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Matt6sic6

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Everything posted by Matt6sic6

  1. Well, there are some people missing an eye.
  2. SRSLY!!11!!1!1 :banana: But honestly this seems like one of the first modifications someone would have made from the beginning. I along with quite a few others find it really odd that no one has attempted to make one yet.
  3. IRRELEVANT! ;D I just hope that there is someone out there that has the sack to help make this mod.
  4. Seriously, why hasn't anyone made a full faced hockey mask like Jason Voorhees's mask yet? Just alter the in-game mesh and close that stupid mouth/nose hole, and alter the UV a little if need be. I know that Riven1978 / Mark1130's "Every Town Has an Elm Street" mod has one in the beta release that has yet to be released. I have a feeling that it won't be out for some time though. I can't mesh myself or else I'd make one, but seriously, this seems to be one of the first helmet mods you would think that someone would have made by now. Any takers? I'll do the texturing!
  5. Thanks, Holty! Much appreciated. Fixed it like a charm.
  6. I'm attempting to create a small mod where I add a custom roving trader hat to the game, so that I can have the same hat with a selection of colors. Make a long story short, even when using an unmodified .nif, the new item doesn't appear correctly on the player. It appears on it's side just to the left of the players head in mid air. See pic: http://img.photobucket.com/albums/v475/mat...creenShot61.jpg And here is a screenshot of the new item in GECK: http://img.photobucket.com/albums/v475/matt6sic6/snaphat.jpg I need to stress that the .nif I'm using right now is the unmodified Vanilla .nif, there should be no problem at all with it as I haven't altered it yet. I've tried deactivating and reactivating archive invalidation, and I'm at a loss. Is there something I'm missing? Any help at all would be appreciated.
  7. Man, that just doesn't make any sense... Never understood why they made it the way they did anyway. It would be so much more fun getting surrounded by raiders and having to fight your way out by lopping off just their heads with the chinese officers sword. And they already have the ability to target bodyparts with guns, it 'sounds' like it'd be easy enough to make it work that way.... meh, lame. Thanks for the reply though.
  8. ... Fixes it so that when you use VATS you can target a specific body part when using a mele weapon?
  9. *Smacks Table Repeatedly* We want the mask! We want the mask! We want the mask! We want the mask! We want the mask! We want the mask! We want the mask! We want the mask! Where's my burrito? We want the mask! We want the mask! We want the mask! We want the mask! We want the mask! We want the mask! We want the mask! We want the mask! We want the mask! We want the mask! Seriously though, WTH is taking so long? From those screen shots everything looks finished. Slap it in Crow's inventory and be done with it.
  10. Baelkin my new found friend, you are the perverbial MAN! You've helped save my project and taught me something new all at once. Your directions were very easy to follow and after paying careful attention to what I was doing, everything turned out fantastic - First try! I can't begin to express my gratitude, this is unreal. I know I may not be of much use, but if there is ever anything I can do for you in the future, please by all means ask. Thank you thank you thank you! For starters, I know it isn't much but you will be recieving partial credit when my new mod is finished. - Matt
  11. Well, what program would you recommend Baelkin? And would you have anybody in mind that might be interested in helping me out in the project?
  12. Alright, I'm not sure that I can explain this briefly so prepare for a little reading. I'm the creator of the original Militant Autumn retexture. It's a retexture of Colonel Autumns coat that is aimed to make it appear more Military oriented, to give it medals/ribbons/lapel pins/patches etc. Recently, I announced on the original file page that I am working on a new version, this time my goal is to be more correct and true to the Colonel rank/insignia etc. I am about 1/3 of my way finished with the new version, but I've hit a major snag that I didn't run into during my original version of the retexture. The way that the nif of this coat is set up it hinders the ability to correctly position decals on the arms. It may be a bit difficult to describe... The dds texture only has a texture for a single arm, and the UV is mapped to this section to mirror the texture, which is all well and fine, but when viewed in game any logo placed on the arm in the texture will display correctly on the left arm, but the right arms texture isn't just flipped, it's an exact mirror. For example, I'm attempting to create an Enclave logo and place it on the shoulder like a division patch. The "E" shows correctly on the left arm, but on the right arm it is flipped making it look like a "3" Now, I really haven't a clue what to do about this in NifSkope, other than clicking on the BSShaderTextureSet and knowing how to load the texture for viewing I am at a loss. Is there anyone out there that would be so kind as to help me get this working the way I need it to? I'd be happy to give you credit when I release the new texture.
  13. What's the status on this project? The full Hockey Mask is by far LONG over due on its own. It's starting to near 2 months since an update, I was starting to wonder if the project was still active.
  14. Dude, WHEN will this thing be available for download - it's the sweetest thing I've seen someone make for this game, it puts the vanilla hockey mask to SHAME! SHAME! SHAME! I am simply DYING to get this sucker in my game!
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