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JPTR1

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Everything posted by JPTR1

  1. You are right, of course. Forgot to select my new race in the Skin and NakedAA file, its visible now.
  2. Thanks! :thumbsup: Do you have an idea why using a HagravenRace dublicate, makes my EncHagraven invisible when using the new race? I did a lot of dublicates of races, changed and used them. But now for the Hagraven, even without changing anything, it has no body.
  3. The scroll did work thanks! I could need help with a script now. A simple message box script. Probably its already in the game, but i couldn't find. "Do you want to press the switch" "Yes" (activates a button) "No"
  4. Sadly, not everything is working as intented. Dead ends all over. :pirate: But let's continue.. How could i create a scroll, which gives the "Become Ethernal" function once, for players who haven't unlocked the shout? At least once the player should have the chance to jump down somewhere without dying.
  5. Oh perfect that could work, thanks againainain!
  6. Ok thanks dylbill that might be helpful! Any idea if it is possible to make dialog available only when wearing the necklace? Maybe there is a situation in Skyrim where you have to wear an armor/outfit to interact with someone? Some kind of disguise script i could manipulate.
  7. Good Morning all, I plan to have an essential unique Hagraven in my mod. I search for a way to make it a possible follower after beeing a tough enemy. But i have no idea what's possible. Prefered way would be -> Allow to speak to her after the player has defeated/knocked her down (or 'if possible' speaking to her should only be possible if a special necklace is worn) Is that makeable? Is there even an animation for a knockdown of an hagraven? One more regarding scripting: I'm using a move static script from DarkFox127, which works pretty well. Now i tried to move "Water1024murky" with it to get it drained. It moves the water fine, but only visually, ending with the player swimming mid air. Does anyone have an idea what i could add/change to the script? Solved, TG08Water1024, is movable.
  8. Oh my... and it was always there. Thanks againĀ³!
  9. Slightly assuming i'm overusing this topic, but the to do list is endless. When i place an (player)activation box and the player is facing it ingame, it's always called "Activate". Is there a way to change the showed message to get an "Investigate" or "Take" or "Move"?
  10. [Found it.. Its at all male draugr meshes] Another day another question. I already changed the eyecolor of my draugrs, but most of them have disturbing pupils which i want to remove. Does anyone know what this is and why some have it and others not? Nothing found at the eyemesh.
  11. Good Morning, just trying to get ideas about the best way to add a quest to my mod. As my mansion is north of Morthal and has directly to do with "the disappearance of Morthals Elite Unit", i would like to get the quest started directly from the Jarl of Morthal. But i believe this brings some problems, because of course i don't want do edits on default NPCs or the concerning interior cell, and as far as i know the Jarl can change ingame. My idea now would be to get the quest started by finding a dead courier with a message on his way to Morthals Jarl. But how could i let the quest finish then? If you have any ideas or know how other mods are handling this please let me know. Thanks!
  12. @MordisinalX I have both installed from Steam. Skyrim is the TESV.exe and Skyrim Special Edition is the SkyrimSE.exe.
  13. Thank you dylbill, this would be very confortable if it works that way. I will try that out. @Ishara That was unexpected!
  14. Hello Ishara, :) maybe you can tell me (how to add an only visual magic effect on a chest, (like from an enchanted weapon). Using Nifskope, changing textures wouldn't be a problem (if i would know what to change) or could i add this effect to the mesh in CK?
  15. Again, thank you very much Ishara!
  16. Hello again, Question 1: I want some weapons to have Gold as material but "WeapMaterialGold" is not in the keywords list and it seems there is no way to create a own keyword. Is this even possible to do? Question 2: My gold weapons are heavy. I would like to give them more damage at the cost of speed. Like instead of 1,0000 my speed would be 0,6000. Is there any downside, technicaly? Answer 1: Yes, I know gold is not a good material for a sword! :P
  17. Thanks again Ishara, will do so.
  18. Hello together! I'm long time off from Skyrim and i'm thinking about an update on my mod "The Evil Mansion". It was created for Oldrim, and ported to SE by another person. Should i install Oldrim with using the old CK (Steam version), doing all work there. Then port it? Or should i use the new CK? Would it also be possible to port something back (from SE to Oldrim) for support? Are people still playing old version or are most players on SE now? When i left SE wasn't very popular.
  19. I want Lisa.
  20. Time to create something new...
  21. Hello, since the beginning of my mod i have one big problem with some important items which i have placed in my mod. Even with havok disabled, and the disable havok script added (common way to disable havok on items)... the items very often move out of their positions or are falling on the ground. It seems very unreliable to fix items with this method. Mostly recognized the problem by players which are playing my mod with lower computers. Now i was long time not into modding, and in front of the new Steam beta update, which will allow us to upload files over 100mb to the workshop i want to do another update for it before i upload it. So maybe someone kindly has found a solution for this problem or can tell me another way to nail my items in the exact position i want them to be. :) Making them static surrounded by an activator box would be the last option. greetz JP'TR
  22. Hello, no matter what i do, my file description is screwed up. Neither editing it in bb code or using the optical window is giving the right result. In the windows/code it looks right, but not in my file. Tried editing it XX times now, but its impossible to fix. Please take a look at the wrong text spaces at the bottom: http://www.nexusmods.com/skyrim/mods/47795/? Any ideas what i am doing wrong? greetz JP'TR
  23. Oh oh another unofficial tool, and new upcoming risks... again. ^^ But ok i will try this out, thank you for the link!
  24. Good Morning, i have a little problem here, just packed my mod in the last days into a .bsa-file inlcuding scripts/sounds/music/textures/meshes with a total size of 215 MB (compressed) and 415 (uncompressed). While everything is working fine when the files are unpacked in the data folder, if i use my .bsa instead of the loose files, i got crashes everytime when one of my sounds or music should get played in the game. I think i did all right when packing the file, all needed boxes were marked and everything is working as long i exclude the music/sound files from the .bsa. Is there any bug known about packing sound/music files into a .bsa?
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