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Posts posted by Deleted15964729User
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Make sure you update tangent spaces for the mesh. You can do this in Nifskope simply by right clicking the mesh and select update tangent space in the mesh submenu.
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3ds max 2013. You additionally need the official nif export bundled with the ck and havok content tools.
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Look at the nif for the lightsource you are attaching
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Batch mode in CK might be enough for what you want.
https://www.creationkit.com/index.php?title=Batch_Assignment
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Hey, I've not had any issues with this. Can you name an exact script that failed?
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Any outfits where limb is visible has said limb part of that outfits model. Most have a seperate model aside from that for gands or gloves. So basically you would need to remake every outfit you want to be able to wear. Massive undertaking on par with cbbe or wonderbody, and that's just for the vanilla outfits.
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Nice, this is basically the only f4se plugin I really miss during times of updates. Thanks for keeping it up to date.
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It's usually up to using the correct cube map and settings in your bgsm. This requires a certain amount of trial and error in each case unfortunately.
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I might do this, commenting so I don't forget.
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Looks like a weighting or skinning issue.
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Transform is the location in 3d space xyz.
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Meshes are exported with medium precision. You can avoid this by using outfit studio to convert meshes http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout_4._Part_4
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You can also export to fbx with the CK,
https://www.creationkit.com/fallout4/index.php?title=FBX_Export_from_Editor
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It's still available from Autodesk
http://trial.autodesk.com/SWDLDDLM/2013/3DSMAX/ESD/Autodesk_3ds_Max_2013_EFGKJS_Win_64bit.exeOffical tools are just an exporter and the unoffical ones cant edit FO4 collision so you'd need to remake all collision. If you have trouble finding related tuts check my playlist: https://www.youtube.com/playlist?list=PLlJS25z8WHXwuh6Z2FyO2H0T6eekXukrm
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Try verifying the game. That forces pending updates everytime
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Yeah what blah said is my guess as well.
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Yeah what BigAndFlabby said is more relevant than one would think. I also only use TGA so can't say for sure with other formats. Might be time for a little article on this topic? :)
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If you wanna manually edit the map I'd use substance painter using anchor points and or rebakes in between adjustments. But getting into that workflow ain't something you do in an hour. Usually.
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Other than telling you to reinstall Windows, check your event viewer and see if what it reports when it crashes.
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Great news. For someone who basically only runs FO4 for testing purposes at this point this has become essential.
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Latest xEdit reads esls. You can get it from here https://afkmods.iguanadons.net/index.php?/topic/4370-wip-fo4lodgen-now-included-in-xedit/
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Ahh gotcha hehe.
The Red channel is Specular and the Green is Gloss.
Blue is sometimes used for subsurface scattering but I can't think of any example of the bat.
Help with Normal and Specular map !
in Creation Kit and Modders
Posted
DXT5 is BC3.
If you are unsure what you are doing, save your work as TGA and use Elric to convert your files into dds.