I have been working on porting this, but honestly this is becoming a VERY difficult mod to port. The entire thing is an skse plugin (minus the UI, which is flash of course), and the mod author extended and refactored skse in his quickloot version extensively. I have the majority of basic inventory done, minus adding and removing items from containers, but the scaleform and input still needs to be done. If anyone has experience with skse plugins (this would be most helpful because my skse experience is limited), or at least is knowledgable with C++/Visual Studio and wants to help out, let me know.