I've used that mod since it was first released. UFO has it's own scripts for installing and uninstalling. All mods should be made that way, but that's not possible.

  10. Behind the inn at Riverwood I have a fantastic Ranger House that a friend gave me years ago but never published. I also made another house across from Gurdur's logging business with a wooden bridge across the river.

     

    I added some exras to the Ranger house years ago, like a Dwemer Grinder that churns up stuff and makes new alchemy ingredients for my Alchemy mod.

     

    But there was a bird nest floating in the sky that I never deleted when I made more space around the Ranger House. On a sunny day it even casts a shadow!

     

    There also used to be a note nailed on the door with a dagger from the house owner who had gone off to search for his missing son. The note is still in the esp, with zero uses, and says that Gurdur and the Blackmisth (Alvor?) have spare keys.

     

    But I cannot for the life of me seem to edit the house or the world space. I checked the CK Help and couldn't even find anything on the controls for navigating through the cell. I load the cell with the house in it, but it focuses on mountain rocks, and I cannot get it to move left, just spin round as a free-form camera thingy.

     

    Moving the mouse while pressing SHIFT makes things spin and sometimes I end up in the wilderness. But it is SO difficult to focus on the door of the house, and I have no idea how to re-attach the note with a dagger, anyway.

     

    Could anyone possibly help?

     

     

    Cheers!

     

    :smile:

     

    TLDR:

    how to I navigate through a cell containing a house I want to mod?

    how do I attach a note to the front door, nailed on with a dagger?

     

     

    :smile:

  11. Ah, OK, Bethesda logic!

     

    At least someone could work it out and tell me!

     

    I had the Arcane Smithing perk as I need it for crafting Mithril. Since I made it Legendary, I tempered some enchanted Glass armour with no trouble, but not tried any weapons yet. Perhaps I escaped the bug! :)

     

    I won't be going any higher up the Enchanting tree with this character anyway. As I am role-playing a Thief there's not a lot of perk points left for non-Thief things and crafting. I have too many mods that add additional perks to a tree as it is. And it's really a test for updating and completing some of my mods, but I got carried away in Riften, as I relaised I had never done the entire Thieves Guild quest line! She's level 100 already!

     

    :D

  12. Sorry, guys, again this is something I asked a few months ago but didn't have time to mess with things then and now I cannot find the thread again.

     

    I am still using the separate Unofficial Patches for Skyrim 32 bit (Oldrim + all DLC) and so all my mods, if they use the patches as Master, are using the old, separate versions. This includes my own and 3rd Party mods.

     

    Weeks ago, I installed Arthmoor's Cutting Room Foor, and only today when I was trying to relearn how to use TES5Edit, I noticed it was blanked out and the ".esp" had been removed from my LoadOrder.txt and PlugIns.txt files!

     

    Of course, Cutting Room Floor uses USLEP, not the separate patches!

     

    DUH! :wallbash:

     

    So now is the time for me to finally shift my butt and sort these things out.

     

     

    Is there a simple, beginner's Step-by-Step guide to making a mod use USLEP as a Master instead of USKP, or instead of USKP, UDGP, UHFP and UDBP?

     

     

    I wanted to complete any unpublished mods I was making and make all of them use USLEP before I make them compatible with SSE.

     

    One problem might be if some of the 3rd Party mods I use are written for the separate patches, or just for USKP.

     

     

    Many Thanks!

     

     

  13. Oh, how stupid of me!

     

    When I said

     

     

    Then I'd look at Vanilla Windshear in the CK and take screen shots of all its assets. There's probably a lot more to it than just weapon meshes and textures, like scripts, hidden perks, MGEF or whatever. I don't think I ever actually got that scimitar (as far as I can remember over the last 9 years).

     

    Then look at it in USLEP and take screen shots, check what's different.

     

    That was what I did when I made new effects for my (unpublished) Alchemy mod, as I was creating new things so wanted a record of Vanilla assets I was making copies of as new forms and changing things for new effects. EG, using the Khajiit Nighteye racial power for Potions of Nighteye, with duration depending on Alchemy skill, Poisons of Soultrap and so on.

     

    What I should have said is load the Unoffical Skyrm LE Patch in TES5Edit. That way, you can see the differences between versions of Windshear directly.

     

    And you can load your own mod and compare directly as well.

     

     

    DUH!

     

    :smile:

  14. First, make sure you are using the same version of Skyrim as your mods and the Unofficial LE Patch: SLE, or Oldrim plus all DLC, which is basically the same thing. You cannot mix and match SLE with SSE.

     

    Then I'd look at Vanilla Windshear in the CK and take screen shots of all its assets. There's probably a lot more to it than just weapon meshes and textures, like scripts, hidden perks, MGEF or whatever. I don't think I ever actually got that scimitar (as far as I can remember over the last 9 years).

     

    Then look at it in USLEP and take screen shots, check what's different.

     

    You could also try the USLEP Changelog at AFK Mods, but it could take you a very long time to find it, but it's all pretty well documented.

     

    You must make sure that any special effects you edit are actually referenced by Windshear. There may similar things for Enchanting, Magic spells or other items.

     

    I wouldn't make any changes to anything directly in Vanilla or USLEP. Make the changes in the CK with your mod active, so if you screw it up, you can load the game without your mod active and Skyrim will carry on as if nothing has happened.

     

    One thing I do is mark anything I have created or changed so I can find it easily in the CK. So I put, say, _shb_DH_ at the front for Shadowblade Death Hound Smithing. You might use something like _SB89_Wind_

     

    Most of the things in my mods are unique, so they cannot conflict with others, but if I change a Vanilla asset as a replacer, I rename the form and make sure it keeps the original Form ID number.

     

    It's probably a good idea to have USLEP as a Master File for your mod, with all the changes stored in your own active plug-in. That way, USLEP will override Vanilla and your mod will override USLEP.

     

    I hope this helps a bit. I know you also posted at AFK mods, someone there might be able to tell you exactly what they did to Wndshear. From the descriptions on the Wiki etc, It does sound a bit overpowered if no one can fight back!

     

     

    Good Luck!

     

    :smile:

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