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Lord Garon

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Everything posted by Lord Garon

  1. I assume TES5Edit loaded everything okay. 3.2GB CTD: If you think you're hitting max ram limits, an enbseries (used by ENB presets) can offload data (memory) to a separate process and give your game more breathing room. You can use an enbseries without ANY graphics processing, just the memory stuff, by setting it up in ENBoost mode. This STEP Guide shows how. You can monitor your game's memory use with SPM to know for sure if you're at the 3.2GB limit or not. (Actually, its 4GB total, but what's 800 megs between friends?) SKSE has support for the memory fix (Sheson's patch) built-in, but it has to be activated by those [Memory] block settings in the skse.ini file. Good job getting out of the camp. I have to say, though, that I expect Skyrim NOT to crash. If you're happy with the game, that's perfect. If you want to work on the one-per-hour CTD, let us know.
  2. Make sure you are only enabling one of the Cloak esp's from each mod file, as the mod page says. Do you use Loot to sort your load order? Let me get this straight... If you enable (tick the box) for all three DLC's in the Launcher DATA FILES list and quit, then launch NMM, it shows the Cloak esp disabled. If you enable the Cloak esp in NMM, NMM disables the DLC automatically. Is that correct? It would be really helpful to have a load list and the info from the How To Ask For Help thread.
  3. First, do you have the memory patch entry in your skse.ini file (...\Skyrim\Data\SKSE\skse.ini): [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 If you don't have that entry, add it to skse.ini (you may have to create the skse.ini file in Notepad) and try your inventory screen again. Second, CTD's are caused by many things and load order only "fixes" some of them. A good way to check for basic errors in your mod load is TES5Edit. I would install TES5Edit and run it with all the plugins it automatically selects. Just click "Okay" on the Plugin Selection pop up. Errors will be pretty obvious on the message screen as it loads your mod list. (TES5Edit loads mods just like Skyrim, but it will tell you if it has problems loading them. Skyrim usually just crashes.) Make sure you have the [Memory] block in skse.ini, and let us know if TES5Edit will load all your mods.
  4. ^^ Sorry, camaro, I didn't see the dual posts. Didn't mean to hijack anything.
  5. Which mod are you having problems with? Its difficult to help without more information. Please click on the "How to Ask For Help On The Nexus" link in my Sig.
  6. I may have missed them in your posts, but you don't seem to have the HiResTexturePack plugins (esp files). You ARE trying to load the "Unofficial High Resolution Patch.esp". That patch REQUIRES the three HighRes DLC plugins: HighResTexturePack01.esp. ...02.esp, ...03.esp. When TES5Edit starts, un-tick the "Unofficial High Resolution Patch.esp" box in the plugin list and see if that will load. From what I can see, you don't have the HighRes DLC or you disabled them; either just disable (untick) the "Unofficial High Resolution Patch.esp" in your mod manager or the Skyrim Launcher, OR, download the FREE HiResTexturePacks DLC from Steam. EDIT: Steam has to be running before launching Skyrim with SKSE, else SKSE will fire up Skyrim via Steam causing the Launcher screen to show up.
  7. You didn't say what the tutorial was for, but I remember early on using the bsa unpacker that came with FOMM to unpack Skyrim bsa's in order to get at vanilla nifs and textures. It was one of the few that worked on Skyrim when it was released. Now, most any Skyrim bsa unpacker will do. Hana has a couple good tutorials over in the land of the Iguanadons.
  8. Steam (and discs) load the DLC into your Data directory automatically. The DLC is treated differently from other mods, but that's normal. Are you having an issue with the DLC?
  9. It's not quite a "small hardware trick". SMT (Hyper-threading) allows simultaneous execution of two threads on one physical core, albeit with some performance hit compared to a full physical core. Two threads can execute on the same core because instructions are not executed all at once; they execute in stages on different parts of the core. When one instruction is done with a particular stage, it continues on with the next stage, which allows another instruction to use that vacated stage. Resource conflicts occur, but, in general, each logical core processes instructions at a high percentage of the processing rate of the physical core. Not a fanboi, just appreciative of clever hardware design.
  10. Most followers are just irritating (Serana!) and either get in the way, or get lost, at the worst possible times. I just watch in frustration as Lydia charges a fort full of bandits, with a drawn bow. "Follower AI" is an oxymoron. They're also game-breaking OP; a single (protected) follower can eventually beat almost any mob, or group of mobs, in the game, all by themselves. Thralls and summons will "die" at least, making your magic user plan for that eventuality. That said, I usually have a follower; for a little companionship and for their "radar detection" ability (with the difficulty mods I use, my squishy mages usually just die if they're surprised. "OMG, Noooooo! A SKEEVER!"). Some of the Interesting NPC followers have, well, interesting dialog (dialogue, for you English speakers :thumbsup: ) and some of the standalone followers are fun. But, in the long run, its usually me and Lydia against them all. Well, me, Lydia, my thrall(s) and their summons, and maybe a couple backup, staff generated Atronachs if its a Sun Dragon or Wyrm.
  11. By pack, I assume you mean Zip, 7z, RAR, or something like that? That's what I do, but not on the whole Skyrim directory level. Most mod managers WILL NOT allow installing files above the Data directory, ie, in the Skyrim directory itself. I do archive groups of mods, though. I have STEP Core, for instance, in it's own 7z archive. There may be a problem, though. Loose file mods must be installed (extracted) in a particular order to get any overwrites correct. I'm not sure if the archive extraction used by NMM always follows the file order inside of archives. I don't have that problem because I also use a different "pack" method; I put all mod loose files in a bsa before I install them. BSA files eliminate install order issues. You could also extract all your loose files in the correct order, then archive that directory structure. I DO have a 7z of my vanilla install Skyrim directory tree. I use it to create new games, but I just extract it from 7-Zip, not from a mod manager. It probably would be possible to install an archived DATA directory as a mod, though. Give that a shot. EDIT: I just keyed on your "clean install" comment. Most default archive extraction methods "merge" files into existing directories, they don't "replace" those files/directories. You need to get rid of existing directories/files to do an actual clean install.
  12. If you would allow me, I'd like to comment on the vram issue. First, the Windows Display Driver Model (WDDM) was changed back in the days of Vista to allow a kind of "virtual" vram; (WHQL certified) Windows video drivers can swap vram to system ram. This is much like swapping system ram to disk (pagefile) during normal Windows operation. One of the reasons for doing this was to prevent catastrophic issues with full vram (crashes in the gaming world). By now, Windows and drivers pretty much work together on this and CTD/crashes on full vram are pretty much eliminated. I've run maxed vram constantly across two computers and three (cheap, low end) video cards for a couple years now. Its not perfect, of course, as this vram-ram swap causes stutter and other issues. However, Skyrim seems to be unique in some respects here. I came across a random CTD issue some time ago that I could not eliminate. I sort of lived with it for a while. Now, I'm also a "cheap" gamer and my game rigs are budget builds, both GPU and CPU limited in most games. I have to do lots of compromising in order to get decent game response on my machines. To make a long story short; reducing texture sizes finally resolved the random CTD issue I couldn't fix in any other way. I first found this "fix" while trying to get better game response in Skyrim on a Pentium machine with a 512MB(!) GeForce card. Disabling the HiRes texture packs, but NOT other HD mods, increased game response and FPS. (Duh, a no brainer.) I also noticed a drastic decrease in random CTD's, even though my card was STILL running with maxed vram most of the time. I have tested this a lot over two computers, three video cards, and several games. Only Skyrim seems to respond so well to smaller texture sizes (fewer CTD's). Your comments about 1K textures prompted me to post my similar experience. However, I believe now that the advantage to Skyrim comes NOT from reducing maxed vram (a GPU/driver issue), but rather from minimizing a timing or threading issue in the Skyrim/Creation Engine render pipeline. The reason I say that is that I have slowly modified my texture load over the last couple years (using DDSOpt and various HD pack options) to the point of almost constant maxed vram outdoors, yet, literally, no CTD's. The majority of my outdoor textures MUST be small (<2K) to eliminate my random CTD's. Pointedly, increased vram on my video cards (I'm at 2GB right now) DOES NOT reduce the CTD's; larger textures crash my game, even without maxing the video card vram. Conversely, smaller textures run without CTD's, even when they max a cheap card's smaller vram. I certainly don't have the technical knowledge to explain WHY this is true on my particular and unique machines. It simply is. Many people seem to accept that Skyrim will simply crash at some point. My current game has 173 mods and my mage is at level 45. The game has not crashed once. My last game CTD'd once and froze once. I'll get "lost" in the game and play it for many hours before I realize its almost time to get up. Do my games look like vanilla on LOW texture quality? No. Optimizing a high quality texture down to 1K looks better in-game than vanilla textures, IMHO. In some cases a lower quality texture and standard normal map looks very good. Sometimes a lower res normal map looks fine. I use HD textures for SOME objects (armor set, etc) important to me. Its an individual preference thing. In any case, players might try some lower res textures, even if your vram is not maxed, to see if it helps with that hard-to-find CTD. As with anything involving different hardware and software, YMMV.
  13. Except I would rather not use the Dead Thrall spell and have everyone telling me to keep my distance(which is annoying as hell). I'd rather make a bandit a full blown follower. "Get down! They'll see us!" Uhhhhhhhhhhh... "I want to trade something." Uhhhhhhhhhhh... "Wait here." Uhhhhhhhhhhh... Okay, point taken. :thumbsup:
  14. Well, the log shows 768MB; it seems the patch IS working. Sheson's patch tries to prevent a memory allocation bug that occurs once the initial block is FULL and the game/system attempts an additional memory allocation to provide more heap space. Your game is crashing BEFORE the block is even close to full. The patches do not "fix" all CTD's. If BOTH SSME and SKSE fail to fix a CTD issue, the issue is probably NOT related to the heap allocation bug. Not much help, I know. If I had your results, I would be testing a reduced mod load or checking for conflicts/incompatibilities. Does TES5Edit load all your mods without complaining?
  15. Well, just start a new game and see how well it runs compared to your current save. In any case, 5 FPS is pretty low. I've seen many posts that say to disable Crossfire and see what your FPS does; I guess a Crossfire problem can really lower FPS. Which save tool are you using? I have a game that's over 60GB; Skyrim, obviously, doesn't load every byte of every mod, just what it needs to.
  16. The easiest way would probably be the Dead Thrall Conjuration spell.
  17. I know there is a lot of incorrect info regarding enbseries and iPresentInterval settings out there. Even the S.T.E.P. guys stumbled with it for a long time. I don't know of anything except v-sync issues which can cause screen tearing. Is your monitor refresh rate 60Hz? I've never had any v-sync issues with an enbseries on two different AMD cards. Just trying to think of problem areas because of how much an enbseries helps with heavy modding. I do know that maxed vram can cause random black/purple textures (I've had that problem) as the drivers swap data in and out of system ram. I'm also convinced (just from testing, not technical knowledge) that there is a timing and/or threading issue in the game engine which is exacerbated by large texture sizes. I think that the Launcher Texture Quality setting causes the game engine to render lower res mipmaps vice full resolution textures, reducing vram requirements. You might try lowering Texture Quality to Medium or Low just to see if it affects your purple textures. EDIT: Gobs of moved objects, permanent ash piles, etc, can accumulate in cells over time. For the missing mesh problem, you might try waiting indoors for a long time and allowing the cells to reset. Reducing the number of loaded/stored objects might help.
  18. Steam needs to be running before you start Skyrim with SKSE, else it will fire up Steam and cause the Launcher to run. I just launch Steam in -silent mode (no screen, but the Steam client runs), then fire up the game with SKSE.
  19. No, but I play Mages, mostly. Takes the fun out of it, for me. I just enchant stuff as I go along and every-once-in-a-while it eventually hits 100. I don't like grinding skills, so I just don't. Not sure why you would console Enchanting (or any skill); it just breaks the game. I use difficulty mods because the basic game is too easy (after playing for so long). Consoling up skills just breaks the game AND the difficulty mods. EDIT: The "No" was in response to your original post. I don't use the console for anything but troubleshooting.
  20. I've used Frostfall and RND for a long time, but I've never really payed attention to changelogs when upgrading them. The other day, I set up camp outside a dungeon after a long "visit" because I was tired and couldn't carry much. I slept from about 5PM to 1AM and got up. Serana walks over to the tent and lies on the bed roll. I've never seen a follower do that before. I don't know which mod, or DLC, does it. I also don't know how long she would have lain there, cause a Blood Dragon decides to come by for breakfast, in the middle of the night. She got right up. Serana does a lot of stuff compared to vanilla followers, but I don't remember her using a bed or bed roll before. Does your Serana sleep? EDIT: I guess I should add that I don't have any follower mods, per se, though I do have Interesting NPCs.
  21. Yeah, they'll get "stuck" once in a while. I either use FRD, or just get in their face and they'll back up to a better place on the navmesh. Sometimes, I have to FRD a down follower who is stuck in bleedout. Seems cruel to hit em while they're down, but they usually snap out of it afterwards. When in doubt, FRD shout.
  22. Well, whining about random game glitches seems pointless if you're not willing to take the steps to fix them. You're missing the two biggest stability fixes in the known Skyrim universe. But, like cleaning mods, they require effort on your part, so you're probably not interested in dealing with them, either. C ya.
  23. Lol. Well, good luck with that. Major studios which charge big bucks for AAA games can't even do that, let alone poor modders working with what little they have available to them while giving their stuff away for free. If you think cleaning mods is too difficult... well, I won't say it. Cleaning esm's takes all of 10 minutes and a couple button clicks. You might need a new hobby.
  24. Its probably talking about overwrites because Mature Skin replaces default textures installed by a body mod (CBBE, UNP). Have you installed a CBBE or UNP body replacer mod? Installing those will create the directory and files you're trying to overwrite. Which mod manager are you using?
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