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Deleted1572091User

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Everything posted by Deleted1572091User

  1. I agree, the College could stand to see some changes. Having only 3 novitiates seemed a bit silly, trying to track down the correct mage to buy spells from in their little cubby holes was annoying (going in circles 4 times to find the right mage isn't fun). Beyond that, the facility is simply small. Any of the castles in Oblivion were much larger. Frankly, I'd like to see more of what's already been suggested; things like the little learning environment you get at the start of the quest-line with Tolfdir lecturing, practicing spells, and even going on a research trip. As has been said, the main focus of the college isn't a Hogwarts-esque classroom, but these kinds of things should never the less be present. So you'd have some beginner mages being instructed by master wizards, slightly more experienced mages would probably work in groups of 5 or more to practice spells on each other, or go check out a dungeon to uncover magical secrets. And then the upper ranks would probably be a bit more inclusive, having groups of 3 or 4 to research specific advanced magic. The master wizards then, aside from the occasional teaching, would typically work alone, but now and again collaborate with another master wizard if need be. ALL of these groups would want to make extensive use of the library. As it is, I've only rarely encountered a mage in the library, and I'm not even sure if they were ever reading while in there. At least, that's how I'd imagine the place to be if I'd never been there in-game. I know I'm getting a bit ahead of the OP, so concerning architecture/layout. I think I agree mostly with the OP. Library should be a separate building (and larger than the current one), dormitories should be... different. Perhaps something more like the circular guard towers in the imperial city for the lower ranked mages? Masters should have rooms on the scale of the archmage's. Middle ranking mages could just have small rooms (bigger than the cubbies they all have in vanilla, but smaller than the archmage's quarters). I also agree there should be a kitchen/dining area of some kind, with at least a couple of cooks. Mages need to eat too. In line with the OP's reasoning that there would be plenty of unused areas, some of those areas should contain things like what you see in the Middan. With the daedric gauntlet, summoning circles... Evidence of experiments gone awry, hidden passageways, neat stuff like that. I'm rather of the opinion that there should be a tall tower in the middle of the college. Whether it be the archmage's quarters, a dwemer observatory, or whatever else. Maybe I just like tall towers. I'm out of ideas for now though. Hope there's something useful in all that above stuff.
  2. So, I played (am still playing) a male Dunmer character for about 240 hours. And whenever I get hit, it's rather annoying. Sounds about like the female Dunmer voice from Morrowind (or just female elf from Oblivion). So I was wondering if it'd be possible to swap those girly yells for the grunts of the male Dunmer in Morrowind. Perhaps even include apt phrases such as "You n'wah!" "You're beaten!" etc. for sword swings or what have you. Only thing is I'm not sure if the player character male Dunmer voice is different from grunts from male NPC Dunmer. Assuming they are different, I'd imagine it'd be fairly easy to do. People have done similar things already (i.e. futurama mudcrab). If they're the same however, I could see one might need the Creation Kit to pull off (though maybe not, I'm no modder). At any rate, anyone else like this idea? Anyone like it enough to make it? ^_^
  3. I didn't have this bug on my first playthrough, but my sister did. I couldn't find a solution, or anyone else with the problem, so I used the console to painstakingly progress that and about 2 other quests, on account of the greybeards being lazy bums. Just now I was playing a second character and encountered the same bug. Frustrating to say the least. You can progress past it, mostly, but it's still going to be a bit broken. At present I'm just going to wait for the next patch, see if that fixes it.
  4. I made a total of 9 characters, in an attempt to decide what race/playstyle I was going to do. I decided on Dunmer, but I'll go ahead and show my other ones too. Watch out for the Imperial though, he's pretty ugly. http://img.photobucket.com/albums/v43/Mido9/Screenshots/2011-11-11_00009.jpg http://img.photobucket.com/albums/v43/Mido9/Screenshots/2011-11-11_00008.jpg http://img.photobucket.com/albums/v43/Mido9/Screenshots/2011-11-11_00007.jpg http://img.photobucket.com/albums/v43/Mido9/Screenshots/2011-11-11_00006.jpg http://img.photobucket.com/albums/v43/Mido9/Screenshots/2011-11-11_00005.jpg http://img.photobucket.com/albums/v43/Mido9/Screenshots/2011-11-11_00004.jpg http://img.photobucket.com/albums/v43/Mido9/Screenshots/2011-11-11_00003.jpg http://img.photobucket.com/albums/v43/Mido9/Screenshots/2011-11-11_00002.jpg http://img.photobucket.com/albums/v43/Mido9/Screenshots/2011-11-11_00001.jpg Enjoy!
  5. Ah! Yes, I've gotten this. Although I'm not sure if it's persistent, because I didn't notice it at first, and stopped noticing it later on (this from like 6 hours of replaying the introduction with different characters). And yea, I've also got a 6870 (Sapphire). Got it pretty recently. I wouldn't mind seeing a fix to this though, because when it is noticeable it's a bit sad.
  6. Sorry, I wasn't sure if there was a general help thread for this kind of thing. Just wanted to mention something odd I discovered. Occasionally when loading a new interior/exterior, or loading an alternate save, the game goes from incredibly smooth to really jumpy/laggy. I found two solutions for this problem (for me) that worked every time I encountered the problem. 1. Exit to the main menu (or desktop if you want) and then reload the save. 2. ....Save. That's right, upon saving this low FPS bug just vanished. I'm not a tech wiz, so I couldn't begin to guess what would cause this. But if you have this issue and haven't figured it out, here you go.
  7. Anyone tried upping the shadow resolution? See if that helps with some of the jaggedness? Not trying to complain, just curious.
  8. At the very beginning, you see a few guys sitting next to each other. Most are on 360, at least one is on PC. So the stuff at the beginning IS from PC, though the stuff they cut to later on may not be.
  9. Hmm. I can't find the footage you're talking about. They're supposedly having a live stream today at 12pm (dunno timezone), but I couldn't find the 18 minute video you speak of. Could you point me in the right direction perhaps?
  10. I watched the beginning part. They switch between someone who just started and someone further along (I skipped the latter, but it was annoying). For those of you wanting to avoid spoilers, but want some details on how the PC version looks. Unfortunately, the beginning guy never got far enough for me to compare the shadow quality vs the 360. But the textures were definitely better, in some places very good indeed (although I did notice about two textures that didn't look much, if any, better than the 360). I think I could live with these textures at least. The armor and weapons seemed most detailed, and much better than any in Oblivion. Also, the streaming footage was pretty low quality. I was watching it in "HD" but I only had it taking up 480p screen space and many times it was hard enough to determine texture color, let alone resolution. I thought I noticed object popping in a couple places, but that turned out to be the video pixels going crazy. Aside from textures though, I didn't really notice anything else that looked different. User Interface was the same as 360, unfortunately. Anyway, I don't recommend watching this stream if you want to avoid spoilers. Or even if you're just curious about the PC version quality. Not only was the video quality bad, but he never went to the settings so I could see if he was on max details or not.
  11. I'm having similar problems as well. I knew once I heard about the pirates that soon it would be unsafe to continue looking for Skyrim info. Funny how prior to any leaking, I'd refresh the forums, and keep checking youtube for new videos, hoping for more Skyrim footage. Maybe I just trust Bethesda not to spoil the game too much? At least more than I trust pirates not to spoil anything (kudos for pun recognition). And it's like the OP said, once some people mention something on these forums, it's hard not to want to go check it out. It's like, even though they say it in a non-confirmational way, I already suspect it's probably true, so looking it up doesn't actually spoil it (that's what part of me wants to believe at least). At any rate, it certainly is getting harder to avoid spoilers at this point while looking at anything Skyrim related online. Think I'm gonna join the OP and just bear with it for the next week until I get Skyrim. And then I won't be needing to come back for a while. So, smell you guys later. Try not to ruin the fun for yourselves, eh?
  12. Umm... I'm not sure why this hasn't been mentioned yet, maybe I'm missing something. But in Elder Scrolls games you can typically remap the buttons on PC. With Skyrim they confirmed you can reconfigure on the 360, so not having it on the PC would be really stupid (hence it should be available). So if left-click for left-hand doesn't feel right, you can just swap, or vice-versa. I'll probably play like that myself. Left-click for primary, right-click for secondary; we're all used to using the left-click to swing right handed weapons and right-click for a shield. Or in shooter games (FPS or TPS), usually it's the same deal, left-click for right hand (primary). For a controller with triggers, it's always the other way around. But for those using mice, isn't this the same thing as always? Maybe it's an immersion thing, but I don't think I'll have trouble forgetting which click does what, even if it's reversed. Sorry if I'm not hitting the mark in this discussion. ^_^;
  13. This looks like it was meant to be a reply to a thread already in existence. Aside from that, you're being a little too vague for anyone to come up with a good response. Are you saying that even if you surpass the recommended specs, there's no way anyone could get past 40fps on max settings? If that's what you mean, I'd wager there are quite a few people around who would not agree.
  14. Yea, I noticed the guy from Ripten in his article mentioned only having 1 companion at a time. It was kind of disappointing, but when I thought about it, that does make the game more balanced. Since they seem to have more characters/opportunities available for following you around, letting you carry around an army so you don't even need to play would kind of break the game in terms of difficulty. And there's always modding for when you've mostly finished the game and just want to do something crazy.
  15. I'm running a Phenom II x4 3.4Ghz and a Sapphire Radeon HD 6870 on the Antec 380D 380w PSU. It was only $50. I haven't had any issues that I'm aware of. I think the two GPUs are the same TDP, as are the processors, so I'd say you'd be fine with it. If you're a little paranoid about 380w not being enough though, you might try the 500D (currently $60 on newegg after rebate). Both have good reviews and are fairly inexpensive, and ought to be fine unless you're thinking of multiple cards at some point. EDIT: Also, a tip. The "Minimum PSU" number given by the video card manufacturer isn't a straight up fact. They (from what I understand) give higher values based on what less efficient PSUs would need. If you're getting an 80 Plus certified then that number will come down a good deal. Just look around on google for people with the GTX 460 using whichever PSU you're looking to buy. That will let you know if people run it fine or have problems.
  16. I'm already well aware that there are plenty of ES fans who don't want companions, feeling instead the need to accomplish tasks single handedly. But there are also folks like me who like to have them around, not so much to have an edge as just to reduce the lonely factor or something. But this is a thread for both camp A and B, in a way. So, when playing Oblivion, near the end of the game I decided to take with me a number of companions. Dark brotherhood underling, a knight of the nine, the annoying fan (whoops, I mean adoring), a mage apprentice, and possibly others. It was just kind of cool to go in a dungeon and have them do all the work. My personal army. But companions in Oblivion have a number of issues. Pathing issues, sometimes they disappear from the game when going through a door, and often get left behind in fast travel. Their loyalties aren't always clear cut either, as if you do bad guy stuff like stealing or attacking a guard, sometimes they side with you, other times they turn against you. Just recently, I started a new game of Morrowind. Somewhere along the way, I decided I mostly just wanted to kill everyone and take everything. I ended up getting a slave companion in Hla Oad, and realized I wanted more helpers. So I grabbed a naked Nord and the boots of blinding speed girl in the West Gash, traveled to Firemoth and then swam back to shore to get the 3 strong helpers, and finally made a lengthy voyage to Tel Ahrun to buy 6 slaves. I had to kill the mage from Firemoth because he was using AoE magic. But that still left me with 11 fighters. Surprsingly, the game didn't break. I tested their strength in a number of places. Fighter's Guild, Mage's Guild, town guards... they all fell before my army's might. I even made a difficult trip to Vivec to challenge Vivec. I attacked him, but stepped back to let my minions do the work. He managed to kill a couple with magic, but once they were actually attacking him, he became helpless and couldn't fight back. Took 'em awhile, but they did kill him. Mostly with bare fists. But again, Morrowind has companion issues as well. Mostly just pathing. Had to constantly go back to grab a straggler. When I had 11 companions, often 1 or 2 would start running in the opposite direction out of sight. *ahem* but what does all this have to do with Skyrim? Well, if most of the issues associated with companions have been fixed, will this change anyone's mind about using them? I know I generally do it for fun a little, but then get annoyed with them. In the way, not following, etc. Do you think creating an army in Skyrim would be thus easier? Would that just make the game completely unfair? (obvious answer) Just any thoughts you have on companions in Skyrim, and how you would like to see it fixed/limited/whatever.
  17. Hm, perhaps as a sort of flipside joke, there will be a Bosmer "Grand Champion" who's really muscular with scars all over. And when you come up to him he'd refer to you as an adoring fan. I'm not sure how I would respond to such a situation...
  18. Yea, I just wanted to make a thread to let all you Bosmer out there know how dumb you all are!!!!1!!one Ok, not really. But I was thinking about how in Morrowind, one of the first characters you meet is Fargoth. And most people seem to dislike the little guy. Then there's the Annoy- er, Adoring Fan in Oblivion. And we all know how much people love to hate this crazy Wood Elf. In light of that, do you think Bethesda has once again planned for a dislikeable Bosmer to show up in Skyrim? Do you WANT someone really annoying around just for the sheer satisfaction of exacting your revenge on said annoyance? Personally, I'd like to have some annoying characters I don't like, if only to make the characters I do like seem that much more likeable. But maybe the torch should be passed on, give the Bosmer some slack?
  19. In their tongue it is Nova-Cleave. Dragon Scorn! (Am I the only one who heard "Nova-cleave" the first time watching the wall trailer? >_>)
  20. Ha. It's really quite amusing how now that the specs are FINALLY released... everyone is just even more confused about if their PCs are up to snuff xD But honestly, I don't see how the main requirements are seen as low by anyone. I rarely see game requirements stating 4GB recommended RAM. And I really wasn't expecting a quad core rec. There's plenty of modern games that don't list needing one. And 4890? Sure, it's not the best ever, but 3 years ago it was pretty much the best out there (excluding x2 cards). Considering this is a console port we're talking about... 4890 is plenty better than what's in current gen consoles. That indicates to me that either the game is badly optimized (I doubt Bethesda's been lazy with this game), or there will actually be some improvement for PC gamers aside from slightly higher res textures. The 6GB HDD space though... that really has me confused. Most of my current gen games on Steam take up at least 7.5GB. Is Pete telling the truth to a whole new level? They're just that good that they can do that? Guess we'll have to wait and see.
  21. You don't think that has anything to do with the fact that they make huge open world games? Granted, there are other sandbox games on the PC for sure that don't have the same level of buggyness (GTA - GTA4, Just Cause 2, Mafia II...). But it may be that open world RPGs are just more bug prone. I haven't played any other ones, but from what I hear, games like Two Worlds and Gothic are even worse than TES. I'm fairly certain if Bethesda were in the business of making linear games, they wouldn't have a reputation of making bugged games. But that's just my perspective; I could be dead wrong I suppose.
  22. I've only read a few of the previews so far, but I got a mixed feeling. We DID also get a few new screenshots, which look pretty cool. For the previews themselves, I did learn a few cool things, and some of them were just plain fun to read. The other half though had boring previews where they simply went through the list of gameplay mechanics we've known since forever, then at the end of the article included a couple paragraphs on their boring demo-esque adventure. But honestly, I'm not really sure what else I really want to see at this point. The previews do spoil the beginning stuff just a tad. I would like to see a bit more gameplay video, but I imagine that is soon coming (commercial at least). What in particular do you think you'd like to see in one of these previews?
  23. I could be wrong, but I never noticed any signs of Oblivion being "poorly optimized" for the PC, in terms of performance. In fact, it seemed slightly better than its 360 counterpart. Now, of course, they didn't seem to put much thought in making the UI more PC friendly, nor did they go to extra lengths to make the PC version look significantly better. But that's entirely different from being a bad port like GTA4, where you need twice the hardware as a console to run it decently, and even then it's still kind of broken. But GTA4 was ported to the PC later, and Rockstar has always been geared more towards consoles. Skyrim is being made (was made?) by a company who started out PC only, and who still sticks with the PC in their releases. There's virtually no chance of Skyrim being a bad port. That said, is it a port, which will have little in the way of extras geared towards the PC? Yes, we've been told that plenty enough already. Will it have more mouse friendly controls/UI? That remains to be seen, but I'd wager it'll be more friendly than Oblivion was. But poorly optimized performance wise? Not trying to be mean, but that's simply an unfounded assumption.
  24. Aside from the obvious TES games... Man, where to start. Mass Effect 2 was a good recent one. Pretty much ANY "Tales of" series game (out of which Vesperia is my favourite for the GAME part). Fire Emblem (though it is a strategy RPG). Pokemon (sue me. I'm retired as of black/white anyway). Super Mario RPG. Does Animal Crossing count? I'll even throw in Rage of Mages just because. If you're wanting me to pick my all time favourite RPG out of that... well, you're just evil. BUT, with some hesitation, I think I'd have to go with Tales of Symphonia. Sure, it's pretty ugly and harder to play at this point. But the story and characters are epic, the gameplay is solid (though dated), the world is huge, there's so much to do. But again, it's not by just a whole lot. Good RPGs are simply in a class all their own.
  25. Oh man. You just gave me a hilarious image. Imagine being a city guard on gate duty. All of the sudden you see an adventurer run out of the forest towards the gate at top speed. You turn to see where he's in a rush to get to in town. He rushes into a store (to sell things), a minute later rushes out and over to the fighter's guild (to update quests), then hoofs it over to a stranger's house (for quest purposes), finally zooming out of town almost as fast as he had come. :mellow: And then imagine the above, except some fool hopping all over the place xD
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