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Legotrash

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Everything posted by Legotrash

  1. Sorry,I misread it. You can view it with both but to edit it you need NifScope.
  2. I saw this in the mod's comment section: Who knows,that might do the trick for you too but before that,were you using an earlier version of UV? If yes,did you make a clean installation of the newest version? (uninstall the old,load the game,save,exit and then install the new version) Some mods do require a clean installation. UV and DR are difficult to deal with because they're a bit complex and,i guess,heavy script-wise.
  3. It seems like Lop Ears to me.
  4. It should be deadly reflex causing this. The sixth version is a beta so it's not surprising to find a bug,try deadly reflex 5 (do note that I don't use it myself so you're on your own I'm afraid).
  5. I didn't know that,it makes this idea even more appealing.
  6. If I had to say which mods could be suspect I'd say Quest Award Leveller and Spell Delete And Item Remove but I'm only guessing here so don't take my word for it. If you're lucky,someone who knows better might be able to help.
  7. How's the game running before the game crashes? I'm asking in case the mods you have installed are too much for your pc to handle. Since you're using Razer Game Booster (I didn't know what that is,I googled it now) I assume your pc is having a hard time,try uninstalling "better cities". I've read it's a pretty heavy mod. By the way,what's "OBSE Test Plugin" about? I don't think I've seen it before.
  8. When I'm outside Leyawiin the only inside building that can be seen is the cathedral,should it be like that? (I just can't remember :sweat: ) My game is 100% vanilla right now so there's no way it's a mod's fault. NOTE: If you're using any kind of mods that could be affecting the buildings then skip this because we'll just end up confused. Thanks!
  9. I like this idea! (we could even make him completely right btw but that's just a detail) I bookmarked this thread (just like I do with other requests that I like and could make) and,who knows,I might find the time to make it. :) Don't wait for me though,I'm as slow as a snail.....with a cramp. If anyone else wants to make it then do so by all means. Once again,good idea. This could lead not just to one new quest but several alternative ones. Also,I never thought of him as a companion,it'd be pretty interesting.
  10. I have a feeling it has to do with graphic options (either in-game or via the graphic card's options). Post your graphic options that you've made in-game just in case someone sees something that might help figuring things out.
  11. Glad you made it work! About your question,who knows? Reading other tutorials or experiences,checking under the hood of other mods,trial and error. Lots of ways to learn. From your thread we both learned something,didn't we? :) PS: About the frames,who knows,maybe it isn't needed about containers either. I have to reinstall oblivion because,somehow,I messed it up a bit. When i'll do that I'll revisit a WIP of mine that is about containers.
  12. Sorry,I forgot to tell you why that problem appears: From what I can remember,every single of those things (especially the enable & disable) have to be done in a different frame....or something like that. That's what I've read about containers though,I'm not sure if the same goes for creatures. I have Maigrets Battle Dogs (gotta remember to endorse it by the way :P ) so I looked at it and you're right,it's simpler than what I wrote. Do you have "quest" and "essential" options ticked on in the creature's tab? Download that mod if you want to check things out and try applying the options in your mod.
  13. If the textures were missing I think their faces would be purple. Which mod did you install and changed their faces and how did you install it?
  14. Try something like: Begin ScriptEffectStart ziranh661.disable End Begin ScriptEffectUpdate If ziranh661.getdisabled == 0 return else ziranh661.moveto player, 200, 0, 0 EndIf End Begin ScriptEffectFinish ziranh661.enable End I don't know if it'll work right off the bat,I haven't worked on scripts lately.
  15. It's one of those moments where you have to do some detective work I'm afraid. Use Conscribe btw,it might help you locate the problem with minimum trouble.
  16. No idea about the reason but you can use Fast Exit to fix that.
  17. They're in the meshes.bsa. If you wanna use the vanilla ones then all you have to do is to find and delete the monk robes that the mod added.
  18. There are different options for upper and lower body. Which one did you guys use? Also,how did you install the mod?(just in case)
  19. I'm pretty certain that OBMM does it automatically (it's either that or i'm awfully lucky since I never get to do it myself) so if you're not going to uninstall it,don't bother with archive invalidation. Now,about your problem: I have no clue but since OBMM also fixes date-related conflicts between mods,try opening it(let it load properly),then close it and start the game. Since it's the BSAs that got affected you shouldn't get your hopes up btw,I don't know if OBMM can fix em too. Good luck! Edit: Try getting used to installing mods with a mod manager (wrye or obmm). Things will be more tidy this way. Note: If you'll be using just wrye then I think you'll have to do archive invalidation yourself. I'm not sure so make sure you check things out first.
  20. I don't think so but I'm simply guessing here. The only way is to try it out I'm afraid (or not,if you'll decide that it doesn't worth the trouble).
  21. That's what I knew so far myself,I thought I was missing something here. :D Thank you for the reply! To Tyloidocus: I'm starting to think that your CS isn't working properly. Could you give me a link from one of the mods that are not dependent on oblivion.esm?
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